Refactor OverworldEditor to use zelda3::GameEntity

This commit is contained in:
scawful
2024-08-24 23:57:19 -04:00
parent 47b12526e7
commit bf94668455
7 changed files with 38 additions and 40 deletions

View File

@@ -16,7 +16,7 @@ using ImGui::SameLine;
using ImGui::Selectable;
using ImGui::Text;
bool IsMouseHoveringOverEntity(const zelda3::OverworldEntity &entity,
bool IsMouseHoveringOverEntity(const zelda3::GameEntity &entity,
ImVec2 canvas_p0, ImVec2 scrolling) {
// Get the mouse position relative to the canvas
const ImGuiIO &io = ImGui::GetIO();
@@ -31,7 +31,7 @@ bool IsMouseHoveringOverEntity(const zelda3::OverworldEntity &entity,
return false;
}
void MoveEntityOnGrid(zelda3::OverworldEntity *entity, ImVec2 canvas_p0,
void MoveEntityOnGrid(zelda3::GameEntity *entity, ImVec2 canvas_p0,
ImVec2 scrolling, bool free_movement) {
// Get the mouse position relative to the canvas
const ImGuiIO &io = ImGui::GetIO();
@@ -51,19 +51,19 @@ void MoveEntityOnGrid(zelda3::OverworldEntity *entity, ImVec2 canvas_p0,
entity->set_y(new_y);
}
void HandleEntityDragging(zelda3::OverworldEntity *entity, ImVec2 canvas_p0,
void HandleEntityDragging(zelda3::GameEntity *entity, ImVec2 canvas_p0,
ImVec2 scrolling, bool &is_dragging_entity,
zelda3::OverworldEntity *&dragged_entity,
zelda3::OverworldEntity *&current_entity,
zelda3::GameEntity *&dragged_entity,
zelda3::GameEntity *&current_entity,
bool free_movement) {
std::string entity_type = "Entity";
if (entity->type_ == zelda3::OverworldEntity::EntityType::kExit) {
if (entity->entity_type_ == zelda3::GameEntity::EntityType::kExit) {
entity_type = "Exit";
} else if (entity->type_ == zelda3::OverworldEntity::EntityType::kEntrance) {
} else if (entity->entity_type_ == zelda3::GameEntity::EntityType::kEntrance) {
entity_type = "Entrance";
} else if (entity->type_ == zelda3::OverworldEntity::EntityType::kSprite) {
} else if (entity->entity_type_ == zelda3::GameEntity::EntityType::kSprite) {
entity_type = "Sprite";
} else if (entity->type_ == zelda3::OverworldEntity::EntityType::kItem) {
} else if (entity->entity_type_ == zelda3::GameEntity::EntityType::kItem) {
entity_type = "Item";
}
const auto is_hovering =
@@ -87,7 +87,7 @@ void HandleEntityDragging(zelda3::OverworldEntity *entity, ImVec2 canvas_p0,
} else if (is_dragging_entity && dragged_entity == entity) {
if (ImGui::BeginDragDropSource()) {
ImGui::SetDragDropPayload("ENTITY_PAYLOAD", &entity,
sizeof(zelda3::OverworldEntity));
sizeof(zelda3::GameEntity));
Text("Moving %s ID: %s", entity_type.c_str(),
core::UppercaseHexByte(entity->entity_id_).c_str());
ImGui::EndDragDropSource();

View File

@@ -11,16 +11,16 @@ namespace yaze {
namespace app {
namespace editor {
bool IsMouseHoveringOverEntity(const zelda3::OverworldEntity &entity,
bool IsMouseHoveringOverEntity(const zelda3::GameEntity &entity,
ImVec2 canvas_p0, ImVec2 scrolling);
void MoveEntityOnGrid(zelda3::OverworldEntity *entity, ImVec2 canvas_p0,
void MoveEntityOnGrid(zelda3::GameEntity *entity, ImVec2 canvas_p0,
ImVec2 scrolling, bool free_movement = false);
void HandleEntityDragging(zelda3::OverworldEntity *entity, ImVec2 canvas_p0,
void HandleEntityDragging(zelda3::GameEntity *entity, ImVec2 canvas_p0,
ImVec2 scrolling, bool &is_dragging_entity,
zelda3::OverworldEntity *&dragged_entity,
zelda3::OverworldEntity *&current_entity,
zelda3::GameEntity *&dragged_entity,
zelda3::GameEntity *&current_entity,
bool free_movement = false);
bool DrawEntranceInserterPopup();

View File

@@ -898,8 +898,8 @@ void OverworldEditor::DrawOverworldSprites() {
// So we need to check if the map is large or small then add the offset
// Calculate the superX and superY values
int superY = map_id / 8;
int superX = map_id % 8;
// int superY = map_id / 8;
// int superX = map_id % 8;
// Calculate the map_x and map_y values
int map_x = sprite.map_x();

View File

@@ -282,8 +282,8 @@ class OverworldEditor : public Editor,
zelda3::overworld::OverworldExit current_exit_;
zelda3::overworld::OverworldItem current_item_;
zelda3::OverworldEntity* current_entity_;
zelda3::OverworldEntity* dragged_entity_;
zelda3::GameEntity* current_entity_;
zelda3::GameEntity* dragged_entity_;
gui::Canvas ow_map_canvas_{"OwMap", kOverworldCanvasSize,
gui::CanvasGridSize::k64x64};