Deprecation bitmap_manager efforts
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@@ -137,8 +137,7 @@ void DungeonObjectRenderer::UpdateObjectBitmap() {
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int x = column * 8;
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int y = row * 8;
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auto sheet =
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rom()->mutable_bitmap_manager()->at(vram_.sheets[sheet_number]);
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auto sheet = rom()->mutable_gfx_sheets()->at(vram_.sheets[sheet_number]);
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// Copy the tile from VRAM using the read tile_id
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sheet.Get8x8Tile(tile_id, x, y, tilemap_, tilemap_offset);
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