Tile16 Editor updates (big commit)

This commit is contained in:
scawful
2024-01-23 22:37:23 -05:00
parent da06f46596
commit c3e616e60f
10 changed files with 213 additions and 137 deletions

View File

@@ -15,6 +15,8 @@
#include "app/gui/icons.h" #include "app/gui/icons.h"
#include "app/gui/input.h" #include "app/gui/input.h"
#include "app/gui/pipeline.h" #include "app/gui/pipeline.h"
#include "app/gui/style.h"
#include "app/gui/widgets.h"
#include "app/rom.h" #include "app/rom.h"
#include "app/zelda3/overworld.h" #include "app/zelda3/overworld.h"
@@ -36,17 +38,10 @@ using ImGui::TableNextRow;
using ImGui::TableSetupColumn; using ImGui::TableSetupColumn;
absl::Status Tile16Editor::Update() { absl::Status Tile16Editor::Update() {
// Create a tab for Tile16 Editing if (rom()->is_loaded() && !map_blockset_loaded_) {
static bool start_task = false; RETURN_IF_ERROR(LoadTile8());
if (ImGui::Button("Test")) {
start_task = true;
} }
if (start_task && !map_blockset_loaded_) {
LoadTile8();
}
// Create a tab bar for Tile16 Editing and Tile16 Transfer
if (BeginTabBar("Tile16 Editor Tabs")) { if (BeginTabBar("Tile16 Editor Tabs")) {
if (BeginTabItem("Tile16 Editing")) { if (BeginTabItem("Tile16 Editing")) {
if (BeginTable("#Tile16EditorTable", 2, TABLE_BORDERS_RESIZABLE, if (BeginTable("#Tile16EditorTable", 2, TABLE_BORDERS_RESIZABLE,
@@ -69,7 +64,6 @@ absl::Status Tile16Editor::Update() {
ImGui::EndTabItem(); ImGui::EndTabItem();
} }
// Create a tab for Tile16 Transfer
if (BeginTabItem("Tile16 Transfer")) { if (BeginTabItem("Tile16 Transfer")) {
if (BeginTable("#Tile16TransferTable", 2, TABLE_BORDERS_RESIZABLE, if (BeginTable("#Tile16TransferTable", 2, TABLE_BORDERS_RESIZABLE,
ImVec2(0, 0))) { ImVec2(0, 0))) {
@@ -99,16 +93,26 @@ absl::Status Tile16Editor::Update() {
} }
absl::Status Tile16Editor::UpdateBlockset() { absl::Status Tile16Editor::UpdateBlockset() {
gui::BitmapCanvasPipeline(blockset_canvas_, tile16_blockset_bmp_, 0x100, gui::BeginPadding(2);
(8192 * 2), 0x20, map_blockset_loaded_, true, 55); gui::BeginChildWithScrollbar(55);
blockset_canvas_.DrawBackground();
gui::EndPadding();
blockset_canvas_.DrawContextMenu();
blockset_canvas_.DrawTileSelector(32);
blockset_canvas_.DrawBitmap(tile16_blockset_bmp_, 0, map_blockset_loaded_);
blockset_canvas_.DrawGrid();
blockset_canvas_.DrawOverlay();
ImGui::EndChild();
if (!blockset_canvas_.points().empty()) { if (!blockset_canvas_.points().empty()) {
uint16_t x = blockset_canvas_.points().front().x / 32; uint16_t x = blockset_canvas_.points().front().x / 32;
uint16_t y = blockset_canvas_.points().front().y / 32; uint16_t y = blockset_canvas_.points().front().y / 32;
notify_tile16.mutable_get() = x + (y * 8); // notify_tile16.mutable_get() = x + (y * 8);
notify_tile16.mutable_get() = blockset_canvas_.GetTileIdFromMousePos();
notify_tile16.apply_changes(); notify_tile16.apply_changes();
if (notify_tile16.modified()) { if (notify_tile16.modified()) {
current_tile16_ = notify_tile16.get();
current_tile16_bmp_ = tile16_individual_[notify_tile16]; current_tile16_bmp_ = tile16_individual_[notify_tile16];
current_tile16_bmp_.ApplyPalette( current_tile16_bmp_.ApplyPalette(
rom()->palette_group("ow_main")[current_palette_]); rom()->palette_group("ow_main")[current_palette_]);
@@ -119,33 +123,80 @@ absl::Status Tile16Editor::UpdateBlockset() {
return absl::OkStatus(); return absl::OkStatus();
} }
absl::Status Tile16Editor::DrawToCurrentTile16(ImVec2 click_position) {
// Calculate the tile position relative to the current active map
constexpr int tile_size = 8; // Tile size is 16x16 pixels
// Calculate the tile index for x and y based on the click_position
int tile_index_x = (static_cast<int>(click_position.x) % 64) / tile_size;
int tile_index_y = (static_cast<int>(click_position.y) % 64) / tile_size;
// Calculate the pixel start position based on tile index and tile size
ImVec2 start_position;
start_position.x = tile_index_x * tile_size;
start_position.y = tile_index_y * tile_size;
// Update the bitmap's pixel data based on the start_position and tile_data
for (int y = 0; y < tile_size; ++y) {
for (int x = 0; x < tile_size; ++x) {
int pixel_index = (start_position.y + y) * current_tile16_bmp_.width() +
(start_position.x + x);
current_tile16_bmp_.WriteToPixel(
pixel_index,
current_gfx_individual_[current_tile8_].data()[y * tile_size + x]);
}
}
}
absl::Status Tile16Editor::UpdateTile16Edit() { absl::Status Tile16Editor::UpdateTile16Edit() {
if (ImGui::BeginChild("Tile8 Selector", if (ImGui::BeginChild("Tile8 Selector",
ImVec2(ImGui::GetContentRegionAvail().x, 0x100), ImVec2(ImGui::GetContentRegionAvail().x, 0x120),
true)) { true)) {
tile8_source_canvas_.DrawBackground( tile8_source_canvas_.DrawBackground(
ImVec2(core::kTilesheetWidth * 2, core::kTilesheetHeight * 0x10 * 2)); ImVec2(core::kTilesheetWidth * 2, core::kTilesheetHeight * 0x10 * 2));
tile8_source_canvas_.DrawContextMenu(); tile8_source_canvas_.DrawContextMenu();
tile8_source_canvas_.DrawTileSelector(16); if (tile8_source_canvas_.DrawTileSelector(16)) {
current_gfx_individual_[current_tile8_].ApplyPaletteWithTransparent(
rom()->palette_group("ow_main")[0], current_palette_);
rom()->UpdateBitmap(&current_gfx_individual_[current_tile8_]);
}
tile8_source_canvas_.DrawBitmap(current_gfx_bmp_, 0, 0, 2.0f); tile8_source_canvas_.DrawBitmap(current_gfx_bmp_, 0, 0, 2.0f);
tile8_source_canvas_.DrawGrid(16.0f); tile8_source_canvas_.DrawGrid(16.0f);
tile8_source_canvas_.DrawOverlay(); tile8_source_canvas_.DrawOverlay();
} }
ImGui::EndChild(); ImGui::EndChild();
if (!tile8_source_canvas_.points().empty()) {
uint16_t x = tile8_source_canvas_.points().front().x / 16;
uint16_t y = tile8_source_canvas_.points().front().y / 16;
current_tile8_ = x + (y * 8);
current_gfx_individual_[current_tile8_].ApplyPaletteWithTransparent(
rom()->palette_group("ow_main")[0], current_palette_);
rom()->UpdateBitmap(&current_gfx_individual_[current_tile8_]);
}
ImGui::Text("Tile16 ID: %d", current_tile16_);
ImGui::Text("Tile8 ID: %d", current_tile8_);
// static gui::BitmapViewer bitmap_viewer_;
// bitmap_viewer_.Display(current_gfx_individual_, 4.0f);
MemoryEditor memory_editor;
memory_editor.DrawWindow("Tile8 Data", tile8_gfx_data_.data(),
tile8_gfx_data_.size(), 0x0000);
if (ImGui::BeginChild("Tile16 Editor Options", if (ImGui::BeginChild("Tile16 Editor Options",
ImVec2(ImGui::GetContentRegionAvail().x, 0x50), true)) { ImVec2(ImGui::GetContentRegionAvail().x, 0x50), true)) {
tile16_edit_canvas_.DrawBackground(ImVec2(0x40, 0x40)); tile16_edit_canvas_.DrawBackground(ImVec2(0x40, 0x40));
tile16_edit_canvas_.DrawContextMenu(); tile16_edit_canvas_.DrawContextMenu();
// if (current_tile8_bmp_.modified()) {
// rom()->UpdateBitmap(&current_tile8_bmp_);
// current_tile8_bmp_.set_modified(false);
// }
tile16_edit_canvas_.DrawBitmap(current_tile16_bmp_, 0, 0, 4.0f); tile16_edit_canvas_.DrawBitmap(current_tile16_bmp_, 0, 0, 4.0f);
tile16_edit_canvas_.HandleTileEdits( if (!tile8_source_canvas_.points().empty()) {
tile8_source_canvas_, current_gfx_individual_, current_tile8_bmp_, if (tile16_edit_canvas_.DrawTilePainter(
current_tile8_, 4.0f); current_gfx_individual_[current_tile8_], 32, 4.0f)) {
DrawToCurrentTile16(tile16_edit_canvas_.drawn_tile_position());
rom()->UpdateBitmap(&current_gfx_individual_[current_tile8_]);
}
}
tile16_edit_canvas_.DrawGrid(128.0f); tile16_edit_canvas_.DrawGrid(128.0f);
tile16_edit_canvas_.DrawOverlay(); tile16_edit_canvas_.DrawOverlay();
} }
@@ -161,11 +212,12 @@ void Tile16Editor::DrawTileEditControls() {
gui::InputHexByte("Palette", &notify_palette.mutable_get()); gui::InputHexByte("Palette", &notify_palette.mutable_get());
notify_palette.apply_changes(); notify_palette.apply_changes();
if (notify_palette.modified()) { if (notify_palette.modified()) {
current_gfx_bmp_.ApplyPalette( current_gfx_bmp_.ApplyPaletteWithTransparent(
rom()->palette_group("ow_main")[notify_palette.get()]); rom()->palette_group("ow_main")[0], notify_palette.get());
current_tile16_bmp_.ApplyPalette( current_tile16_bmp_.ApplyPaletteWithTransparent(
rom()->palette_group("ow_main")[notify_palette.get()]); rom()->palette_group("ow_main")[0], notify_palette.get());
rom()->UpdateBitmap(&current_gfx_bmp_); rom()->UpdateBitmap(&current_gfx_bmp_);
rom()->UpdateBitmap(&current_tile16_bmp_);
} }
ImGui::Checkbox("X Flip", &x_flip); ImGui::Checkbox("X Flip", &x_flip);
@@ -220,76 +272,64 @@ absl::Status Tile16Editor::InitBlockset(
tile16_blockset_bmp_ = tile16_blockset_bmp; tile16_blockset_bmp_ = tile16_blockset_bmp;
tile16_individual_ = tile16_individual; tile16_individual_ = tile16_individual;
current_gfx_bmp_ = current_gfx_bmp; current_gfx_bmp_ = current_gfx_bmp;
tile8_gfx_data_ = current_gfx_bmp_.vector();
return absl::OkStatus(); return absl::OkStatus();
} }
absl::Status Tile16Editor::LoadTile8() { absl::Status Tile16Editor::LoadTile8() {
current_gfx_individual_.reserve(128); current_gfx_individual_.reserve(1024);
// Define the task function // std::function<void(int)> taskFunc = [&](int index) {
std::function<void(int)> taskFunc = [&](int index) { for (int index = 0; index < 1024; index++) {
auto current_gfx_data = current_gfx_bmp_.mutable_data(); std::vector<uint8_t> tile_data(0x40, 0x00);
std::vector<uint8_t> tile_data;
tile_data.reserve(0x40);
for (int i = 0; i < 0x40; i++) {
tile_data.emplace_back(0x00);
}
// Copy the pixel data for the current tile into the vector // Copy the pixel data for the current tile into the vector
for (int ty = 0; ty < 8; ty++) { for (int ty = 0; ty < 8; ty++) {
for (int tx = 0; tx < 8; tx++) { for (int tx = 0; tx < 8; tx++) {
// Current Gfx Data is 16 sheets of 8x8 tiles ordered 16 wide by 4 tall
// Calculate the position in the tile data vector
int position = tx + (ty * 0x08); int position = tx + (ty * 0x08);
uint8_t value =
current_gfx_data[(index % 16 * 32) + (index / 16 * 32 * 0x80) + // Calculate the position in the current gfx data
(ty * 0x80) + tx]; int num_columns = current_gfx_bmp_.width() / 8;
int num_rows = current_gfx_bmp_.height() / 8;
int x = (index % num_columns) * 8 + tx;
int y = (index / num_columns) * 8 + ty;
int gfx_position = x + (y * 0x100);
// Get the pixel value from the current gfx data
uint8_t value = tile8_gfx_data_[gfx_position];
if (value & 0x80) {
value -= 0x88;
}
tile_data[position] = value; tile_data[position] = value;
} }
} }
current_gfx_individual_.emplace_back(); current_gfx_individual_.emplace_back();
current_gfx_individual_[index].Create(0x08, 0x08, 0x80, tile_data); current_gfx_individual_[index].Create(0x08, 0x08, 0x80, tile_data);
current_gfx_individual_[index].ApplyPalette( current_gfx_individual_[index].ApplyPaletteWithTransparent(
rom()->palette_group("ow_main")[current_palette_]); rom()->palette_group("ow_main")[0], current_palette_);
rom()->RenderBitmap(&current_gfx_individual_[index]); rom()->RenderBitmap(&current_gfx_individual_[index]);
};
// Create the task manager
static bool started = false;
if (!started) {
task_manager_ = TaskManager<std::function<void(int)>>(127, 1);
started = true;
} }
task_manager_.ExecuteTasks(taskFunc); // };
if (task_manager_.IsTaskComplete()) { // // Create the task manager
// All tasks are complete // static bool started = false;
current_tile8_bmp_ = current_gfx_individual_[0]; // if (!started) {
map_blockset_loaded_ = true; // task_manager_ = TaskManager<std::function<void(int)>>(1024, 60);
} // started = true;
// auto current_gfx_data = current_gfx_bmp_.mutable_data();
// for (int i = 0; i < 128; i++) {
// std::vector<uint8_t> tile_data(0x40, 0x00);
// Copy the pixel data for the current tile into the vector
// for (int ty = 0; ty < 8; ty++) {
// for (int tx = 0; tx < 8; tx++) {
// int position = tx + (ty * 0x10);
// uint8_t value = current_gfx_data[(i % 16 * 32) + (i / 16 * 32 * 0x80)
// +
// (ty * 0x80) + tx];
// tile_data[position] = value;
// }
// }
// current_gfx_individual_data_.emplace_back(tile_data);
// current_gfx_individual_.emplace_back();
// current_gfx_individual_[i].Create(0x08, 0x08, 0x80, tile_data);
// current_gfx_individual_[i].ApplyPalette(
// rom()->palette_group("ow_main")[current_palette_]);
// rom()->RenderBitmap(&current_gfx_individual_[i]);
// } // }
// task_manager_.ExecuteTasks(taskFunc);
// if (task_manager_.IsTaskComplete()) {
// // All tasks are complete
map_blockset_loaded_ = true;
// }
return absl::OkStatus(); return absl::OkStatus();
} }

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@@ -8,13 +8,13 @@
#include "absl/status/status.h" #include "absl/status/status.h"
#include "absl/status/statusor.h" #include "absl/status/statusor.h"
#include "app/core/editor.h" #include "app/core/editor.h"
#include "app/gui/pipeline.h"
#include "app/editor/modules/palette_editor.h" #include "app/editor/modules/palette_editor.h"
#include "app/gfx/bitmap.h" #include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h" #include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h" #include "app/gfx/snes_tile.h"
#include "app/gui/canvas.h" #include "app/gui/canvas.h"
#include "app/gui/icons.h" #include "app/gui/icons.h"
#include "app/gui/pipeline.h"
#include "app/rom.h" #include "app/rom.h"
#include "app/zelda3/overworld.h" #include "app/zelda3/overworld.h"
@@ -27,6 +27,9 @@ class Tile16Editor : public SharedROM {
absl::Status Update(); absl::Status Update();
absl::Status UpdateBlockset(); absl::Status UpdateBlockset();
absl::Status DrawToCurrentTile16(ImVec2 pos);
absl::Status UpdateTile16Edit(); absl::Status UpdateTile16Edit();
void DrawTileEditControls(); void DrawTileEditControls();
@@ -39,6 +42,14 @@ class Tile16Editor : public SharedROM {
absl::Status LoadTile8(); absl::Status LoadTile8();
auto set_tile16(int id) {
current_tile16_ = id;
current_tile16_bmp_ = tile16_individual_[id];
current_tile16_bmp_.ApplyPalette(
rom()->palette_group("ow_main")[current_palette_]);
rom()->RenderBitmap(&current_tile16_bmp_);
}
private: private:
bool map_blockset_loaded_ = false; bool map_blockset_loaded_ = false;
bool transfer_started_ = false; bool transfer_started_ = false;
@@ -48,7 +59,7 @@ class Tile16Editor : public SharedROM {
int current_tile8_ = 0; int current_tile8_ = 0;
uint8_t current_palette_ = 0; uint8_t current_palette_ = 0;
core::NotifyValue<uint8_t> notify_tile16; core::NotifyValue<uint32_t> notify_tile16;
core::NotifyValue<uint8_t> notify_palette; core::NotifyValue<uint8_t> notify_palette;
// Canvas dimensions // Canvas dimensions
@@ -65,7 +76,8 @@ class Tile16Editor : public SharedROM {
int tile_size; int tile_size;
// Tile16 blockset for selecting the tile to edit // Tile16 blockset for selecting the tile to edit
gui::Canvas blockset_canvas_; gui::Canvas blockset_canvas_{ImVec2(0x100, 0x4000),
gui::CanvasGridSize::k32x32};
gfx::Bitmap tile16_blockset_bmp_; gfx::Bitmap tile16_blockset_bmp_;
// Canvas for editing the selected tile // Canvas for editing the selected tile
@@ -88,6 +100,8 @@ class Tile16Editor : public SharedROM {
std::vector<uint8_t> current_tile16_data_; std::vector<uint8_t> current_tile16_data_;
std::vector<uint8_t> tile8_gfx_data_;
PaletteEditor palette_editor_; PaletteEditor palette_editor_;
gfx::SNESPalette palette_; gfx::SNESPalette palette_;

View File

@@ -185,7 +185,6 @@ void OverworldEditor::DrawUsageGrid() {
absl::Status OverworldEditor::DrawToolset() { absl::Status OverworldEditor::DrawToolset() {
static bool show_gfx_group = false; static bool show_gfx_group = false;
static bool show_tile16 = false;
static bool show_properties = false; static bool show_properties = false;
if (BeginTable("OWToolset", 20, kToolsetTableFlags, ImVec2(0, 0))) { if (BeginTable("OWToolset", 20, kToolsetTableFlags, ImVec2(0, 0))) {
@@ -260,7 +259,7 @@ absl::Status OverworldEditor::DrawToolset() {
TableNextColumn(); TableNextColumn();
if (ImGui::Button(ICON_MD_GRID_VIEW)) { if (ImGui::Button(ICON_MD_GRID_VIEW)) {
show_tile16 = !show_tile16; show_tile16_editor_ = !show_tile16_editor_;
} }
TableNextColumn(); TableNextColumn();
@@ -288,9 +287,9 @@ absl::Status OverworldEditor::DrawToolset() {
RETURN_IF_ERROR(DrawExperimentalModal()) RETURN_IF_ERROR(DrawExperimentalModal())
} }
if (show_tile16) { if (show_tile16_editor_) {
// Create a table in ImGui for the Tile16 Editor // Create a table in ImGui for the Tile16 Editor
ImGui::Begin("Tile16 Editor", &show_tile16); ImGui::Begin("Tile16 Editor", &show_tile16_editor_);
RETURN_IF_ERROR(tile16_editor_.Update()) RETURN_IF_ERROR(tile16_editor_.Update())
ImGui::End(); ImGui::End();
} }
@@ -537,7 +536,7 @@ void DrawExitEditorPopup(zelda3::OverworldExit &exit) {
void OverworldEditor::DrawOverworldExits(ImVec2 canvas_p0, ImVec2 scrolling) { void OverworldEditor::DrawOverworldExits(ImVec2 canvas_p0, ImVec2 scrolling) {
int i = 0; int i = 0;
for (auto &each : overworld_.Exits()) { for (auto &each : *overworld_.exits()) {
if (each.map_id_ < 0x40 + (current_world_ * 0x40) && if (each.map_id_ < 0x40 + (current_world_ * 0x40) &&
each.map_id_ >= (current_world_ * 0x40)) { each.map_id_ >= (current_world_ * 0x40)) {
ow_map_canvas_.DrawRect(each.x_, each.y_, 16, 16, ow_map_canvas_.DrawRect(each.x_, each.y_, 16, 16,
@@ -781,7 +780,15 @@ void OverworldEditor::DrawTile16Selector() {
blockset_canvas_.DrawContextMenu(); blockset_canvas_.DrawContextMenu();
blockset_canvas_.DrawBitmap(tile16_blockset_bmp_, /*border_offset=*/2, blockset_canvas_.DrawBitmap(tile16_blockset_bmp_, /*border_offset=*/2,
map_blockset_loaded_); map_blockset_loaded_);
blockset_canvas_.DrawTileSelector(32.0f); if (blockset_canvas_.DrawTileSelector(32.0f)) {
// Open the tile16 editor to the tile
auto tile_pos = blockset_canvas_.points().front();
int grid_x = static_cast<int>(tile_pos.x / 32);
int grid_y = static_cast<int>(tile_pos.y / 32);
int id = grid_x + grid_y * 8;
tile16_editor_.set_tile16(id);
show_tile16_editor_ = true;
}
blockset_canvas_.DrawGrid(); blockset_canvas_.DrawGrid();
blockset_canvas_.DrawOverlay(); blockset_canvas_.DrawOverlay();
ImGui::EndChild(); ImGui::EndChild();
@@ -865,7 +872,7 @@ absl::Status OverworldEditor::LoadGraphics() {
current_gfx_bmp_, palette_); current_gfx_bmp_, palette_);
// Create the tile16 blockset image // Create the tile16 blockset image
gui::BuildAndRenderBitmapPipeline(0x80, 0x2000, 0x80, gui::BuildAndRenderBitmapPipeline(0x80, 0x2000, 0x08,
overworld_.Tile16Blockset(), *rom(), overworld_.Tile16Blockset(), *rom(),
tile16_blockset_bmp_, palette_); tile16_blockset_bmp_, palette_);
map_blockset_loaded_ = true; map_blockset_loaded_ = true;

View File

@@ -332,6 +332,27 @@ void Bitmap::ApplyPalette(const SNESPalette &palette) {
SDL_LockSurface(surface_.get()); SDL_LockSurface(surface_.get());
} }
void Bitmap::ApplyPaletteFromPaletteGroup(const SNESPalette &palette,
int palette_id) {
auto start_index = palette_id * 8;
palette_ = palette.sub_palette(start_index, start_index + 8);
SDL_UnlockSurface(surface_.get());
for (int i = 0; i < palette_.size(); ++i) {
if (palette_.GetColor(i).IsTransparent()) {
surface_->format->palette->colors[i].r = 0;
surface_->format->palette->colors[i].g = 0;
surface_->format->palette->colors[i].b = 0;
surface_->format->palette->colors[i].a = 0;
} else {
surface_->format->palette->colors[i].r = palette_.GetColor(i).GetRGB().x;
surface_->format->palette->colors[i].g = palette_.GetColor(i).GetRGB().y;
surface_->format->palette->colors[i].b = palette_.GetColor(i).GetRGB().z;
surface_->format->palette->colors[i].a = palette_.GetColor(i).GetRGB().w;
}
}
SDL_LockSurface(surface_.get());
}
void Bitmap::ApplyPaletteWithTransparent(const SNESPalette &palette, void Bitmap::ApplyPaletteWithTransparent(const SNESPalette &palette,
int index) { int index) {
auto start_index = index * 7; auto start_index = index * 7;

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@@ -47,6 +47,7 @@ class Bitmap {
void ApplyPalette(const SNESPalette &palette); void ApplyPalette(const SNESPalette &palette);
void ApplyPaletteWithTransparent(const SNESPalette &palette, int index); void ApplyPaletteWithTransparent(const SNESPalette &palette, int index);
void ApplyPalette(const std::vector<SDL_Color> &palette); void ApplyPalette(const std::vector<SDL_Color> &palette);
void ApplyPaletteFromPaletteGroup(const SNESPalette &palette, int palette_id);
void WriteToPixel(int position, uchar value) { void WriteToPixel(int position, uchar value) {
if (pixel_data_ == nullptr) { if (pixel_data_ == nullptr) {

View File

@@ -153,7 +153,8 @@ class SNESPalette {
auto GetColor(int i) const { auto GetColor(int i) const {
if (i > size_) { if (i > size_) {
throw std::out_of_range("SNESPalette: Index out of bounds"); std::cout << "SNESPalette: Index out of bounds" << std::endl;
return colors[0];
} }
return colors[i]; return colors[i];
} }
@@ -167,7 +168,8 @@ class SNESPalette {
SNESColor& operator[](int i) { SNESColor& operator[](int i) {
if (i > size_) { if (i > size_) {
throw std::out_of_range("SNESPalette: Index out of bounds"); std::cout << "SNESPalette: Index out of bounds" << std::endl;
return colors[0];
} }
return colors[i]; return colors[i];
} }

View File

@@ -287,7 +287,7 @@ void Canvas::DrawTileOnBitmap(int tile_size, gfx::Bitmap &bitmap,
} }
} }
void Canvas::DrawTileSelector(int size) { bool Canvas::DrawTileSelector(int size) {
const ImGuiIO &io = ImGui::GetIO(); const ImGuiIO &io = ImGui::GetIO();
const bool is_hovered = ImGui::IsItemHovered(); const bool is_hovered = ImGui::IsItemHovered();
const ImVec2 origin(canvas_p0_.x + scrolling_.x, canvas_p0_.y + scrolling_.y); const ImVec2 origin(canvas_p0_.x + scrolling_.x, canvas_p0_.y + scrolling_.y);
@@ -303,50 +303,30 @@ void Canvas::DrawTileSelector(int size) {
points_.push_back(painter_pos); points_.push_back(painter_pos);
points_.push_back(ImVec2(painter_pos.x + size, painter_pos.y + size)); points_.push_back(ImVec2(painter_pos.x + size, painter_pos.y + size));
mouse_pos_in_canvas_ = painter_pos;
} }
if (is_hovered && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left)) {
return true;
}
return false;
} }
void Canvas::HandleTileEdits(Canvas &blockset_canvas, bool Canvas::HandleTileEdits(Canvas &blockset_canvas,
std::vector<gfx::Bitmap> &source_blockset, std::vector<gfx::Bitmap> &source_blockset,
gfx::Bitmap &destination, int &current_tile, int &current_tile, float scale,
float scale, int tile_painter_size, int tile_painter_size, int tiles_per_row) {
int tiles_per_row) {
if (!blockset_canvas.points().empty()) { if (!blockset_canvas.points().empty()) {
uint16_t x = blockset_canvas.points().front().x / 32; uint16_t x = blockset_canvas.points().front().x / 32;
uint16_t y = blockset_canvas.points().front().y / 32; uint16_t y = blockset_canvas.points().front().y / 32;
current_tile = x + (y * tiles_per_row); current_tile = x + (y * tiles_per_row);
if (DrawTilePainter(source_blockset[current_tile], tile_painter_size, if (DrawTilePainter(source_blockset[current_tile], tile_painter_size,
scale)) { scale)) {
RenderUpdatedBitmap(drawn_tile_position(), return true;
source_blockset[current_tile].mutable_data(),
destination);
}
}
}
void Canvas::RenderUpdatedBitmap(const ImVec2 &click_position,
const Bytes &tile_data,
gfx::Bitmap &destination) {
// Calculate the tile position relative to the current active map
constexpr int tile_size = 16; // Tile size is 16x16 pixels
// Calculate the tile index for x and y based on the click_position
int tile_index_x = (static_cast<int>(click_position.x) % 512) / tile_size;
int tile_index_y = (static_cast<int>(click_position.y) % 512) / tile_size;
// Calculate the pixel start position based on tile index and tile size
ImVec2 start_position;
start_position.x = tile_index_x * tile_size;
start_position.y = tile_index_y * tile_size;
// Update the bitmap's pixel data based on the start_position and tile_data
for (int y = 0; y < tile_size; ++y) {
for (int x = 0; x < tile_size; ++x) {
int pixel_index =
(start_position.y + y) * destination.width() + (start_position.x + x);
destination.WriteToPixel(pixel_index, tile_data[y * tile_size + x]);
} }
} }
return false;
} }
void Canvas::DrawBitmap(const Bitmap &bitmap, int border_offset, bool ready) { void Canvas::DrawBitmap(const Bitmap &bitmap, int border_offset, bool ready) {

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@@ -75,16 +75,12 @@ class Canvas {
// Dictates which tile is currently selected based on what the user clicks // Dictates which tile is currently selected based on what the user clicks
// in the canvas window. Represented and split apart into a grid of tiles. // in the canvas window. Represented and split apart into a grid of tiles.
void DrawTileSelector(int size); bool DrawTileSelector(int size);
void HandleTileEdits(Canvas& blockset_canvas, bool HandleTileEdits(Canvas& blockset_canvas,
std::vector<gfx::Bitmap>& source_blockset, std::vector<gfx::Bitmap>& source_blockset,
gfx::Bitmap& destination, int& current_tile, int& current_tile, float scale = 1.0f,
float scale = 1.0f, int tile_painter_size = 16, int tile_painter_size = 16, int tiles_per_row = 8);
int tiles_per_row = 8);
void RenderUpdatedBitmap(const ImVec2& click_position, const Bytes& tile_data,
gfx::Bitmap& destination);
// Draws the contents of the Bitmap image to the Canvas // Draws the contents of the Bitmap image to the Canvas
void DrawBitmap(const Bitmap& bitmap, int border_offset = 0, void DrawBitmap(const Bitmap& bitmap, int border_offset = 0,
@@ -113,6 +109,7 @@ class Canvas {
auto points() const { return points_; } auto points() const { return points_; }
auto mutable_points() { return &points_; } auto mutable_points() { return &points_; }
auto push_back(ImVec2 pos) { points_.push_back(pos); }
auto draw_list() const { return draw_list_; } auto draw_list() const { return draw_list_; }
auto zero_point() const { return canvas_p0_; } auto zero_point() const { return canvas_p0_; }
auto scrolling() const { return scrolling_; } auto scrolling() const { return scrolling_; }
@@ -121,6 +118,9 @@ class Canvas {
void set_global_scale(float scale) { global_scale_ = scale; } void set_global_scale(float scale) { global_scale_ = scale; }
auto global_scale() const { return global_scale_; } auto global_scale() const { return global_scale_; }
auto custom_labels_enabled() const { return enable_custom_labels_; } auto custom_labels_enabled() const { return enable_custom_labels_; }
auto custom_step() const { return custom_step_; }
auto width() const { return canvas_sz_.x; }
auto height() const { return canvas_sz_.y; }
auto labels(int i) { auto labels(int i) {
if (i >= labels_.size()) { if (i >= labels_.size()) {
@@ -135,6 +135,18 @@ class Canvas {
return &labels_[i]; return &labels_[i];
} }
int GetTileIdFromMousePos() {
int x = mouse_pos_in_canvas_.x;
int y = mouse_pos_in_canvas_.y;
int num_columns = width() / custom_step_;
int num_rows = height() / custom_step_;
int tile_id = (x / custom_step_) + (y / custom_step_) * num_columns;
if (tile_id >= num_columns * num_rows) {
tile_id = -1; // Invalid tile ID
}
return tile_id;
}
auto set_current_labels(int i) { current_labels_ = i; } auto set_current_labels(int i) { current_labels_ = i; }
auto set_highlight_tile_id(int i) { highlight_tile_id = i; } auto set_highlight_tile_id(int i) { highlight_tile_id = i; }

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@@ -16,9 +16,7 @@ namespace yaze {
namespace app { namespace app {
namespace gui { namespace gui {
class DynamicLayout { class DynamicLayout {};
};
TextEditor::LanguageDefinition GetAssemblyLanguageDef(); TextEditor::LanguageDefinition GetAssemblyLanguageDef();
@@ -29,7 +27,7 @@ class BitmapViewer {
public: public:
BitmapViewer() : current_bitmap_index_(0) {} BitmapViewer() : current_bitmap_index_(0) {}
void Display(const std::vector<gfx::Bitmap>& bitmaps) { void Display(const std::vector<gfx::Bitmap>& bitmaps, float scale = 1.0f) {
if (bitmaps.empty()) { if (bitmaps.empty()) {
ImGui::Text("No bitmaps available."); ImGui::Text("No bitmaps available.");
return; return;
@@ -57,8 +55,9 @@ class BitmapViewer {
// Assuming Bitmap has a function to get its texture ID, and width and // Assuming Bitmap has a function to get its texture ID, and width and
// height. // height.
ImTextureID tex_id = current_bitmap.texture(); ImTextureID tex_id = current_bitmap.texture();
ImVec2 size(current_bitmap.width(), current_bitmap.height()); ImVec2 size(current_bitmap.width() * scale,
ImGui::Image(tex_id, size); current_bitmap.height() * scale);
// ImGui::Image(tex_id, size);
// Scroll if the image is larger than the display area. // Scroll if the image is larger than the display area.
if (ImGui::BeginChild("BitmapScrollArea", ImVec2(0, 0), false, if (ImGui::BeginChild("BitmapScrollArea", ImVec2(0, 0), false,

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@@ -355,6 +355,7 @@ class Overworld : public SharedROM, public core::ExperimentFlags {
auto overworld_maps() const { return overworld_maps_; } auto overworld_maps() const { return overworld_maps_; }
auto overworld_map(int i) const { return &overworld_maps_[i]; } auto overworld_map(int i) const { return &overworld_maps_[i]; }
auto mutable_overworld_map(int i) { return &overworld_maps_[i]; } auto mutable_overworld_map(int i) { return &overworld_maps_[i]; }
auto exits() const { return &all_exits_; }
auto mutable_exits() { return &all_exits_; } auto mutable_exits() { return &all_exits_; }
auto Sprites(int state) const { return all_sprites_[state]; } auto Sprites(int state) const { return all_sprites_[state]; }
@@ -362,7 +363,6 @@ class Overworld : public SharedROM, public core::ExperimentFlags {
return overworld_maps_[current_map_].AreaGraphics(); return overworld_maps_[current_map_].AreaGraphics();
} }
auto &Entrances() { return all_entrances_; } auto &Entrances() { return all_entrances_; }
auto &Exits() { return all_exits_; }
auto AreaPalette() const { auto AreaPalette() const {
return overworld_maps_[current_map_].AreaPalette(); return overworld_maps_[current_map_].AreaPalette();
} }