Add Windows Development preset to CMake configuration

- Introduced a new CMake preset for Windows development, enabling vcpkg integration and testing features.
- Configured the preset to inherit from the debug configuration, ensuring consistency in build settings.
- Set up cache variables for vcpkg and testing options, enhancing the development workflow on Windows.
This commit is contained in:
scawful
2025-09-27 20:17:07 -04:00
parent a578d48278
commit d2f724f57d
2 changed files with 54 additions and 4 deletions

View File

@@ -199,6 +199,26 @@
"VCPKG_MANIFEST_MODE": "ON"
}
},
{
"name": "windows-dev",
"displayName": "Windows Development",
"description": "Windows development build with vcpkg and testing enabled",
"inherits": "debug",
"condition": {
"type": "equals",
"lhs": "${hostSystemName}",
"rhs": "Windows"
},
"generator": "Visual Studio 17 2022",
"architecture": "x64",
"cacheVariables": {
"CMAKE_TOOLCHAIN_FILE": "${sourceDir}/vcpkg/scripts/buildsystems/vcpkg.cmake",
"VCPKG_TARGET_TRIPLET": "x64-windows",
"VCPKG_MANIFEST_MODE": "ON",
"YAZE_BUILD_TESTS": "ON",
"YAZE_ENABLE_ROM_TESTS": "ON"
}
},
{
"name": "asan",
"displayName": "AddressSanitizer",
@@ -289,6 +309,11 @@
"name": "windows-release",
"configurePreset": "windows-release",
"displayName": "Windows Release Build"
},
{
"name": "windows-dev",
"configurePreset": "windows-dev",
"displayName": "Windows Development Build"
}
],
"testPresets": [

View File

@@ -3,9 +3,34 @@
"version": "0.3.1",
"description": "Yet Another Zelda3 Editor",
"dependencies": [
"zlib",
"libpng",
"sdl2"
{
"name": "zlib",
"platform": "!uwp"
},
{
"name": "libpng",
"platform": "!uwp"
},
{
"name": "sdl2",
"platform": "!uwp",
"features": ["vulkan"]
},
{
"name": "abseil",
"platform": "!uwp"
},
{
"name": "gtest",
"platform": "!uwp",
"features": ["gmock"]
}
],
"builtin-baseline": "c8696863d371ab7f46e213d8f5ca923c4aef2a00"
"builtin-baseline": "c8696863d371ab7f46e213d8f5ca923c4aef2a00",
"overrides": [
{
"name": "abseil",
"version": "20240116.2"
}
]
}