Refactor includes in graphics editors for consistency; remove unused headers and improve clarity

This commit is contained in:
scawful
2024-11-13 08:50:56 -05:00
parent bed0443289
commit c32a158f77
6 changed files with 25 additions and 42 deletions

View File

@@ -57,7 +57,6 @@ absl::Status Tile16Editor::InitBlockset(
tile16_blockset_bmp_ = tile16_blockset_bmp;
tile16_individual_ = tile16_individual;
current_gfx_bmp_ = current_gfx_bmp;
tile8_gfx_data_ = current_gfx_bmp_.vector();
RETURN_IF_ERROR(LoadTile8());
ImVector<std::string> tile16_names;
for (int i = 0; i < 0x200; ++i) {