refactor(include): update include paths for consistency across source files
- Modified include paths in multiple source files to reflect the new directory structure, ensuring all references are correctly aligned with the updated project organization. Benefits: - Enhanced maintainability and clarity of the codebase by standardizing include paths.
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@@ -15,7 +15,7 @@
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#include "cli/service/agent/advanced_routing.h"
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#include "cli/service/agent/advanced_routing.h"
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#include "cli/service/agent/agent_pretraining.h"
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#include "cli/service/agent/agent_pretraining.h"
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#include "cli/service/agent/prompt_manager.h"
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#include "cli/service/agent/prompt_manager.h"
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#include "core/project.h"
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#include "app/core/project.h"
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namespace yaze {
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namespace yaze {
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@@ -5,7 +5,7 @@
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#include "imgui/imgui.h"
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#include "imgui/imgui.h"
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#include "app/rom.h"
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#include "app/rom.h"
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#include "app/zelda3/dungeon/room_entrance.h"
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#include "app/zelda3/dungeon/room_entrance.h"
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#include "zelda3/dungeon/room.h"
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#include "app/zelda3/dungeon/room.h"
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namespace yaze {
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namespace yaze {
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namespace editor {
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namespace editor {
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@@ -5,7 +5,7 @@
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#include "absl/status/status.h"
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#include "absl/status/status.h"
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#include "absl/status/statusor.h"
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#include "absl/status/statusor.h"
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#include "absl/strings/str_cat.h"
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#include "absl/strings/str_cat.h"
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#include "gui/ui_helpers.h"
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#include "app/gui/ui_helpers.h"
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#include "util/file_util.h"
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#include "util/file_util.h"
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#include "app/core/window.h"
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#include "app/core/window.h"
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#include "app/gfx/arena.h"
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#include "app/gfx/arena.h"
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@@ -15,7 +15,7 @@
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#include "app/gui/canvas.h"
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#include "app/gui/canvas.h"
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#include "app/gui/style.h"
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#include "app/gui/style.h"
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#include "app/rom.h"
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#include "app/rom.h"
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#include "gui/input.h"
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#include "app/gui/input.h"
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#include "imgui.h"
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#include "imgui.h"
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#include "imgui/misc/cpp/imgui_stdlib.h"
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#include "imgui/misc/cpp/imgui_stdlib.h"
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#include "util/hex.h"
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#include "util/hex.h"
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@@ -1,7 +1,7 @@
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#include "sprite_editor.h"
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#include "sprite_editor.h"
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#include "app/gfx/performance/performance_profiler.h"
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#include "app/gfx/performance/performance_profiler.h"
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#include "gui/ui_helpers.h"
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#include "app/gui/ui_helpers.h"
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#include "util/file_util.h"
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#include "util/file_util.h"
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#include "app/editor/sprite/zsprite.h"
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#include "app/editor/sprite/zsprite.h"
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#include "app/gfx/arena.h"
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#include "app/gfx/arena.h"
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