Refactor OverworldEditor to use zelda3::GameEntity

This commit is contained in:
scawful
2024-08-24 23:57:19 -04:00
parent 47b12526e7
commit bf94668455
7 changed files with 38 additions and 40 deletions

View File

@@ -16,7 +16,7 @@ using ImGui::SameLine;
using ImGui::Selectable;
using ImGui::Text;
bool IsMouseHoveringOverEntity(const zelda3::OverworldEntity &entity,
bool IsMouseHoveringOverEntity(const zelda3::GameEntity &entity,
ImVec2 canvas_p0, ImVec2 scrolling) {
// Get the mouse position relative to the canvas
const ImGuiIO &io = ImGui::GetIO();
@@ -31,7 +31,7 @@ bool IsMouseHoveringOverEntity(const zelda3::OverworldEntity &entity,
return false;
}
void MoveEntityOnGrid(zelda3::OverworldEntity *entity, ImVec2 canvas_p0,
void MoveEntityOnGrid(zelda3::GameEntity *entity, ImVec2 canvas_p0,
ImVec2 scrolling, bool free_movement) {
// Get the mouse position relative to the canvas
const ImGuiIO &io = ImGui::GetIO();
@@ -51,19 +51,19 @@ void MoveEntityOnGrid(zelda3::OverworldEntity *entity, ImVec2 canvas_p0,
entity->set_y(new_y);
}
void HandleEntityDragging(zelda3::OverworldEntity *entity, ImVec2 canvas_p0,
void HandleEntityDragging(zelda3::GameEntity *entity, ImVec2 canvas_p0,
ImVec2 scrolling, bool &is_dragging_entity,
zelda3::OverworldEntity *&dragged_entity,
zelda3::OverworldEntity *&current_entity,
zelda3::GameEntity *&dragged_entity,
zelda3::GameEntity *&current_entity,
bool free_movement) {
std::string entity_type = "Entity";
if (entity->type_ == zelda3::OverworldEntity::EntityType::kExit) {
if (entity->entity_type_ == zelda3::GameEntity::EntityType::kExit) {
entity_type = "Exit";
} else if (entity->type_ == zelda3::OverworldEntity::EntityType::kEntrance) {
} else if (entity->entity_type_ == zelda3::GameEntity::EntityType::kEntrance) {
entity_type = "Entrance";
} else if (entity->type_ == zelda3::OverworldEntity::EntityType::kSprite) {
} else if (entity->entity_type_ == zelda3::GameEntity::EntityType::kSprite) {
entity_type = "Sprite";
} else if (entity->type_ == zelda3::OverworldEntity::EntityType::kItem) {
} else if (entity->entity_type_ == zelda3::GameEntity::EntityType::kItem) {
entity_type = "Item";
}
const auto is_hovering =
@@ -87,7 +87,7 @@ void HandleEntityDragging(zelda3::OverworldEntity *entity, ImVec2 canvas_p0,
} else if (is_dragging_entity && dragged_entity == entity) {
if (ImGui::BeginDragDropSource()) {
ImGui::SetDragDropPayload("ENTITY_PAYLOAD", &entity,
sizeof(zelda3::OverworldEntity));
sizeof(zelda3::GameEntity));
Text("Moving %s ID: %s", entity_type.c_str(),
core::UppercaseHexByte(entity->entity_id_).c_str());
ImGui::EndDragDropSource();

View File

@@ -11,16 +11,16 @@ namespace yaze {
namespace app {
namespace editor {
bool IsMouseHoveringOverEntity(const zelda3::OverworldEntity &entity,
bool IsMouseHoveringOverEntity(const zelda3::GameEntity &entity,
ImVec2 canvas_p0, ImVec2 scrolling);
void MoveEntityOnGrid(zelda3::OverworldEntity *entity, ImVec2 canvas_p0,
void MoveEntityOnGrid(zelda3::GameEntity *entity, ImVec2 canvas_p0,
ImVec2 scrolling, bool free_movement = false);
void HandleEntityDragging(zelda3::OverworldEntity *entity, ImVec2 canvas_p0,
void HandleEntityDragging(zelda3::GameEntity *entity, ImVec2 canvas_p0,
ImVec2 scrolling, bool &is_dragging_entity,
zelda3::OverworldEntity *&dragged_entity,
zelda3::OverworldEntity *&current_entity,
zelda3::GameEntity *&dragged_entity,
zelda3::GameEntity *&current_entity,
bool free_movement = false);
bool DrawEntranceInserterPopup();

View File

@@ -898,8 +898,8 @@ void OverworldEditor::DrawOverworldSprites() {
// So we need to check if the map is large or small then add the offset
// Calculate the superX and superY values
int superY = map_id / 8;
int superX = map_id % 8;
// int superY = map_id / 8;
// int superX = map_id % 8;
// Calculate the map_x and map_y values
int map_x = sprite.map_x();

View File

@@ -282,8 +282,8 @@ class OverworldEditor : public Editor,
zelda3::overworld::OverworldExit current_exit_;
zelda3::overworld::OverworldItem current_item_;
zelda3::OverworldEntity* current_entity_;
zelda3::OverworldEntity* dragged_entity_;
zelda3::GameEntity* current_entity_;
zelda3::GameEntity* dragged_entity_;
gui::Canvas ow_map_canvas_{"OwMap", kOverworldCanvasSize,
gui::CanvasGridSize::k64x64};

View File

@@ -77,7 +77,7 @@ constexpr int kOverworldItemsAddress = 0xDC8B9; // 1BC2F9
constexpr int overworldItemsBank = 0xDC8BF;
constexpr int overworldItemsEndData = 0xDC89C; // 0DC89E
class OverworldItem : public OverworldEntity {
class OverworldItem : public GameEntity {
public:
bool bg2_ = false;
uint8_t id_;
@@ -96,7 +96,7 @@ class OverworldItem : public OverworldEntity {
this->room_map_id_ = room_map_id;
this->map_id_ = room_map_id;
this->entity_id_ = id;
this->type_ = kItem;
this->entity_type_ = kItem;
int map_x = room_map_id - ((room_map_id / 8) * 8);
int map_y = room_map_id / 8;
@@ -155,7 +155,7 @@ constexpr int OWExitUnk1Whirlpool = 0x16BF5; // JP = ;016E91
constexpr int OWExitUnk2Whirlpool = 0x16C17; // JP = ;016EB3
constexpr int OWWhirlpoolPosition = 0x16CF8; // JP = ;016F94
class OverworldExit : public OverworldEntity {
class OverworldExit : public GameEntity {
public:
uint16_t y_scroll_;
uint16_t x_scroll_;
@@ -204,7 +204,7 @@ class OverworldExit : public OverworldEntity {
x_ = player_x;
y_ = player_y;
map_id_ = map_id;
type_ = kExit;
entity_type_ = kExit;
int mapX = (map_id_ - ((map_id_ / 8) * 8));
int mapY = (map_id_ / 8);
@@ -331,7 +331,7 @@ constexpr int OWHoleArea = 0xDB826;
//(0x13 entries, 1 byte each) corresponding entrance numbers
constexpr int OWHoleEntrance = 0xDB84C;
class OverworldEntrance : public OverworldEntity {
class OverworldEntrance : public GameEntity {
public:
uint16_t map_pos_;
uchar entrance_id_;
@@ -348,7 +348,7 @@ class OverworldEntrance : public OverworldEntity {
y_ = y;
map_id_ = map_id;
entity_id_ = entrance_id;
type_ = kEntrance;
entity_type_ = kEntrance;
int mapX = (map_id_ - ((map_id_ / 8) * 8));
int mapY = (map_id_ / 8);

View File

@@ -17,7 +17,7 @@ void Sprite::UpdateCoordinates(int map_x, int map_y) {
map_y_ = map_y;
}
void Sprite::updateBBox() {
void Sprite::UpdateBoundaryBox() {
lowerX_ = 1;
lowerY_ = 1;
higherX_ = 15;

View File

@@ -282,35 +282,34 @@ static const std::string kSpriteDefaultNames[]{
* @class Sprite
* @brief A class for managing sprites in the overworld and underworld.
*/
class Sprite : public OverworldEntity {
class Sprite : public GameEntity {
public:
Sprite() = default;
Sprite(std::vector<uint8_t> src, uint8_t mapid, uint8_t id, uint8_t x,
uint8_t y, int map_x, int map_y)
: current_gfx_(src),
map_id_(static_cast<int>(mapid)),
Sprite(std::vector<uint8_t> src, uint8_t overworld_map_id, uint8_t id,
uint8_t x, uint8_t y, int map_x, int map_y)
: map_id_(static_cast<int>(overworld_map_id)),
id_(id),
nx_(x),
ny_(y),
map_x_(map_x),
map_y_(map_y) {
type_ = zelda3::OverworldEntity::EntityType::kSprite;
map_y_(map_y),
current_gfx_(src) {
entity_type_ = zelda3::GameEntity::EntityType::kSprite;
entity_id_ = id;
x_ = map_x_;
y_ = map_y_;
current_gfx_ = src;
overworld_ = true;
name_ = kSpriteDefaultNames[id];
preview_gfx_.resize(64 * 64, 0xFF);
}
void InitSprite(const std::vector<uint8_t>& src, uint8_t mapid, uint8_t id,
uint8_t x, uint8_t y, int map_x, int map_y) {
void InitSprite(const std::vector<uint8_t>& src, uint8_t overworld_map_id,
uint8_t id, uint8_t x, uint8_t y, int map_x, int map_y) {
current_gfx_ = src;
overworld_ = true;
map_id_ = static_cast<int>(mapid);
map_id_ = static_cast<int>(overworld_map_id);
id_ = id;
type_ = zelda3::OverworldEntity::EntityType::kSprite;
entity_type_ = zelda3::GameEntity::EntityType::kSprite;
entity_id_ = id;
x_ = map_x_;
y_ = map_y_;
@@ -321,7 +320,7 @@ class Sprite : public OverworldEntity {
map_y_ = map_y;
preview_gfx_.resize(64 * 64, 0xFF);
}
void updateBBox();
void UpdateBoundaryBox();
void Draw();
void DrawSpriteTile(int x, int y, int srcx, int srcy, int pal,
@@ -347,7 +346,6 @@ class Sprite : public OverworldEntity {
auto layer() const { return layer_; }
auto subtype() const { return subtype_; }
auto& keyDrop() const { return key_drop_; }
auto Width() const { return bounding_box_.w; }
auto Height() const { return bounding_box_.h; }