Enhance overworld editor with music editing features and custom overworld support
- Added a new Music tab in the Map Properties panel for editing music tracks associated with different game states. - Implemented functionality to save music data for both Light and Dark World maps. - Updated feature flags to enable custom overworld features based on ASM version, improving flexibility for ROM modifications. - Enhanced UI elements with tooltips and popups for better user guidance on custom overworld settings.
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@@ -19,6 +19,10 @@ constexpr int kOverworldItemsAddress = 0xDC8B9; // 1BC2F9
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constexpr int kOverworldItemsBank = 0xDC8BF;
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constexpr int kOverworldItemsEndData = 0xDC89C; // 0DC89E
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constexpr int kOverworldBombDoorItemLocationsNew = 0x012644;
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constexpr int kOverworldItemsPointersNew = 0x012784;
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constexpr int kOverworldItemsStartDataNew = 0x0DC2F9;
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class OverworldItem : public GameEntity {
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public:
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OverworldItem() = default;
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