Update CMake configuration and .clangd settings for improved build management

- Removed unnecessary compile flags from .clangd to streamline configuration.
- Added YAZE_BUILD_LIB option in CMakeLists.txt for conditional library building in minimal builds.
- Enhanced SDL2 CMake configuration to set include directories for bundled SDL, ensuring proper integration.
- Updated test CMakeLists.txt to conditionally link yaze_c and ImGuiTestEngine based on build options, improving modularity and flexibility.
- Refactored test_editor.cc and test_editor.h to conditionally include ImGuiTestEngine headers and manage engine initialization based on availability.
This commit is contained in:
scawful
2025-09-26 13:51:02 -04:00
parent 53787872b2
commit cbce2730b6
8 changed files with 55 additions and 11 deletions

View File

@@ -3,9 +3,6 @@ CompileFlags:
- -std=c++23
- -Wall
- -Wextra
- -DYAZE_ENABLE_NFD=1
- -DYAZE_ENABLE_IMGUI_TEST_ENGINE=1
- -DYAZE_LIB_PNG=1
Remove:
- -mllvm
- -xclang

View File

@@ -37,6 +37,7 @@ if(YAZE_MINIMAL_BUILD)
set(YAZE_ENABLE_UI_TESTS OFF CACHE BOOL "Disabled for minimal build" FORCE)
set(YAZE_BUILD_EMU OFF CACHE BOOL "Disabled for minimal build" FORCE)
set(YAZE_BUILD_Z3ED OFF CACHE BOOL "Disabled for minimal build" FORCE)
set(YAZE_BUILD_LIB OFF CACHE BOOL "Disabled for minimal build" FORCE)
endif()
set(YAZE_TEST_ROM_PATH "${CMAKE_BINARY_DIR}/bin/zelda3.sfc" CACHE STRING "Path to test ROM file")

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@@ -1,8 +1,15 @@
# SDL2
if (UNIX OR MINGW OR WIN32)
add_subdirectory(src/lib/SDL)
# When using bundled SDL, use the static target
# When using bundled SDL, use the static target and set include directories
set(SDL_TARGETS SDL2-static)
set(SDL2_INCLUDE_DIR
${CMAKE_SOURCE_DIR}/src/lib/SDL/include
${CMAKE_BINARY_DIR}/src/lib/SDL/include
${CMAKE_BINARY_DIR}/src/lib/SDL/include-config-${CMAKE_BUILD_TYPE}
)
# Also set for consistency with bundled SDL
set(SDL2_INCLUDE_DIRS ${SDL2_INCLUDE_DIR})
else()
find_package(SDL2)
# When using system SDL, use the imported targets

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@@ -165,6 +165,7 @@ if (YAZE_BUILD_LIB)
${SDL_TARGETS}
${CMAKE_DL_LIBS}
ImGui
Threads::Threads
)
# Conditionally link ImGui Test Engine and set definitions

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@@ -46,7 +46,6 @@ add_executable(
zelda3/test_dungeon_objects.cc
${ASAR_STATIC_SRC}
${IMGUI_SRC}
${IMGUI_TEST_ENGINE_SOURCES}
${YAZE_SRC_FILES}
)
@@ -78,9 +77,13 @@ target_link_libraries(
${PNG_LIBRARIES}
${OPENGL_LIBRARIES}
${CMAKE_DL_LIBS}
yaze_c
)
# Conditionally link yaze_c only when library is built
if(YAZE_BUILD_LIB)
target_link_libraries(extract_vanilla_values yaze_c)
endif()
target_include_directories(
yaze_test PUBLIC
app/
@@ -103,14 +106,23 @@ target_link_libraries(
${PNG_LIBRARIES}
${OPENGL_LIBRARIES}
${CMAKE_DL_LIBS}
yaze_c
ImGuiTestEngine
ImGui
gmock_main
gmock
gtest_main
gtest
)
# Conditionally link yaze_c only when library is built
if(YAZE_BUILD_LIB)
target_link_libraries(yaze_test yaze_c)
endif()
# Conditionally link ImGuiTestEngine only when UI tests are enabled
if(YAZE_ENABLE_UI_TESTS)
target_link_libraries(yaze_test ${IMGUI_TEST_ENGINE_TARGET})
target_compile_definitions(yaze_test PRIVATE ${IMGUI_TEST_ENGINE_DEFINITIONS})
endif()
# ROM Testing Configuration
if(YAZE_ENABLE_ROM_TESTS)
target_compile_definitions(yaze_test PRIVATE
@@ -119,7 +131,7 @@ if(YAZE_ENABLE_ROM_TESTS)
)
endif()
target_compile_definitions(yaze_test PRIVATE "IMGUI_ENABLE_TEST_ENGINE")
# ImGui Test Engine definitions are now handled conditionally above
# Platform-specific definitions
if(UNIX AND NOT APPLE)

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@@ -4,7 +4,6 @@
#include <gtest/gtest.h>
#include "testing.h"
#include "yaze.h"
namespace yaze {
namespace test {

View File

@@ -8,10 +8,13 @@
#include "imgui/backends/imgui_impl_sdl2.h"
#include "imgui/backends/imgui_impl_sdlrenderer2.h"
#include "imgui/imgui.h"
#ifdef IMGUI_ENABLE_TEST_ENGINE
#include "imgui_test_engine/imgui_te_context.h"
#include "imgui_test_engine/imgui_te_engine.h"
#include "imgui_test_engine/imgui_te_imconfig.h"
#include "imgui_test_engine/imgui_te_ui.h"
#endif
namespace yaze {
namespace test {
@@ -25,13 +28,19 @@ absl::Status TestEditor::Update() {
static bool show_demo_window = true;
#ifdef IMGUI_ENABLE_TEST_ENGINE
ImGuiTestEngine_ShowTestEngineWindows(engine_, &show_demo_window);
#else
ImGui::Text("ImGui Test Engine not available in this build");
(void)show_demo_window; // Suppress unused variable warning
#endif
ImGui::End();
return absl::OkStatus();
}
#ifdef IMGUI_ENABLE_TEST_ENGINE
void TestEditor::RegisterTests(ImGuiTestEngine* engine) {
engine_ = engine;
ImGuiTest* test = IM_REGISTER_TEST(engine, "demo_test", "test1");
@@ -41,6 +50,7 @@ void TestEditor::RegisterTests(ImGuiTestEngine* engine) {
ctx->ItemCheck("Node/Checkbox");
};
}
#endif
// TODO: Fix the window/controller management
int RunIntegrationTest() {
@@ -50,11 +60,15 @@ int RunIntegrationTest() {
IMGUI_CHECKVERSION();
ImGui::CreateContext();
// Initialize Test Engine
// Initialize Test Engine (if available)
#ifdef IMGUI_ENABLE_TEST_ENGINE
ImGuiTestEngine* engine = ImGuiTestEngine_CreateContext();
ImGuiTestEngineIO& test_io = ImGuiTestEngine_GetIO(engine);
test_io.ConfigVerboseLevel = ImGuiTestVerboseLevel_Info;
test_io.ConfigVerboseLevelOnError = ImGuiTestVerboseLevel_Debug;
#else
void* engine = nullptr; // Placeholder when test engine is disabled
#endif
ImGuiIO& io = ImGui::GetIO();
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
@@ -65,8 +79,10 @@ int RunIntegrationTest() {
ImGui_ImplSDLRenderer2_Init(yaze::core::Renderer::Get().renderer());
yaze::test::TestEditor test_editor;
#ifdef IMGUI_ENABLE_TEST_ENGINE
test_editor.RegisterTests(engine);
ImGuiTestEngine_Start(engine, ImGui::GetCurrentContext());
#endif
controller.set_active(true);
// Set the default style
@@ -85,7 +101,9 @@ int RunIntegrationTest() {
controller.DoRender();
}
#ifdef IMGUI_ENABLE_TEST_ENGINE
ImGuiTestEngine_Stop(engine);
#endif
controller.OnExit();
return EXIT_SUCCESS;
}

View File

@@ -2,8 +2,11 @@
#define YAZE_TEST_INTEGRATION_TEST_EDITOR_H
#include "app/editor/editor.h"
#ifdef IMGUI_ENABLE_TEST_ENGINE
#include "imgui_test_engine/imgui_te_context.h"
#include "imgui_test_engine/imgui_te_engine.h"
#endif
namespace yaze {
namespace test {
@@ -44,10 +47,16 @@ class TestEditor : public yaze::editor::Editor {
return absl::UnimplementedError("Not implemented");
}
#ifdef IMGUI_ENABLE_TEST_ENGINE
void RegisterTests(ImGuiTestEngine* engine);
#endif
private:
#ifdef IMGUI_ENABLE_TEST_ENGINE
ImGuiTestEngine* engine_;
#else
void* engine_; // Placeholder when test engine is disabled
#endif
};
int RunIntegrationTest();