Tile16 Editor updates (big commit)
This commit is contained in:
@@ -15,6 +15,8 @@
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#include "app/gui/icons.h"
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#include "app/gui/input.h"
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#include "app/gui/pipeline.h"
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#include "app/gui/style.h"
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#include "app/gui/widgets.h"
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#include "app/rom.h"
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#include "app/zelda3/overworld.h"
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@@ -36,17 +38,10 @@ using ImGui::TableNextRow;
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using ImGui::TableSetupColumn;
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absl::Status Tile16Editor::Update() {
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// Create a tab for Tile16 Editing
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static bool start_task = false;
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if (ImGui::Button("Test")) {
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start_task = true;
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if (rom()->is_loaded() && !map_blockset_loaded_) {
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RETURN_IF_ERROR(LoadTile8());
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}
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if (start_task && !map_blockset_loaded_) {
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LoadTile8();
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}
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// Create a tab bar for Tile16 Editing and Tile16 Transfer
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if (BeginTabBar("Tile16 Editor Tabs")) {
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if (BeginTabItem("Tile16 Editing")) {
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if (BeginTable("#Tile16EditorTable", 2, TABLE_BORDERS_RESIZABLE,
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@@ -69,7 +64,6 @@ absl::Status Tile16Editor::Update() {
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ImGui::EndTabItem();
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}
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// Create a tab for Tile16 Transfer
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if (BeginTabItem("Tile16 Transfer")) {
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if (BeginTable("#Tile16TransferTable", 2, TABLE_BORDERS_RESIZABLE,
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ImVec2(0, 0))) {
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@@ -99,16 +93,26 @@ absl::Status Tile16Editor::Update() {
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}
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absl::Status Tile16Editor::UpdateBlockset() {
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gui::BitmapCanvasPipeline(blockset_canvas_, tile16_blockset_bmp_, 0x100,
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(8192 * 2), 0x20, map_blockset_loaded_, true, 55);
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gui::BeginPadding(2);
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gui::BeginChildWithScrollbar(55);
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blockset_canvas_.DrawBackground();
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gui::EndPadding();
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blockset_canvas_.DrawContextMenu();
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blockset_canvas_.DrawTileSelector(32);
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blockset_canvas_.DrawBitmap(tile16_blockset_bmp_, 0, map_blockset_loaded_);
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blockset_canvas_.DrawGrid();
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blockset_canvas_.DrawOverlay();
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ImGui::EndChild();
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if (!blockset_canvas_.points().empty()) {
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uint16_t x = blockset_canvas_.points().front().x / 32;
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uint16_t y = blockset_canvas_.points().front().y / 32;
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notify_tile16.mutable_get() = x + (y * 8);
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// notify_tile16.mutable_get() = x + (y * 8);
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notify_tile16.mutable_get() = blockset_canvas_.GetTileIdFromMousePos();
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notify_tile16.apply_changes();
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if (notify_tile16.modified()) {
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current_tile16_ = notify_tile16.get();
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current_tile16_bmp_ = tile16_individual_[notify_tile16];
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current_tile16_bmp_.ApplyPalette(
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rom()->palette_group("ow_main")[current_palette_]);
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@@ -119,33 +123,80 @@ absl::Status Tile16Editor::UpdateBlockset() {
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return absl::OkStatus();
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}
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absl::Status Tile16Editor::DrawToCurrentTile16(ImVec2 click_position) {
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// Calculate the tile position relative to the current active map
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constexpr int tile_size = 8; // Tile size is 16x16 pixels
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// Calculate the tile index for x and y based on the click_position
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int tile_index_x = (static_cast<int>(click_position.x) % 64) / tile_size;
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int tile_index_y = (static_cast<int>(click_position.y) % 64) / tile_size;
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// Calculate the pixel start position based on tile index and tile size
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ImVec2 start_position;
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start_position.x = tile_index_x * tile_size;
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start_position.y = tile_index_y * tile_size;
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// Update the bitmap's pixel data based on the start_position and tile_data
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for (int y = 0; y < tile_size; ++y) {
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for (int x = 0; x < tile_size; ++x) {
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int pixel_index = (start_position.y + y) * current_tile16_bmp_.width() +
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(start_position.x + x);
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current_tile16_bmp_.WriteToPixel(
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pixel_index,
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current_gfx_individual_[current_tile8_].data()[y * tile_size + x]);
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}
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}
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}
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absl::Status Tile16Editor::UpdateTile16Edit() {
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if (ImGui::BeginChild("Tile8 Selector",
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ImVec2(ImGui::GetContentRegionAvail().x, 0x100),
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ImVec2(ImGui::GetContentRegionAvail().x, 0x120),
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true)) {
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tile8_source_canvas_.DrawBackground(
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ImVec2(core::kTilesheetWidth * 2, core::kTilesheetHeight * 0x10 * 2));
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tile8_source_canvas_.DrawContextMenu();
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tile8_source_canvas_.DrawTileSelector(16);
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if (tile8_source_canvas_.DrawTileSelector(16)) {
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current_gfx_individual_[current_tile8_].ApplyPaletteWithTransparent(
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rom()->palette_group("ow_main")[0], current_palette_);
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rom()->UpdateBitmap(¤t_gfx_individual_[current_tile8_]);
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}
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tile8_source_canvas_.DrawBitmap(current_gfx_bmp_, 0, 0, 2.0f);
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tile8_source_canvas_.DrawGrid(16.0f);
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tile8_source_canvas_.DrawOverlay();
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}
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ImGui::EndChild();
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if (!tile8_source_canvas_.points().empty()) {
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uint16_t x = tile8_source_canvas_.points().front().x / 16;
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uint16_t y = tile8_source_canvas_.points().front().y / 16;
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current_tile8_ = x + (y * 8);
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current_gfx_individual_[current_tile8_].ApplyPaletteWithTransparent(
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rom()->palette_group("ow_main")[0], current_palette_);
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rom()->UpdateBitmap(¤t_gfx_individual_[current_tile8_]);
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}
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ImGui::Text("Tile16 ID: %d", current_tile16_);
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ImGui::Text("Tile8 ID: %d", current_tile8_);
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// static gui::BitmapViewer bitmap_viewer_;
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// bitmap_viewer_.Display(current_gfx_individual_, 4.0f);
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MemoryEditor memory_editor;
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memory_editor.DrawWindow("Tile8 Data", tile8_gfx_data_.data(),
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tile8_gfx_data_.size(), 0x0000);
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if (ImGui::BeginChild("Tile16 Editor Options",
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ImVec2(ImGui::GetContentRegionAvail().x, 0x50), true)) {
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tile16_edit_canvas_.DrawBackground(ImVec2(0x40, 0x40));
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tile16_edit_canvas_.DrawContextMenu();
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// if (current_tile8_bmp_.modified()) {
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// rom()->UpdateBitmap(¤t_tile8_bmp_);
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// current_tile8_bmp_.set_modified(false);
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// }
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tile16_edit_canvas_.DrawBitmap(current_tile16_bmp_, 0, 0, 4.0f);
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tile16_edit_canvas_.HandleTileEdits(
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tile8_source_canvas_, current_gfx_individual_, current_tile8_bmp_,
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current_tile8_, 4.0f);
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if (!tile8_source_canvas_.points().empty()) {
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if (tile16_edit_canvas_.DrawTilePainter(
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current_gfx_individual_[current_tile8_], 32, 4.0f)) {
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DrawToCurrentTile16(tile16_edit_canvas_.drawn_tile_position());
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rom()->UpdateBitmap(¤t_gfx_individual_[current_tile8_]);
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}
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}
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tile16_edit_canvas_.DrawGrid(128.0f);
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tile16_edit_canvas_.DrawOverlay();
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}
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@@ -161,11 +212,12 @@ void Tile16Editor::DrawTileEditControls() {
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gui::InputHexByte("Palette", ¬ify_palette.mutable_get());
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notify_palette.apply_changes();
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if (notify_palette.modified()) {
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current_gfx_bmp_.ApplyPalette(
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rom()->palette_group("ow_main")[notify_palette.get()]);
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current_tile16_bmp_.ApplyPalette(
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rom()->palette_group("ow_main")[notify_palette.get()]);
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current_gfx_bmp_.ApplyPaletteWithTransparent(
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rom()->palette_group("ow_main")[0], notify_palette.get());
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current_tile16_bmp_.ApplyPaletteWithTransparent(
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rom()->palette_group("ow_main")[0], notify_palette.get());
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rom()->UpdateBitmap(¤t_gfx_bmp_);
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rom()->UpdateBitmap(¤t_tile16_bmp_);
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}
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ImGui::Checkbox("X Flip", &x_flip);
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@@ -220,76 +272,64 @@ absl::Status Tile16Editor::InitBlockset(
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tile16_blockset_bmp_ = tile16_blockset_bmp;
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tile16_individual_ = tile16_individual;
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current_gfx_bmp_ = current_gfx_bmp;
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tile8_gfx_data_ = current_gfx_bmp_.vector();
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return absl::OkStatus();
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}
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absl::Status Tile16Editor::LoadTile8() {
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current_gfx_individual_.reserve(128);
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current_gfx_individual_.reserve(1024);
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// Define the task function
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std::function<void(int)> taskFunc = [&](int index) {
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auto current_gfx_data = current_gfx_bmp_.mutable_data();
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std::vector<uint8_t> tile_data;
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tile_data.reserve(0x40);
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for (int i = 0; i < 0x40; i++) {
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tile_data.emplace_back(0x00);
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}
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// std::function<void(int)> taskFunc = [&](int index) {
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for (int index = 0; index < 1024; index++) {
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std::vector<uint8_t> tile_data(0x40, 0x00);
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// Copy the pixel data for the current tile into the vector
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for (int ty = 0; ty < 8; ty++) {
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for (int tx = 0; tx < 8; tx++) {
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// Current Gfx Data is 16 sheets of 8x8 tiles ordered 16 wide by 4 tall
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// Calculate the position in the tile data vector
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int position = tx + (ty * 0x08);
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uint8_t value =
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current_gfx_data[(index % 16 * 32) + (index / 16 * 32 * 0x80) +
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(ty * 0x80) + tx];
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// Calculate the position in the current gfx data
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int num_columns = current_gfx_bmp_.width() / 8;
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int num_rows = current_gfx_bmp_.height() / 8;
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int x = (index % num_columns) * 8 + tx;
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int y = (index / num_columns) * 8 + ty;
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int gfx_position = x + (y * 0x100);
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// Get the pixel value from the current gfx data
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uint8_t value = tile8_gfx_data_[gfx_position];
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if (value & 0x80) {
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value -= 0x88;
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}
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tile_data[position] = value;
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}
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}
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current_gfx_individual_.emplace_back();
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current_gfx_individual_[index].Create(0x08, 0x08, 0x80, tile_data);
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current_gfx_individual_[index].ApplyPalette(
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rom()->palette_group("ow_main")[current_palette_]);
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current_gfx_individual_[index].ApplyPaletteWithTransparent(
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rom()->palette_group("ow_main")[0], current_palette_);
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rom()->RenderBitmap(¤t_gfx_individual_[index]);
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};
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// Create the task manager
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static bool started = false;
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if (!started) {
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task_manager_ = TaskManager<std::function<void(int)>>(127, 1);
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started = true;
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}
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task_manager_.ExecuteTasks(taskFunc);
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// };
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if (task_manager_.IsTaskComplete()) {
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// All tasks are complete
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current_tile8_bmp_ = current_gfx_individual_[0];
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map_blockset_loaded_ = true;
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}
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// auto current_gfx_data = current_gfx_bmp_.mutable_data();
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// for (int i = 0; i < 128; i++) {
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// std::vector<uint8_t> tile_data(0x40, 0x00);
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// Copy the pixel data for the current tile into the vector
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// for (int ty = 0; ty < 8; ty++) {
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// for (int tx = 0; tx < 8; tx++) {
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// int position = tx + (ty * 0x10);
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// uint8_t value = current_gfx_data[(i % 16 * 32) + (i / 16 * 32 * 0x80)
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// +
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// (ty * 0x80) + tx];
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// tile_data[position] = value;
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// }
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// }
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// current_gfx_individual_data_.emplace_back(tile_data);
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// current_gfx_individual_.emplace_back();
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// current_gfx_individual_[i].Create(0x08, 0x08, 0x80, tile_data);
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// current_gfx_individual_[i].ApplyPalette(
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// rom()->palette_group("ow_main")[current_palette_]);
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// rom()->RenderBitmap(¤t_gfx_individual_[i]);
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// // Create the task manager
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// static bool started = false;
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// if (!started) {
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// task_manager_ = TaskManager<std::function<void(int)>>(1024, 60);
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// started = true;
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// }
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// task_manager_.ExecuteTasks(taskFunc);
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// if (task_manager_.IsTaskComplete()) {
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// // All tasks are complete
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map_blockset_loaded_ = true;
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// }
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return absl::OkStatus();
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}
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@@ -8,13 +8,13 @@
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#include "absl/status/status.h"
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#include "absl/status/statusor.h"
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#include "app/core/editor.h"
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#include "app/gui/pipeline.h"
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#include "app/editor/modules/palette_editor.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_tile.h"
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#include "app/gui/canvas.h"
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#include "app/gui/icons.h"
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#include "app/gui/pipeline.h"
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#include "app/rom.h"
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#include "app/zelda3/overworld.h"
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@@ -27,6 +27,9 @@ class Tile16Editor : public SharedROM {
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absl::Status Update();
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absl::Status UpdateBlockset();
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absl::Status DrawToCurrentTile16(ImVec2 pos);
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absl::Status UpdateTile16Edit();
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void DrawTileEditControls();
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@@ -39,6 +42,14 @@ class Tile16Editor : public SharedROM {
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absl::Status LoadTile8();
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auto set_tile16(int id) {
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current_tile16_ = id;
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current_tile16_bmp_ = tile16_individual_[id];
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current_tile16_bmp_.ApplyPalette(
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rom()->palette_group("ow_main")[current_palette_]);
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rom()->RenderBitmap(¤t_tile16_bmp_);
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}
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private:
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bool map_blockset_loaded_ = false;
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bool transfer_started_ = false;
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@@ -48,7 +59,7 @@ class Tile16Editor : public SharedROM {
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int current_tile8_ = 0;
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uint8_t current_palette_ = 0;
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core::NotifyValue<uint8_t> notify_tile16;
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core::NotifyValue<uint32_t> notify_tile16;
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core::NotifyValue<uint8_t> notify_palette;
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// Canvas dimensions
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@@ -65,7 +76,8 @@ class Tile16Editor : public SharedROM {
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int tile_size;
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// Tile16 blockset for selecting the tile to edit
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gui::Canvas blockset_canvas_;
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gui::Canvas blockset_canvas_{ImVec2(0x100, 0x4000),
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gui::CanvasGridSize::k32x32};
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gfx::Bitmap tile16_blockset_bmp_;
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// Canvas for editing the selected tile
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@@ -88,6 +100,8 @@ class Tile16Editor : public SharedROM {
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std::vector<uint8_t> current_tile16_data_;
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std::vector<uint8_t> tile8_gfx_data_;
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PaletteEditor palette_editor_;
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gfx::SNESPalette palette_;
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@@ -185,7 +185,6 @@ void OverworldEditor::DrawUsageGrid() {
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absl::Status OverworldEditor::DrawToolset() {
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static bool show_gfx_group = false;
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static bool show_tile16 = false;
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static bool show_properties = false;
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if (BeginTable("OWToolset", 20, kToolsetTableFlags, ImVec2(0, 0))) {
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@@ -260,7 +259,7 @@ absl::Status OverworldEditor::DrawToolset() {
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TableNextColumn();
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if (ImGui::Button(ICON_MD_GRID_VIEW)) {
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show_tile16 = !show_tile16;
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show_tile16_editor_ = !show_tile16_editor_;
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}
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TableNextColumn();
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@@ -288,9 +287,9 @@ absl::Status OverworldEditor::DrawToolset() {
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RETURN_IF_ERROR(DrawExperimentalModal())
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}
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if (show_tile16) {
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if (show_tile16_editor_) {
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// Create a table in ImGui for the Tile16 Editor
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ImGui::Begin("Tile16 Editor", &show_tile16);
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ImGui::Begin("Tile16 Editor", &show_tile16_editor_);
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RETURN_IF_ERROR(tile16_editor_.Update())
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ImGui::End();
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}
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@@ -537,7 +536,7 @@ void DrawExitEditorPopup(zelda3::OverworldExit &exit) {
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void OverworldEditor::DrawOverworldExits(ImVec2 canvas_p0, ImVec2 scrolling) {
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int i = 0;
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for (auto &each : overworld_.Exits()) {
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for (auto &each : *overworld_.exits()) {
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if (each.map_id_ < 0x40 + (current_world_ * 0x40) &&
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each.map_id_ >= (current_world_ * 0x40)) {
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ow_map_canvas_.DrawRect(each.x_, each.y_, 16, 16,
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@@ -781,7 +780,15 @@ void OverworldEditor::DrawTile16Selector() {
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blockset_canvas_.DrawContextMenu();
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blockset_canvas_.DrawBitmap(tile16_blockset_bmp_, /*border_offset=*/2,
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map_blockset_loaded_);
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blockset_canvas_.DrawTileSelector(32.0f);
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if (blockset_canvas_.DrawTileSelector(32.0f)) {
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// Open the tile16 editor to the tile
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auto tile_pos = blockset_canvas_.points().front();
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int grid_x = static_cast<int>(tile_pos.x / 32);
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int grid_y = static_cast<int>(tile_pos.y / 32);
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int id = grid_x + grid_y * 8;
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tile16_editor_.set_tile16(id);
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show_tile16_editor_ = true;
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}
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blockset_canvas_.DrawGrid();
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blockset_canvas_.DrawOverlay();
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ImGui::EndChild();
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@@ -865,7 +872,7 @@ absl::Status OverworldEditor::LoadGraphics() {
|
||||
current_gfx_bmp_, palette_);
|
||||
|
||||
// Create the tile16 blockset image
|
||||
gui::BuildAndRenderBitmapPipeline(0x80, 0x2000, 0x80,
|
||||
gui::BuildAndRenderBitmapPipeline(0x80, 0x2000, 0x08,
|
||||
overworld_.Tile16Blockset(), *rom(),
|
||||
tile16_blockset_bmp_, palette_);
|
||||
map_blockset_loaded_ = true;
|
||||
|
||||
@@ -332,6 +332,27 @@ void Bitmap::ApplyPalette(const SNESPalette &palette) {
|
||||
SDL_LockSurface(surface_.get());
|
||||
}
|
||||
|
||||
void Bitmap::ApplyPaletteFromPaletteGroup(const SNESPalette &palette,
|
||||
int palette_id) {
|
||||
auto start_index = palette_id * 8;
|
||||
palette_ = palette.sub_palette(start_index, start_index + 8);
|
||||
SDL_UnlockSurface(surface_.get());
|
||||
for (int i = 0; i < palette_.size(); ++i) {
|
||||
if (palette_.GetColor(i).IsTransparent()) {
|
||||
surface_->format->palette->colors[i].r = 0;
|
||||
surface_->format->palette->colors[i].g = 0;
|
||||
surface_->format->palette->colors[i].b = 0;
|
||||
surface_->format->palette->colors[i].a = 0;
|
||||
} else {
|
||||
surface_->format->palette->colors[i].r = palette_.GetColor(i).GetRGB().x;
|
||||
surface_->format->palette->colors[i].g = palette_.GetColor(i).GetRGB().y;
|
||||
surface_->format->palette->colors[i].b = palette_.GetColor(i).GetRGB().z;
|
||||
surface_->format->palette->colors[i].a = palette_.GetColor(i).GetRGB().w;
|
||||
}
|
||||
}
|
||||
SDL_LockSurface(surface_.get());
|
||||
}
|
||||
|
||||
void Bitmap::ApplyPaletteWithTransparent(const SNESPalette &palette,
|
||||
int index) {
|
||||
auto start_index = index * 7;
|
||||
|
||||
@@ -47,6 +47,7 @@ class Bitmap {
|
||||
void ApplyPalette(const SNESPalette &palette);
|
||||
void ApplyPaletteWithTransparent(const SNESPalette &palette, int index);
|
||||
void ApplyPalette(const std::vector<SDL_Color> &palette);
|
||||
void ApplyPaletteFromPaletteGroup(const SNESPalette &palette, int palette_id);
|
||||
|
||||
void WriteToPixel(int position, uchar value) {
|
||||
if (pixel_data_ == nullptr) {
|
||||
|
||||
@@ -153,7 +153,8 @@ class SNESPalette {
|
||||
|
||||
auto GetColor(int i) const {
|
||||
if (i > size_) {
|
||||
throw std::out_of_range("SNESPalette: Index out of bounds");
|
||||
std::cout << "SNESPalette: Index out of bounds" << std::endl;
|
||||
return colors[0];
|
||||
}
|
||||
return colors[i];
|
||||
}
|
||||
@@ -167,7 +168,8 @@ class SNESPalette {
|
||||
|
||||
SNESColor& operator[](int i) {
|
||||
if (i > size_) {
|
||||
throw std::out_of_range("SNESPalette: Index out of bounds");
|
||||
std::cout << "SNESPalette: Index out of bounds" << std::endl;
|
||||
return colors[0];
|
||||
}
|
||||
return colors[i];
|
||||
}
|
||||
|
||||
@@ -287,7 +287,7 @@ void Canvas::DrawTileOnBitmap(int tile_size, gfx::Bitmap &bitmap,
|
||||
}
|
||||
}
|
||||
|
||||
void Canvas::DrawTileSelector(int size) {
|
||||
bool Canvas::DrawTileSelector(int size) {
|
||||
const ImGuiIO &io = ImGui::GetIO();
|
||||
const bool is_hovered = ImGui::IsItemHovered();
|
||||
const ImVec2 origin(canvas_p0_.x + scrolling_.x, canvas_p0_.y + scrolling_.y);
|
||||
@@ -303,50 +303,30 @@ void Canvas::DrawTileSelector(int size) {
|
||||
|
||||
points_.push_back(painter_pos);
|
||||
points_.push_back(ImVec2(painter_pos.x + size, painter_pos.y + size));
|
||||
mouse_pos_in_canvas_ = painter_pos;
|
||||
}
|
||||
|
||||
if (is_hovered && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void Canvas::HandleTileEdits(Canvas &blockset_canvas,
|
||||
bool Canvas::HandleTileEdits(Canvas &blockset_canvas,
|
||||
std::vector<gfx::Bitmap> &source_blockset,
|
||||
gfx::Bitmap &destination, int ¤t_tile,
|
||||
float scale, int tile_painter_size,
|
||||
int tiles_per_row) {
|
||||
int ¤t_tile, float scale,
|
||||
int tile_painter_size, int tiles_per_row) {
|
||||
if (!blockset_canvas.points().empty()) {
|
||||
uint16_t x = blockset_canvas.points().front().x / 32;
|
||||
uint16_t y = blockset_canvas.points().front().y / 32;
|
||||
current_tile = x + (y * tiles_per_row);
|
||||
if (DrawTilePainter(source_blockset[current_tile], tile_painter_size,
|
||||
scale)) {
|
||||
RenderUpdatedBitmap(drawn_tile_position(),
|
||||
source_blockset[current_tile].mutable_data(),
|
||||
destination);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Canvas::RenderUpdatedBitmap(const ImVec2 &click_position,
|
||||
const Bytes &tile_data,
|
||||
gfx::Bitmap &destination) {
|
||||
// Calculate the tile position relative to the current active map
|
||||
constexpr int tile_size = 16; // Tile size is 16x16 pixels
|
||||
|
||||
// Calculate the tile index for x and y based on the click_position
|
||||
int tile_index_x = (static_cast<int>(click_position.x) % 512) / tile_size;
|
||||
int tile_index_y = (static_cast<int>(click_position.y) % 512) / tile_size;
|
||||
|
||||
// Calculate the pixel start position based on tile index and tile size
|
||||
ImVec2 start_position;
|
||||
start_position.x = tile_index_x * tile_size;
|
||||
start_position.y = tile_index_y * tile_size;
|
||||
|
||||
// Update the bitmap's pixel data based on the start_position and tile_data
|
||||
for (int y = 0; y < tile_size; ++y) {
|
||||
for (int x = 0; x < tile_size; ++x) {
|
||||
int pixel_index =
|
||||
(start_position.y + y) * destination.width() + (start_position.x + x);
|
||||
destination.WriteToPixel(pixel_index, tile_data[y * tile_size + x]);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void Canvas::DrawBitmap(const Bitmap &bitmap, int border_offset, bool ready) {
|
||||
|
||||
@@ -75,16 +75,12 @@ class Canvas {
|
||||
|
||||
// Dictates which tile is currently selected based on what the user clicks
|
||||
// in the canvas window. Represented and split apart into a grid of tiles.
|
||||
void DrawTileSelector(int size);
|
||||
bool DrawTileSelector(int size);
|
||||
|
||||
void HandleTileEdits(Canvas& blockset_canvas,
|
||||
bool HandleTileEdits(Canvas& blockset_canvas,
|
||||
std::vector<gfx::Bitmap>& source_blockset,
|
||||
gfx::Bitmap& destination, int& current_tile,
|
||||
float scale = 1.0f, int tile_painter_size = 16,
|
||||
int tiles_per_row = 8);
|
||||
|
||||
void RenderUpdatedBitmap(const ImVec2& click_position, const Bytes& tile_data,
|
||||
gfx::Bitmap& destination);
|
||||
int& current_tile, float scale = 1.0f,
|
||||
int tile_painter_size = 16, int tiles_per_row = 8);
|
||||
|
||||
// Draws the contents of the Bitmap image to the Canvas
|
||||
void DrawBitmap(const Bitmap& bitmap, int border_offset = 0,
|
||||
@@ -113,6 +109,7 @@ class Canvas {
|
||||
|
||||
auto points() const { return points_; }
|
||||
auto mutable_points() { return &points_; }
|
||||
auto push_back(ImVec2 pos) { points_.push_back(pos); }
|
||||
auto draw_list() const { return draw_list_; }
|
||||
auto zero_point() const { return canvas_p0_; }
|
||||
auto scrolling() const { return scrolling_; }
|
||||
@@ -121,6 +118,9 @@ class Canvas {
|
||||
void set_global_scale(float scale) { global_scale_ = scale; }
|
||||
auto global_scale() const { return global_scale_; }
|
||||
auto custom_labels_enabled() const { return enable_custom_labels_; }
|
||||
auto custom_step() const { return custom_step_; }
|
||||
auto width() const { return canvas_sz_.x; }
|
||||
auto height() const { return canvas_sz_.y; }
|
||||
|
||||
auto labels(int i) {
|
||||
if (i >= labels_.size()) {
|
||||
@@ -135,6 +135,18 @@ class Canvas {
|
||||
return &labels_[i];
|
||||
}
|
||||
|
||||
int GetTileIdFromMousePos() {
|
||||
int x = mouse_pos_in_canvas_.x;
|
||||
int y = mouse_pos_in_canvas_.y;
|
||||
int num_columns = width() / custom_step_;
|
||||
int num_rows = height() / custom_step_;
|
||||
int tile_id = (x / custom_step_) + (y / custom_step_) * num_columns;
|
||||
if (tile_id >= num_columns * num_rows) {
|
||||
tile_id = -1; // Invalid tile ID
|
||||
}
|
||||
return tile_id;
|
||||
}
|
||||
|
||||
auto set_current_labels(int i) { current_labels_ = i; }
|
||||
auto set_highlight_tile_id(int i) { highlight_tile_id = i; }
|
||||
|
||||
|
||||
@@ -16,9 +16,7 @@ namespace yaze {
|
||||
namespace app {
|
||||
namespace gui {
|
||||
|
||||
class DynamicLayout {
|
||||
|
||||
};
|
||||
class DynamicLayout {};
|
||||
|
||||
TextEditor::LanguageDefinition GetAssemblyLanguageDef();
|
||||
|
||||
@@ -29,7 +27,7 @@ class BitmapViewer {
|
||||
public:
|
||||
BitmapViewer() : current_bitmap_index_(0) {}
|
||||
|
||||
void Display(const std::vector<gfx::Bitmap>& bitmaps) {
|
||||
void Display(const std::vector<gfx::Bitmap>& bitmaps, float scale = 1.0f) {
|
||||
if (bitmaps.empty()) {
|
||||
ImGui::Text("No bitmaps available.");
|
||||
return;
|
||||
@@ -57,8 +55,9 @@ class BitmapViewer {
|
||||
// Assuming Bitmap has a function to get its texture ID, and width and
|
||||
// height.
|
||||
ImTextureID tex_id = current_bitmap.texture();
|
||||
ImVec2 size(current_bitmap.width(), current_bitmap.height());
|
||||
ImGui::Image(tex_id, size);
|
||||
ImVec2 size(current_bitmap.width() * scale,
|
||||
current_bitmap.height() * scale);
|
||||
// ImGui::Image(tex_id, size);
|
||||
|
||||
// Scroll if the image is larger than the display area.
|
||||
if (ImGui::BeginChild("BitmapScrollArea", ImVec2(0, 0), false,
|
||||
|
||||
@@ -355,6 +355,7 @@ class Overworld : public SharedROM, public core::ExperimentFlags {
|
||||
auto overworld_maps() const { return overworld_maps_; }
|
||||
auto overworld_map(int i) const { return &overworld_maps_[i]; }
|
||||
auto mutable_overworld_map(int i) { return &overworld_maps_[i]; }
|
||||
auto exits() const { return &all_exits_; }
|
||||
auto mutable_exits() { return &all_exits_; }
|
||||
|
||||
auto Sprites(int state) const { return all_sprites_[state]; }
|
||||
@@ -362,7 +363,6 @@ class Overworld : public SharedROM, public core::ExperimentFlags {
|
||||
return overworld_maps_[current_map_].AreaGraphics();
|
||||
}
|
||||
auto &Entrances() { return all_entrances_; }
|
||||
auto &Exits() { return all_exits_; }
|
||||
auto AreaPalette() const {
|
||||
return overworld_maps_[current_map_].AreaPalette();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user