Refactor Bitmap class for improved data handling
- Removed unused data_size_ member and updated size() method to return the size of data_ directly. - Simplified data size checks in Create method to enhance clarity. - Updated UpdateTexture method to use memcpy for pixel data assignment, improving performance. - Ensured WriteToPixel method updates both pixel_data_ and data_ for consistency in modifications.
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@@ -6,7 +6,6 @@
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#endif
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#include <cstdint>
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#include <future>
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#include "app/gfx/arena.h"
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#include "app/gfx/snes_palette.h"
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@@ -230,12 +229,11 @@ void Bitmap::Create(int width, int height, int depth, int format,
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width_ = width;
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height_ = height;
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depth_ = depth;
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data_size_ = data.size();
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if (data_size_ == 0) {
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if (data.size() == 0) {
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SDL_Log("Data provided to Bitmap is empty.\n");
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return;
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}
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data_.reserve(data_size_);
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data_.reserve(data.size());
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data_ = data;
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pixel_data_ = data_.data();
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surface_ = Arena::Get().AllocateSurface(width_, height_, depth_,
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@@ -263,6 +261,7 @@ void Bitmap::UpdateTexture(SDL_Renderer *renderer) {
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CreateTexture(renderer);
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return;
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}
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memcpy(surface_->pixels, data_.data(), data_.size());
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Arena::Get().UpdateTexture(texture_, surface_);
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}
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@@ -379,6 +378,7 @@ void Bitmap::WriteToPixel(int position, uint8_t value) {
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pixel_data_ = data_.data();
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}
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pixel_data_[position] = value;
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data_[position] = value;
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modified_ = true;
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}
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@@ -151,7 +151,7 @@ class Bitmap {
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int width() const { return width_; }
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int height() const { return height_; }
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int depth() const { return depth_; }
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int size() const { return data_size_; }
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int size() const { return data_.size(); }
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const uint8_t *data() const { return data_.data(); }
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std::vector<uint8_t> &mutable_data() { return data_; }
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SDL_Surface *surface() const { return surface_; }
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@@ -172,7 +172,6 @@ class Bitmap {
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int width_ = 0;
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int height_ = 0;
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int depth_ = 0;
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int data_size_ = 0;
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bool active_ = false;
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bool modified_ = false;
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@@ -40,7 +40,7 @@ class SnesColor {
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constexpr SnesColor()
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: rgb_({0.f, 0.f, 0.f, 0.f}), snes_(0), rom_color_({0, 0, 0}) {}
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constexpr explicit SnesColor(const ImVec4 val) : rgb_(val) {
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explicit SnesColor(const ImVec4 val) : rgb_(val) {
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snes_color color;
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color.red = static_cast<uint8_t>(val.x) / kColorByteMax;
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color.green = static_cast<uint8_t>(val.y) / kColorByteMax;
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@@ -48,7 +48,7 @@ class SnesColor {
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snes_ = ConvertRgbToSnes(color);
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}
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constexpr explicit SnesColor(const uint16_t val) : snes_(val) {
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explicit SnesColor(const uint16_t val) : snes_(val) {
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snes_color color = ConvertSnesToRgb(val);
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rgb_ = ImVec4(color.red, color.green, color.blue, 0.f);
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}
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