Refactor OverworldEditor to use zelda3::GameEntity
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@@ -16,7 +16,7 @@ using ImGui::SameLine;
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using ImGui::Selectable;
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using ImGui::Text;
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bool IsMouseHoveringOverEntity(const zelda3::OverworldEntity &entity,
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bool IsMouseHoveringOverEntity(const zelda3::GameEntity &entity,
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ImVec2 canvas_p0, ImVec2 scrolling) {
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// Get the mouse position relative to the canvas
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const ImGuiIO &io = ImGui::GetIO();
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@@ -31,7 +31,7 @@ bool IsMouseHoveringOverEntity(const zelda3::OverworldEntity &entity,
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return false;
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}
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void MoveEntityOnGrid(zelda3::OverworldEntity *entity, ImVec2 canvas_p0,
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void MoveEntityOnGrid(zelda3::GameEntity *entity, ImVec2 canvas_p0,
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ImVec2 scrolling, bool free_movement) {
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// Get the mouse position relative to the canvas
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const ImGuiIO &io = ImGui::GetIO();
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@@ -51,19 +51,19 @@ void MoveEntityOnGrid(zelda3::OverworldEntity *entity, ImVec2 canvas_p0,
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entity->set_y(new_y);
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}
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void HandleEntityDragging(zelda3::OverworldEntity *entity, ImVec2 canvas_p0,
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void HandleEntityDragging(zelda3::GameEntity *entity, ImVec2 canvas_p0,
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ImVec2 scrolling, bool &is_dragging_entity,
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zelda3::OverworldEntity *&dragged_entity,
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zelda3::OverworldEntity *¤t_entity,
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zelda3::GameEntity *&dragged_entity,
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zelda3::GameEntity *¤t_entity,
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bool free_movement) {
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std::string entity_type = "Entity";
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if (entity->type_ == zelda3::OverworldEntity::EntityType::kExit) {
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if (entity->entity_type_ == zelda3::GameEntity::EntityType::kExit) {
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entity_type = "Exit";
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} else if (entity->type_ == zelda3::OverworldEntity::EntityType::kEntrance) {
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} else if (entity->entity_type_ == zelda3::GameEntity::EntityType::kEntrance) {
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entity_type = "Entrance";
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} else if (entity->type_ == zelda3::OverworldEntity::EntityType::kSprite) {
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} else if (entity->entity_type_ == zelda3::GameEntity::EntityType::kSprite) {
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entity_type = "Sprite";
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} else if (entity->type_ == zelda3::OverworldEntity::EntityType::kItem) {
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} else if (entity->entity_type_ == zelda3::GameEntity::EntityType::kItem) {
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entity_type = "Item";
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}
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const auto is_hovering =
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@@ -87,7 +87,7 @@ void HandleEntityDragging(zelda3::OverworldEntity *entity, ImVec2 canvas_p0,
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} else if (is_dragging_entity && dragged_entity == entity) {
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if (ImGui::BeginDragDropSource()) {
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ImGui::SetDragDropPayload("ENTITY_PAYLOAD", &entity,
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sizeof(zelda3::OverworldEntity));
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sizeof(zelda3::GameEntity));
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Text("Moving %s ID: %s", entity_type.c_str(),
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core::UppercaseHexByte(entity->entity_id_).c_str());
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ImGui::EndDragDropSource();
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@@ -11,16 +11,16 @@ namespace yaze {
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namespace app {
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namespace editor {
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bool IsMouseHoveringOverEntity(const zelda3::OverworldEntity &entity,
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bool IsMouseHoveringOverEntity(const zelda3::GameEntity &entity,
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ImVec2 canvas_p0, ImVec2 scrolling);
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void MoveEntityOnGrid(zelda3::OverworldEntity *entity, ImVec2 canvas_p0,
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void MoveEntityOnGrid(zelda3::GameEntity *entity, ImVec2 canvas_p0,
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ImVec2 scrolling, bool free_movement = false);
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void HandleEntityDragging(zelda3::OverworldEntity *entity, ImVec2 canvas_p0,
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void HandleEntityDragging(zelda3::GameEntity *entity, ImVec2 canvas_p0,
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ImVec2 scrolling, bool &is_dragging_entity,
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zelda3::OverworldEntity *&dragged_entity,
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zelda3::OverworldEntity *¤t_entity,
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zelda3::GameEntity *&dragged_entity,
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zelda3::GameEntity *¤t_entity,
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bool free_movement = false);
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bool DrawEntranceInserterPopup();
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@@ -898,8 +898,8 @@ void OverworldEditor::DrawOverworldSprites() {
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// So we need to check if the map is large or small then add the offset
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// Calculate the superX and superY values
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int superY = map_id / 8;
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int superX = map_id % 8;
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// int superY = map_id / 8;
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// int superX = map_id % 8;
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// Calculate the map_x and map_y values
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int map_x = sprite.map_x();
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@@ -282,8 +282,8 @@ class OverworldEditor : public Editor,
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zelda3::overworld::OverworldExit current_exit_;
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zelda3::overworld::OverworldItem current_item_;
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zelda3::OverworldEntity* current_entity_;
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zelda3::OverworldEntity* dragged_entity_;
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zelda3::GameEntity* current_entity_;
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zelda3::GameEntity* dragged_entity_;
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gui::Canvas ow_map_canvas_{"OwMap", kOverworldCanvasSize,
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gui::CanvasGridSize::k64x64};
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