Rearrange test namespaces
This commit is contained in:
@@ -16,9 +16,9 @@ add_executable(
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emu/cpu_test.cc
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emu/spc700_test.cc
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emu/ppu_test.cc
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compression_test.cc
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snes_palette_test.cc
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room_object_test.cc
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gfx/compression_test.cc
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gfx/snes_palette_test.cc
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zelda3/room_object_test.cc
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../src/cli/patch.cc
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../src/cli/command_handler.cc
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../src/app/rom.cc
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@@ -9,9 +9,13 @@
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#include "app/emu/memory/memory.h"
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#include "app/emu/memory/mock_memory.h"
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namespace yaze {
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namespace app {
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namespace emu {
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namespace yaze_test {
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namespace emu_test {
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using yaze::app::emu::AsmParser;
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using yaze::app::emu::Cpu;
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using yaze::app::emu::memory::MockClock;
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using yaze::app::emu::memory::MockMemory;
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/**
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* \test Test fixture for CPU unit tests
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@@ -26,8 +30,8 @@ class CpuTest : public ::testing::Test {
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}
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AsmParser asm_parser;
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memory::MockMemory mock_memory;
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memory::MockClock mock_clock;
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MockMemory mock_memory;
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MockClock mock_clock;
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Cpu cpu{mock_memory, mock_clock};
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};
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@@ -39,7 +43,7 @@ using ::testing::Return;
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// ============================================================================
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TEST_F(CpuTest, CheckMemoryContents) {
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memory::MockMemory memory;
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MockMemory memory;
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std::vector<uint8_t> data = {0x00, 0x01, 0x02, 0x03, 0x04};
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memory.SetMemoryContents(data);
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@@ -4167,6 +4171,5 @@ TEST_F(CpuTest, XCESwitchBackAndForth) {
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EXPECT_FALSE(cpu.E); // Emulation mode flag should be cleared
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}
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} // namespace emu
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} // namespace app
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} // namespace yaze
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} // namespace emu_test
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} // namespace yaze_test
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@@ -6,10 +6,17 @@
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#include "app/emu/memory/memory.h"
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#include "app/emu/memory/mock_memory.h"
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namespace yaze {
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namespace app {
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namespace emu {
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namespace video {
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namespace yaze_test {
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namespace emu_test {
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using yaze::app::emu::Clock;
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using yaze::app::emu::memory::MockClock;
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using yaze::app::emu::memory::MockMemory;
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using yaze::app::emu::video::BackgroundMode;
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using yaze::app::emu::video::PpuInterface;
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using yaze::app::emu::video::SpriteAttributes;
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using yaze::app::emu::video::Tilemap;
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using yaze::app::gfx::Bitmap;
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/**
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* @brief Mock Ppu class for testing
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@@ -32,7 +39,7 @@ class MockPpu : public PpuInterface {
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MOCK_METHOD(const std::vector<uint8_t>&, GetFrameBuffer, (),
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(const, override));
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MOCK_METHOD(std::shared_ptr<gfx::Bitmap>, GetScreen, (), (const, override));
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MOCK_METHOD(std::shared_ptr<Bitmap>, GetScreen, (), (const, override));
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MOCK_METHOD(void, UpdateModeSettings, (), (override));
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MOCK_METHOD(void, UpdateTileData, (), (override));
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@@ -148,7 +155,5 @@ TEST_F(PpuTest, FrameComposition) {
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// buffer
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}
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} // namespace video
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} // namespace emu
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} // namespace app
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} // namespace yaze
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} // namespace emu_test
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} // namespace yaze_test
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@@ -4,13 +4,13 @@
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#include <gmock/gmock.h>
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#include <gtest/gtest.h>
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namespace yaze {
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namespace app {
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namespace emu {
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namespace audio {
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namespace yaze_test {
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namespace emu_test {
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using testing::_;
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using testing::Return;
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using yaze::app::emu::audio::AudioRam;
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using yaze::app::emu::audio::Spc700;
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/**
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* @brief MockAudioRam is a mock class for the AudioRam class.
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@@ -468,7 +468,5 @@ TEST_F(Spc700Test, BootIplRomOk) {
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// EXPECT_EQ(spc700.PC, 0xFFC1 + 0x3F);
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}
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} // namespace audio
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} // namespace emu
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} // namespace app
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} // namespace yaze
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} // namespace emu_test
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} // namespace yaze_test
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@@ -10,8 +10,8 @@
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#include "app/gfx/bitmap.h"
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#include "app/rom.h"
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namespace yaze {
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namespace test {
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namespace yaze_test {
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namespace zelda3_test {
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TEST(DungeonObjectTest, RenderObjectsAsBitmaps) {
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app::ROM rom;
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@@ -21,5 +21,5 @@ TEST(DungeonObjectTest, RenderObjectsAsBitmaps) {
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app::zelda3::dungeon::DungeonObjectRenderer renderer;
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}
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} // namespace test
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} // namespace yaze
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} // namespace zelda3_test
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} // namespace yaze_test
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