chore: Remove unused OW functions
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@@ -24,10 +24,7 @@ class OverworldMap {
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public:
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OverworldMap(int index, ROM& rom, const std::vector<gfx::Tile16>& tiles16);
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void BuildMap(int count, int game_state, uchar* map_parent,
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uchar* ow_blockset, OWMapTiles& map_tiles);
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absl::Status BuildMapV2(int count, int game_state, uchar* map_parent);
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absl::Status BuildMap(int count, int game_state, uchar* map_parent);
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auto GetBitmap() { return bitmap_; }
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auto GetCurrentGraphicsSet() { return current_graphics_sheet_set; }
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@@ -36,21 +33,15 @@ class OverworldMap {
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private:
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void LoadAreaInfo();
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void BuildTiles16Gfx(int count, uchar* ow_blockset);
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absl::Status BuildTileset(int game_state);
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absl::Status BuildTiles16GfxV2(int count);
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absl::Status BuildTiles16Gfx(int count);
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// TODO: Find the SDL_Surface way to do this.
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void CopyTile(int x, int y, int xx, int yy, int offset, gfx::TileInfo tile,
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uchar* gfx16Pointer, uchar* gfx8Pointer);
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void CopyTile8bpp16(int x, int y, int tile, uchar* ow_blockset);
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void CopyTileToMap(int x, int y, int xx, int yy, int offset,
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gfx::TileInfo tile, uchar* gfx16Pointer,
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uchar* gfx8Pointer);
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void CopyTile8bpp16From8(int xP, int yP, int tileID, uchar* destbmpPtr);
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int parent_ = 0;
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int index_ = 0;
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int world_ = 0;
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