Refactor event handling in Controller::OnInput to use SDL_WaitEvent instead of polling; improves efficiency by reducing CPU usage during event processing.
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@@ -64,7 +64,7 @@ void Controller::OnInput() {
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ImGuiIO &io = ImGui::GetIO();
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ImGuiIO &io = ImGui::GetIO();
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SDL_Event event;
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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SDL_WaitEvent(&event);
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ImGui_ImplSDL2_ProcessEvent(&event);
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ImGui_ImplSDL2_ProcessEvent(&event);
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switch (event.type) {
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switch (event.type) {
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case SDL_KEYDOWN:
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case SDL_KEYDOWN:
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@@ -91,7 +91,6 @@ void Controller::OnInput() {
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default:
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default:
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break;
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break;
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}
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}
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}
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int mouseX;
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int mouseX;
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int mouseY;
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int mouseY;
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