chore: Remove unused OW functions
This commit is contained in:
@@ -26,7 +26,7 @@ absl::Status Overworld::Load(ROM &rom, uchar *ow_blockset) {
|
||||
auto size = tiles16.size();
|
||||
for (int i = 0; i < core::kNumOverworldMaps; ++i) {
|
||||
auto map_status =
|
||||
overworld_maps_[i].BuildMapV2(size, game_state_, map_parent_);
|
||||
overworld_maps_[i].BuildMap(size, game_state_, map_parent_);
|
||||
if (!map_status.ok()) {
|
||||
return map_status;
|
||||
}
|
||||
|
||||
@@ -102,55 +102,8 @@ void OverworldMap::LoadAreaInfo() {
|
||||
}
|
||||
}
|
||||
|
||||
void OverworldMap::BuildMap(int count, int game_state, uchar* map_parent,
|
||||
uchar* ow_blockset, OWMapTiles& map_tiles) {
|
||||
if (large_map_) {
|
||||
parent_ = map_parent[index_];
|
||||
if (parent_ != index_ && !initialized_) {
|
||||
if (index_ >= 0x80 && index_ <= 0x8A && index_ != 0x88) {
|
||||
area_graphics_ = rom_[core::overworldSpecialGFXGroup + (parent_ - 128)];
|
||||
area_palette_ = rom_[core::overworldSpecialPALGroup + 1];
|
||||
} else if (index_ == 0x88) {
|
||||
area_graphics_ = 81;
|
||||
area_palette_ = 0;
|
||||
} else {
|
||||
area_graphics_ = rom_[core::mapGfx + parent_];
|
||||
area_palette_ = rom_[core::overworldMapPalette + parent_];
|
||||
}
|
||||
|
||||
initialized_ = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!BuildTileset(game_state).ok()) {
|
||||
std::cout << "BuildTileset failed" << std::endl;
|
||||
}
|
||||
BuildTiles16Gfx(count, ow_blockset); // build on GFX.mapgfx16Ptr
|
||||
|
||||
// int world = 0;
|
||||
// if (index_ < 64) {
|
||||
// map_tiles_ = map_tiles.light_world;
|
||||
// } else if (index_ < 128 && index_ >= 64) {
|
||||
// map_tiles_ = map_tiles.dark_world;
|
||||
// world = 1;
|
||||
// } else {
|
||||
// map_tiles_ = map_tiles.special_world;
|
||||
// world = 2;
|
||||
// }
|
||||
|
||||
// int superY = ((index_ - (world * 64)) / 8);
|
||||
// int superX = index_ - (world * 64) - (superY * 8);
|
||||
// for (int y = 0; y < 32; y++) {
|
||||
// for (int x = 0; x < 32; x++) {
|
||||
// auto xt = x + (superX * 32);
|
||||
// auto yt = y + (superY * 32);
|
||||
// CopyTile8bpp16((x * 16), (y * 16), map_tiles_[xt][yt], ow_blockset);
|
||||
// }
|
||||
// }
|
||||
}
|
||||
|
||||
absl::Status OverworldMap::BuildMapV2(int count, int game_state,
|
||||
uchar* map_parent) {
|
||||
absl::Status OverworldMap::BuildMap(int count, int game_state,
|
||||
uchar* map_parent) {
|
||||
if (large_map_) {
|
||||
parent_ = map_parent[index_];
|
||||
if (parent_ != index_ && !initialized_) {
|
||||
@@ -174,12 +127,25 @@ absl::Status OverworldMap::BuildMapV2(int count, int game_state,
|
||||
return tileset_status;
|
||||
}
|
||||
|
||||
// int world = 0;
|
||||
// if (index_ < 64) {
|
||||
// world_ = 0;
|
||||
// map_tiles_ = map_tiles.light_world;
|
||||
// } else if (index_ < 128 && index_ >= 64) {
|
||||
// world_ = 1;
|
||||
// map_tiles_ = map_tiles.dark_world;
|
||||
// world = 1;
|
||||
// } else {
|
||||
// world_ = 2;
|
||||
// map_tiles_ = map_tiles.special_world;
|
||||
// world = 2;
|
||||
// }
|
||||
|
||||
// int superY = ((index_ - (world * 64)) / 8);
|
||||
// int superX = index_ - (world * 64) - (superY * 8);
|
||||
// for (int y = 0; y < 32; y++) {
|
||||
// for (int x = 0; x < 32; x++) {
|
||||
// auto xt = x + (superX * 32);
|
||||
// auto yt = y + (superY * 32);
|
||||
// CopyTile8bpp16((x * 16), (y * 16), map_tiles_[xt][yt], ow_blockset);
|
||||
// }
|
||||
// }
|
||||
|
||||
return absl::OkStatus();
|
||||
@@ -246,40 +212,7 @@ absl::Status OverworldMap::BuildTileset(int game_state) {
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
void OverworldMap::BuildTiles16Gfx(int count, uchar* ow_blockset) {
|
||||
auto gfx_tile16_data = ow_blockset;
|
||||
auto gfx_tile8_data = nullptr; // rom_.GetMasterGraphicsBin();
|
||||
|
||||
int offsets[] = {0, 8, 1024, 1032};
|
||||
auto yy = 0;
|
||||
auto xx = 0;
|
||||
|
||||
// number of tiles16 3748?
|
||||
for (auto i = 0; i < count; i++) {
|
||||
// 8x8 tile draw
|
||||
// gfx8 = 4bpp so everyting is /2F
|
||||
auto tiles = tiles16_[i];
|
||||
|
||||
for (auto tile = 0; tile < 4; tile++) {
|
||||
gfx::TileInfo info = tiles16_[i].tiles_info[tile];
|
||||
int offset = offsets[tile];
|
||||
|
||||
for (auto y = 0; y < 8; y++) {
|
||||
for (auto x = 0; x < 4; x++) {
|
||||
CopyTile(x, y, xx, yy, offset, info, gfx_tile16_data, gfx_tile8_data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
xx += 16;
|
||||
if (xx >= 128) {
|
||||
yy += 2048;
|
||||
xx = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
absl::Status OverworldMap::BuildTiles16GfxV2(int count) {
|
||||
absl::Status OverworldMap::BuildTiles16Gfx(int count) {
|
||||
auto gfx_tile8_data = nullptr; // rom_.GetMasterGraphicsBin();
|
||||
|
||||
int offsets[] = {0, 8, 1024, 1032};
|
||||
@@ -354,33 +287,6 @@ void OverworldMap::CopyTile8bpp16(int x, int y, int tile, uchar* ow_blockset) {
|
||||
}
|
||||
}
|
||||
|
||||
// EXPERIMENTAL ----------------------------------------------------------------
|
||||
|
||||
// map,current
|
||||
void OverworldMap::CopyTileToMap(int x, int y, int xx, int yy, int offset,
|
||||
gfx::TileInfo tile, uchar* gfx16Pointer,
|
||||
uchar* gfx8Pointer) {
|
||||
int mx = x;
|
||||
int my = y;
|
||||
uchar r = 0;
|
||||
|
||||
if (tile.horizontal_mirror_ != 0) {
|
||||
mx = 3 - x;
|
||||
r = 1;
|
||||
}
|
||||
|
||||
if (tile.vertical_mirror_ != 0) {
|
||||
my = 7 - y;
|
||||
}
|
||||
|
||||
int tx = ((tile.id_ / 16) * 512) + ((tile.id_ - ((tile.id_ / 16) * 16)) * 4);
|
||||
auto index = xx + (yy * 512) + offset + (mx * 2) + (my * 512);
|
||||
auto pixel = gfx8Pointer[tx + (y * 64) + x];
|
||||
|
||||
gfx16Pointer[index + r ^ 1] = (uchar)((pixel & 0x0F) + tile.palette_ * 16);
|
||||
gfx16Pointer[index + r] = (uchar)(((pixel >> 4) & 0x0F) + tile.palette_ * 16);
|
||||
}
|
||||
|
||||
} // namespace zelda3
|
||||
} // namespace app
|
||||
} // namespace yaze
|
||||
@@ -24,10 +24,7 @@ class OverworldMap {
|
||||
public:
|
||||
OverworldMap(int index, ROM& rom, const std::vector<gfx::Tile16>& tiles16);
|
||||
|
||||
void BuildMap(int count, int game_state, uchar* map_parent,
|
||||
uchar* ow_blockset, OWMapTiles& map_tiles);
|
||||
|
||||
absl::Status BuildMapV2(int count, int game_state, uchar* map_parent);
|
||||
absl::Status BuildMap(int count, int game_state, uchar* map_parent);
|
||||
|
||||
auto GetBitmap() { return bitmap_; }
|
||||
auto GetCurrentGraphicsSet() { return current_graphics_sheet_set; }
|
||||
@@ -36,21 +33,15 @@ class OverworldMap {
|
||||
|
||||
private:
|
||||
void LoadAreaInfo();
|
||||
void BuildTiles16Gfx(int count, uchar* ow_blockset);
|
||||
|
||||
absl::Status BuildTileset(int game_state);
|
||||
absl::Status BuildTiles16GfxV2(int count);
|
||||
absl::Status BuildTiles16Gfx(int count);
|
||||
|
||||
// TODO: Find the SDL_Surface way to do this.
|
||||
void CopyTile(int x, int y, int xx, int yy, int offset, gfx::TileInfo tile,
|
||||
uchar* gfx16Pointer, uchar* gfx8Pointer);
|
||||
|
||||
void CopyTile8bpp16(int x, int y, int tile, uchar* ow_blockset);
|
||||
|
||||
void CopyTileToMap(int x, int y, int xx, int yy, int offset,
|
||||
gfx::TileInfo tile, uchar* gfx16Pointer,
|
||||
uchar* gfx8Pointer);
|
||||
void CopyTile8bpp16From8(int xP, int yP, int tileID, uchar* destbmpPtr);
|
||||
|
||||
int parent_ = 0;
|
||||
int index_ = 0;
|
||||
int world_ = 0;
|
||||
|
||||
Reference in New Issue
Block a user