Use lc_lz2::CompressV3 for CompressOverworld
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@@ -598,6 +598,11 @@ absl::StatusOr<Bytes> CompressOverworld(const uchar* data, const int pos,
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return CompressV2(data, pos, length, kNintendoMode1);
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}
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absl::StatusOr<Bytes> CompressOverworld(const std::vector<uint8_t> data,
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const int pos, const int length) {
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return CompressV3(data, pos, length, kNintendoMode1);
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}
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// ============================================================================
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// Compression V3
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@@ -1019,7 +1024,7 @@ void FinalizeCompression(CompressionContext& context) {
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<< context.compressed_data.size());
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}
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absl::StatusOr<Bytes> CompressV3(const std::vector<uint8_t> data,
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absl::StatusOr<Bytes> CompressV3(const std::vector<uint8_t>& data,
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const int start, const int length, int mode,
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bool check) {
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if (length == 0) {
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@@ -128,6 +128,8 @@ absl::StatusOr<Bytes> CompressGraphics(const uchar* data, const int pos,
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const int length);
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absl::StatusOr<Bytes> CompressOverworld(const uchar* data, const int pos,
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const int length);
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absl::StatusOr<Bytes> CompressOverworld(const std::vector<uint8_t> data,
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const int pos, const int length);
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absl::StatusOr<CompressionPiecePointer> SplitCompressionPiece(
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CompressionPiecePointer& piece, int mode);
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@@ -185,7 +187,7 @@ absl::StatusOr<CompressionPiece> SplitCompressionPieceV3(
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CompressionPiece& piece, int mode);
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void FinalizeCompression(CompressionContext& context);
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absl::StatusOr<Bytes> CompressV3(const std::vector<uint8_t> data,
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absl::StatusOr<Bytes> CompressV3(const std::vector<uint8_t>& data,
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const int start, const int length,
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int mode = 1, bool check = false);
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