Rearrange test namespaces

This commit is contained in:
scawful
2024-04-14 09:30:21 -05:00
parent ed7b1aa3df
commit ce2cae2242
7 changed files with 39 additions and 33 deletions

View File

@@ -16,9 +16,9 @@ add_executable(
emu/cpu_test.cc
emu/spc700_test.cc
emu/ppu_test.cc
compression_test.cc
snes_palette_test.cc
room_object_test.cc
gfx/compression_test.cc
gfx/snes_palette_test.cc
zelda3/room_object_test.cc
../src/cli/patch.cc
../src/cli/command_handler.cc
../src/app/rom.cc

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@@ -9,9 +9,13 @@
#include "app/emu/memory/memory.h"
#include "app/emu/memory/mock_memory.h"
namespace yaze {
namespace app {
namespace emu {
namespace yaze_test {
namespace emu_test {
using yaze::app::emu::AsmParser;
using yaze::app::emu::Cpu;
using yaze::app::emu::memory::MockClock;
using yaze::app::emu::memory::MockMemory;
/**
* \test Test fixture for CPU unit tests
@@ -26,8 +30,8 @@ class CpuTest : public ::testing::Test {
}
AsmParser asm_parser;
memory::MockMemory mock_memory;
memory::MockClock mock_clock;
MockMemory mock_memory;
MockClock mock_clock;
Cpu cpu{mock_memory, mock_clock};
};
@@ -39,7 +43,7 @@ using ::testing::Return;
// ============================================================================
TEST_F(CpuTest, CheckMemoryContents) {
memory::MockMemory memory;
MockMemory memory;
std::vector<uint8_t> data = {0x00, 0x01, 0x02, 0x03, 0x04};
memory.SetMemoryContents(data);
@@ -4167,6 +4171,5 @@ TEST_F(CpuTest, XCESwitchBackAndForth) {
EXPECT_FALSE(cpu.E); // Emulation mode flag should be cleared
}
} // namespace emu
} // namespace app
} // namespace yaze
} // namespace emu_test
} // namespace yaze_test

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@@ -6,10 +6,17 @@
#include "app/emu/memory/memory.h"
#include "app/emu/memory/mock_memory.h"
namespace yaze {
namespace app {
namespace emu {
namespace video {
namespace yaze_test {
namespace emu_test {
using yaze::app::emu::Clock;
using yaze::app::emu::memory::MockClock;
using yaze::app::emu::memory::MockMemory;
using yaze::app::emu::video::BackgroundMode;
using yaze::app::emu::video::PpuInterface;
using yaze::app::emu::video::SpriteAttributes;
using yaze::app::emu::video::Tilemap;
using yaze::app::gfx::Bitmap;
/**
* @brief Mock Ppu class for testing
@@ -32,7 +39,7 @@ class MockPpu : public PpuInterface {
MOCK_METHOD(const std::vector<uint8_t>&, GetFrameBuffer, (),
(const, override));
MOCK_METHOD(std::shared_ptr<gfx::Bitmap>, GetScreen, (), (const, override));
MOCK_METHOD(std::shared_ptr<Bitmap>, GetScreen, (), (const, override));
MOCK_METHOD(void, UpdateModeSettings, (), (override));
MOCK_METHOD(void, UpdateTileData, (), (override));
@@ -148,7 +155,5 @@ TEST_F(PpuTest, FrameComposition) {
// buffer
}
} // namespace video
} // namespace emu
} // namespace app
} // namespace yaze
} // namespace emu_test
} // namespace yaze_test

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@@ -4,13 +4,13 @@
#include <gmock/gmock.h>
#include <gtest/gtest.h>
namespace yaze {
namespace app {
namespace emu {
namespace audio {
namespace yaze_test {
namespace emu_test {
using testing::_;
using testing::Return;
using yaze::app::emu::audio::AudioRam;
using yaze::app::emu::audio::Spc700;
/**
* @brief MockAudioRam is a mock class for the AudioRam class.
@@ -468,7 +468,5 @@ TEST_F(Spc700Test, BootIplRomOk) {
// EXPECT_EQ(spc700.PC, 0xFFC1 + 0x3F);
}
} // namespace audio
} // namespace emu
} // namespace app
} // namespace yaze
} // namespace emu_test
} // namespace yaze_test

View File

@@ -10,8 +10,8 @@
#include "app/gfx/bitmap.h"
#include "app/rom.h"
namespace yaze {
namespace test {
namespace yaze_test {
namespace zelda3_test {
TEST(DungeonObjectTest, RenderObjectsAsBitmaps) {
app::ROM rom;
@@ -21,5 +21,5 @@ TEST(DungeonObjectTest, RenderObjectsAsBitmaps) {
app::zelda3::dungeon::DungeonObjectRenderer renderer;
}
} // namespace test
} // namespace yaze
} // namespace zelda3_test
} // namespace yaze_test