add Create and Reformat with GetSnesPixelFormat
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@@ -218,6 +218,32 @@ void Bitmap::Create(int width, int height, int depth, const Bytes &data) {
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active_ = true;
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}
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void Bitmap::Create(int width, int height, int depth, int format,
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const Bytes &data) {
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active_ = true;
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width_ = width;
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height_ = height;
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depth_ = depth;
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data_ = data;
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data_size_ = data.size();
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pixel_data_ = data_.data();
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surface_ = std::unique_ptr<SDL_Surface, SDL_Surface_Deleter>(
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SDL_CreateRGBSurfaceWithFormat(0, width_, height_, depth_,
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GetSnesPixelFormat(format)),
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SDL_Surface_Deleter());
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surface_->pixels = pixel_data_;
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active_ = true;
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}
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void Bitmap::Reformat(int format) {
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surface_ = std::unique_ptr<SDL_Surface, SDL_Surface_Deleter>(
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SDL_CreateRGBSurfaceWithFormat(0, width_, height_, depth_,
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GetSnesPixelFormat(format)),
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SDL_Surface_Deleter());
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surface_->pixels = pixel_data_;
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active_ = true;
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}
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void Bitmap::CreateTexture(SDL_Renderer *renderer) {
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if (width_ <= 0 || height_ <= 0) {
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SDL_Log("Invalid texture dimensions: width=%d, height=%d\n", width_,
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@@ -85,6 +85,9 @@ class Bitmap {
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* @brief Creates a bitmap object with the provided graphical data.
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*/
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void Create(int width, int height, int depth, const Bytes &data);
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void Create(int width, int height, int depth, int format, const Bytes &data);
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void Reformat(int format);
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/**
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* @brief Creates the underlying SDL_Texture to be displayed.
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@@ -218,6 +221,7 @@ class Bitmap {
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return surface_->format->palette;
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}
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auto palette() const { return palette_; }
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auto mutable_palette() { return &palette_; }
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auto palette_size() const { return palette_.size(); }
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int width() const { return width_; }
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