Tile16 Editor updates (big commit)
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@@ -287,7 +287,7 @@ void Canvas::DrawTileOnBitmap(int tile_size, gfx::Bitmap &bitmap,
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}
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}
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void Canvas::DrawTileSelector(int size) {
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bool Canvas::DrawTileSelector(int size) {
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const ImGuiIO &io = ImGui::GetIO();
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const bool is_hovered = ImGui::IsItemHovered();
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const ImVec2 origin(canvas_p0_.x + scrolling_.x, canvas_p0_.y + scrolling_.y);
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@@ -303,50 +303,30 @@ void Canvas::DrawTileSelector(int size) {
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points_.push_back(painter_pos);
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points_.push_back(ImVec2(painter_pos.x + size, painter_pos.y + size));
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mouse_pos_in_canvas_ = painter_pos;
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}
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if (is_hovered && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left)) {
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return true;
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}
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return false;
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}
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void Canvas::HandleTileEdits(Canvas &blockset_canvas,
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bool Canvas::HandleTileEdits(Canvas &blockset_canvas,
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std::vector<gfx::Bitmap> &source_blockset,
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gfx::Bitmap &destination, int ¤t_tile,
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float scale, int tile_painter_size,
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int tiles_per_row) {
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int ¤t_tile, float scale,
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int tile_painter_size, int tiles_per_row) {
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if (!blockset_canvas.points().empty()) {
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uint16_t x = blockset_canvas.points().front().x / 32;
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uint16_t y = blockset_canvas.points().front().y / 32;
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current_tile = x + (y * tiles_per_row);
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if (DrawTilePainter(source_blockset[current_tile], tile_painter_size,
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scale)) {
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RenderUpdatedBitmap(drawn_tile_position(),
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source_blockset[current_tile].mutable_data(),
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destination);
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}
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}
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}
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void Canvas::RenderUpdatedBitmap(const ImVec2 &click_position,
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const Bytes &tile_data,
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gfx::Bitmap &destination) {
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// Calculate the tile position relative to the current active map
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constexpr int tile_size = 16; // Tile size is 16x16 pixels
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// Calculate the tile index for x and y based on the click_position
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int tile_index_x = (static_cast<int>(click_position.x) % 512) / tile_size;
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int tile_index_y = (static_cast<int>(click_position.y) % 512) / tile_size;
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// Calculate the pixel start position based on tile index and tile size
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ImVec2 start_position;
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start_position.x = tile_index_x * tile_size;
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start_position.y = tile_index_y * tile_size;
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// Update the bitmap's pixel data based on the start_position and tile_data
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for (int y = 0; y < tile_size; ++y) {
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for (int x = 0; x < tile_size; ++x) {
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int pixel_index =
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(start_position.y + y) * destination.width() + (start_position.x + x);
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destination.WriteToPixel(pixel_index, tile_data[y * tile_size + x]);
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return true;
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}
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}
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return false;
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}
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void Canvas::DrawBitmap(const Bitmap &bitmap, int border_offset, bool ready) {
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