Refactor event handling in Controller::OnInput to use SDL_WaitEvent instead of polling; improves efficiency by reducing CPU usage during event processing.

This commit is contained in:
scawful
2025-04-20 17:37:05 -04:00
parent 97bb0a8bc6
commit c0c6374539

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@@ -64,7 +64,7 @@ void Controller::OnInput() {
ImGuiIO &io = ImGui::GetIO(); ImGuiIO &io = ImGui::GetIO();
SDL_Event event; SDL_Event event;
while (SDL_PollEvent(&event)) { SDL_WaitEvent(&event);
ImGui_ImplSDL2_ProcessEvent(&event); ImGui_ImplSDL2_ProcessEvent(&event);
switch (event.type) { switch (event.type) {
case SDL_KEYDOWN: case SDL_KEYDOWN:
@@ -91,7 +91,6 @@ void Controller::OnInput() {
default: default:
break; break;
} }
}
int mouseX; int mouseX;
int mouseY; int mouseY;