Tile16 Editor updates (big commit)

This commit is contained in:
scawful
2024-01-23 22:37:23 -05:00
parent da06f46596
commit c3e616e60f
10 changed files with 213 additions and 137 deletions

View File

@@ -332,6 +332,27 @@ void Bitmap::ApplyPalette(const SNESPalette &palette) {
SDL_LockSurface(surface_.get());
}
void Bitmap::ApplyPaletteFromPaletteGroup(const SNESPalette &palette,
int palette_id) {
auto start_index = palette_id * 8;
palette_ = palette.sub_palette(start_index, start_index + 8);
SDL_UnlockSurface(surface_.get());
for (int i = 0; i < palette_.size(); ++i) {
if (palette_.GetColor(i).IsTransparent()) {
surface_->format->palette->colors[i].r = 0;
surface_->format->palette->colors[i].g = 0;
surface_->format->palette->colors[i].b = 0;
surface_->format->palette->colors[i].a = 0;
} else {
surface_->format->palette->colors[i].r = palette_.GetColor(i).GetRGB().x;
surface_->format->palette->colors[i].g = palette_.GetColor(i).GetRGB().y;
surface_->format->palette->colors[i].b = palette_.GetColor(i).GetRGB().z;
surface_->format->palette->colors[i].a = palette_.GetColor(i).GetRGB().w;
}
}
SDL_LockSurface(surface_.get());
}
void Bitmap::ApplyPaletteWithTransparent(const SNESPalette &palette,
int index) {
auto start_index = index * 7;