Enhance overworld editor with music editing features and custom overworld support
- Added a new Music tab in the Map Properties panel for editing music tracks associated with different game states. - Implemented functionality to save music data for both Light and Dark World maps. - Updated feature flags to enable custom overworld features based on ASM version, improving flexibility for ROM modifications. - Enhanced UI elements with tooltips and popups for better user guidance on custom overworld settings.
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@@ -65,7 +65,8 @@ class FeatureFlags {
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// Save overworld properties to the Rom.
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bool kSaveOverworldProperties = true;
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// Load custom overworld data from the ROM and enable UI.
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// Enable custom overworld features for vanilla ROMs or override detection.
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// If ZSCustomOverworld ASM is already applied, features are auto-enabled.
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bool kLoadCustomOverworld = false;
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// Apply ZSCustomOverworld ASM patches when upgrading ROM versions.
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@@ -134,8 +135,19 @@ struct FlagsMenu {
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&FeatureFlags::get().overworld.kSaveOverworldItems);
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Checkbox("Save Overworld Properties",
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&FeatureFlags::get().overworld.kSaveOverworldProperties);
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Checkbox("Load Custom Overworld",
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Checkbox("Enable Custom Overworld Features",
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&FeatureFlags::get().overworld.kLoadCustomOverworld);
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ImGui::SameLine();
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if (ImGui::Button("?")) {
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ImGui::OpenPopup("CustomOverworldHelp");
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}
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if (ImGui::BeginPopup("CustomOverworldHelp")) {
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ImGui::Text("This flag enables ZSCustomOverworld features.");
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ImGui::Text("If ZSCustomOverworld ASM is already applied to the ROM,");
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ImGui::Text("features are auto-enabled regardless of this flag.");
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ImGui::Text("For vanilla ROMs, enable this to use custom features.");
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ImGui::EndPopup();
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}
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Checkbox("Apply ZSCustomOverworld ASM",
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&FeatureFlags::get().overworld.kApplyZSCustomOverworldASM);
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}
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