Refactor sprite and editor context structures to use typedefs for clarity; add bitmap loading function
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@@ -10,11 +10,11 @@ extern "C" {
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/**
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* @brief Primitive of a sprite.
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*/
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struct z3_sprite {
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typedef struct z3_sprite {
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const char* name; /**< Name of the sprite. */
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uint8_t id; /**< ID of the sprite. */
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};
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typedef struct z3_sprite z3_sprite;
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uint8_t subtype; /**< Subtype of the sprite. */
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} z3_sprite;
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#ifdef __cplusplus
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}
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16
src/yaze.cc
16
src/yaze.cc
@@ -70,6 +70,15 @@ void yaze_unload_rom(z3_rom* rom) {
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}
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}
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yaze_bitmap yaze_load_bitmap(const char* filename) {
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yaze_bitmap bitmap;
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bitmap.width = 0;
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bitmap.height = 0;
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bitmap.bpp = 0;
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bitmap.data = nullptr;
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return bitmap;
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}
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snes_color yaze_get_color_from_paletteset(const z3_rom* rom, int palette_set,
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int palette, int color) {
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snes_color color_struct;
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@@ -101,11 +110,8 @@ z3_overworld* yaze_load_overworld(const z3_rom* rom) {
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}
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yaze::app::Rom* internal_rom = static_cast<yaze::app::Rom*>(rom->impl);
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yaze::app::zelda3::overworld::Overworld* internal_overworld =
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new yaze::app::zelda3::overworld::Overworld();
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auto load_ow = internal_overworld->Load(*internal_rom);
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if (!load_ow.ok()) {
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auto internal_overworld = new yaze::app::zelda3::overworld::Overworld();
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if (!internal_overworld->Load(*internal_rom).ok()) {
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return nullptr;
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}
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21
src/yaze.h
21
src/yaze.h
@@ -21,18 +21,16 @@ typedef struct yaze_project yaze_project;
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typedef struct yaze_command_registry yaze_command_registry;
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typedef struct yaze_event_dispatcher yaze_event_dispatcher;
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typedef struct yaze_editor_context yaze_editor_context;
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/**
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* @brief Extension editor context.
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*/
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struct yaze_editor_context {
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typedef struct yaze_editor_context {
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yaze_project* project;
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yaze_flags* flags;
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yaze_command_registry* command_registry;
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yaze_event_dispatcher* event_dispatcher;
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};
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} yaze_editor_context;
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/**
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* @brief Flags to initialize the Yaze library.
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@@ -92,6 +90,21 @@ z3_rom* yaze_load_rom(const char* filename);
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*/
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void yaze_unload_rom(z3_rom* rom);
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/**
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* @brief Primitive of a Bitmap
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*/
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typedef struct yaze_bitmap {
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int width;
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int height;
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uint8_t bpp;
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uint8_t* data;
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} yaze_bitmap;
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/**
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* @brief Load a bitmap from a file.
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*/
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yaze_bitmap yaze_load_bitmap(const char* filename);
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/**
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* @brief Get a color from a palette set.
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*/
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