refactor(canvas): unify context menu item handling with CanvasMenuItem

- Replaced the legacy ContextMenuItem structure with a new CanvasMenuItem across various files, enhancing consistency in context menu management.
- Introduced CanvasMenuBuilder for fluent menu construction, allowing for easier addition of items and submenus.
- Updated Canvas and related components to utilize the new menu system, improving organization and maintainability of context menus.

Benefits:
- Streamlines context menu item management, making it more intuitive and flexible.
- Enhances code readability and reduces duplication, facilitating future enhancements.
This commit is contained in:
scawful
2025-10-16 20:34:34 -04:00
parent 99b0a7e11f
commit d9e793eaea
10 changed files with 625 additions and 412 deletions

View File

@@ -218,158 +218,158 @@ void DungeonCanvasViewer::DrawDungeonCanvas(int room_id) {
auto& layer_settings = GetRoomLayerSettings(room_id);
// Add object placement option
canvas_.AddContextMenuItem({
ICON_MD_ADD " Place Object",
[]() {
// TODO: Show object palette/selector
},
"Ctrl+P"
});
canvas_.AddContextMenuItem(
gui::CanvasMenuItem(ICON_MD_ADD " Place Object", ICON_MD_ADD,
[]() {
// TODO: Show object palette/selector
},
"Ctrl+P")
);
// Add object deletion for selected objects
canvas_.AddContextMenuItem({
ICON_MD_DELETE " Delete Selected",
[this]() {
object_interaction_.HandleDeleteSelected();
},
"Del"
});
canvas_.AddContextMenuItem(
gui::CanvasMenuItem(ICON_MD_DELETE " Delete Selected", ICON_MD_DELETE,
[this]() {
object_interaction_.HandleDeleteSelected();
},
"Del")
);
// Add room property quick toggles
canvas_.AddContextMenuItem({
ICON_MD_LAYERS " Toggle BG1",
[this, room_id]() {
auto& settings = GetRoomLayerSettings(room_id);
settings.bg1_visible = !settings.bg1_visible;
},
"1"
});
canvas_.AddContextMenuItem(
gui::CanvasMenuItem(ICON_MD_LAYERS " Toggle BG1", ICON_MD_LAYERS,
[this, room_id]() {
auto& settings = GetRoomLayerSettings(room_id);
settings.bg1_visible = !settings.bg1_visible;
},
"1")
);
canvas_.AddContextMenuItem({
ICON_MD_LAYERS " Toggle BG2",
[this, room_id]() {
auto& settings = GetRoomLayerSettings(room_id);
settings.bg2_visible = !settings.bg2_visible;
},
"2"
});
canvas_.AddContextMenuItem(
gui::CanvasMenuItem(ICON_MD_LAYERS " Toggle BG2", ICON_MD_LAYERS,
[this, room_id]() {
auto& settings = GetRoomLayerSettings(room_id);
settings.bg2_visible = !settings.bg2_visible;
},
"2")
);
// Add re-render option
canvas_.AddContextMenuItem({
ICON_MD_REFRESH " Re-render Room",
[&room]() {
room.RenderRoomGraphics();
},
"Ctrl+R"
});
canvas_.AddContextMenuItem(
gui::CanvasMenuItem(ICON_MD_REFRESH " Re-render Room", ICON_MD_REFRESH,
[&room]() {
room.RenderRoomGraphics();
},
"Ctrl+R")
);
// === DEBUG MENU ===
gui::Canvas::ContextMenuItem debug_menu;
gui::CanvasMenuItem debug_menu;
debug_menu.label = ICON_MD_BUG_REPORT " Debug";
// Show room info
debug_menu.subitems.push_back({
ICON_MD_INFO " Show Room Info",
[this, room_id]() {
show_room_debug_info_ = !show_room_debug_info_;
}
});
debug_menu.subitems.push_back(
gui::CanvasMenuItem(ICON_MD_INFO " Show Room Info", ICON_MD_INFO,
[this]() {
show_room_debug_info_ = !show_room_debug_info_;
})
);
// Show texture info
debug_menu.subitems.push_back({
ICON_MD_IMAGE " Show Texture Debug",
[this]() {
show_texture_debug_ = !show_texture_debug_;
}
});
debug_menu.subitems.push_back(
gui::CanvasMenuItem(ICON_MD_IMAGE " Show Texture Debug", ICON_MD_IMAGE,
[this]() {
show_texture_debug_ = !show_texture_debug_;
})
);
// Show object bounds with sub-menu for categories
gui::Canvas::ContextMenuItem object_bounds_menu;
gui::CanvasMenuItem object_bounds_menu;
object_bounds_menu.label = ICON_MD_CROP_SQUARE " Show Object Bounds";
object_bounds_menu.callback = [this]() {
show_object_bounds_ = !show_object_bounds_;
};
// Sub-menu for filtering by type
object_bounds_menu.subitems.push_back({
"Type 1 (0x00-0xFF)",
[this]() {
object_outline_toggles_.show_type1_objects = !object_outline_toggles_.show_type1_objects;
}
});
object_bounds_menu.subitems.push_back({
"Type 2 (0x100-0x1FF)",
[this]() {
object_outline_toggles_.show_type2_objects = !object_outline_toggles_.show_type2_objects;
}
});
object_bounds_menu.subitems.push_back({
"Type 3 (0xF00-0xFFF)",
[this]() {
object_outline_toggles_.show_type3_objects = !object_outline_toggles_.show_type3_objects;
}
});
object_bounds_menu.subitems.push_back(
gui::CanvasMenuItem("Type 1 (0x00-0xFF)",
[this]() {
object_outline_toggles_.show_type1_objects = !object_outline_toggles_.show_type1_objects;
})
);
object_bounds_menu.subitems.push_back(
gui::CanvasMenuItem("Type 2 (0x100-0x1FF)",
[this]() {
object_outline_toggles_.show_type2_objects = !object_outline_toggles_.show_type2_objects;
})
);
object_bounds_menu.subitems.push_back(
gui::CanvasMenuItem("Type 3 (0xF00-0xFFF)",
[this]() {
object_outline_toggles_.show_type3_objects = !object_outline_toggles_.show_type3_objects;
})
);
// Separator
gui::Canvas::ContextMenuItem sep;
gui::CanvasMenuItem sep;
sep.label = "---";
sep.enabled_condition = []() { return false; };
object_bounds_menu.subitems.push_back(sep);
// Sub-menu for filtering by layer
object_bounds_menu.subitems.push_back({
"Layer 0 (BG1)",
[this]() {
object_outline_toggles_.show_layer0_objects = !object_outline_toggles_.show_layer0_objects;
}
});
object_bounds_menu.subitems.push_back({
"Layer 1 (BG2)",
[this]() {
object_outline_toggles_.show_layer1_objects = !object_outline_toggles_.show_layer1_objects;
}
});
object_bounds_menu.subitems.push_back({
"Layer 2 (BG3)",
[this]() {
object_outline_toggles_.show_layer2_objects = !object_outline_toggles_.show_layer2_objects;
}
});
object_bounds_menu.subitems.push_back(
gui::CanvasMenuItem("Layer 0 (BG1)",
[this]() {
object_outline_toggles_.show_layer0_objects = !object_outline_toggles_.show_layer0_objects;
})
);
object_bounds_menu.subitems.push_back(
gui::CanvasMenuItem("Layer 1 (BG2)",
[this]() {
object_outline_toggles_.show_layer1_objects = !object_outline_toggles_.show_layer1_objects;
})
);
object_bounds_menu.subitems.push_back(
gui::CanvasMenuItem("Layer 2 (BG3)",
[this]() {
object_outline_toggles_.show_layer2_objects = !object_outline_toggles_.show_layer2_objects;
})
);
debug_menu.subitems.push_back(object_bounds_menu);
// Show layer info
debug_menu.subitems.push_back({
ICON_MD_LAYERS " Show Layer Info",
[this]() {
show_layer_info_ = !show_layer_info_;
}
});
debug_menu.subitems.push_back(
gui::CanvasMenuItem(ICON_MD_LAYERS " Show Layer Info", ICON_MD_LAYERS,
[this]() {
show_layer_info_ = !show_layer_info_;
})
);
// Force reload room
debug_menu.subitems.push_back({
ICON_MD_REFRESH " Force Reload",
[&room, room_id]() {
room.LoadObjects();
room.LoadRoomGraphics(room.blockset);
room.RenderRoomGraphics();
}
});
debug_menu.subitems.push_back(
gui::CanvasMenuItem(ICON_MD_REFRESH " Force Reload", ICON_MD_REFRESH,
[&room]() {
room.LoadObjects();
room.LoadRoomGraphics(room.blockset);
room.RenderRoomGraphics();
})
);
// Log room state
debug_menu.subitems.push_back({
ICON_MD_PRINT " Log Room State",
[&room, room_id]() {
LOG_DEBUG("DungeonDebug", "=== Room %03X Debug ===", room_id);
LOG_DEBUG("DungeonDebug", "Blockset: %d, Palette: %d, Layout: %d",
room.blockset, room.palette, room.layout);
LOG_DEBUG("DungeonDebug", "Objects: %zu, Sprites: %zu",
room.GetTileObjects().size(), room.GetSprites().size());
LOG_DEBUG("DungeonDebug", "BG1: %dx%d, BG2: %dx%d",
room.bg1_buffer().bitmap().width(), room.bg1_buffer().bitmap().height(),
room.bg2_buffer().bitmap().width(), room.bg2_buffer().bitmap().height());
}
});
debug_menu.subitems.push_back(
gui::CanvasMenuItem(ICON_MD_PRINT " Log Room State", ICON_MD_PRINT,
[&room, room_id]() {
LOG_DEBUG("DungeonDebug", "=== Room %03X Debug ===", room_id);
LOG_DEBUG("DungeonDebug", "Blockset: %d, Palette: %d, Layout: %d",
room.blockset, room.palette, room.layout);
LOG_DEBUG("DungeonDebug", "Objects: %zu, Sprites: %zu",
room.GetTileObjects().size(), room.GetSprites().size());
LOG_DEBUG("DungeonDebug", "BG1: %dx%d, BG2: %dx%d",
room.bg1_buffer().bitmap().width(), room.bg1_buffer().bitmap().height(),
room.bg2_buffer().bitmap().width(), room.bg2_buffer().bitmap().height());
})
);
canvas_.AddContextMenuItem(debug_menu);
}

View File

@@ -418,11 +418,11 @@ void MapPropertiesSystem::SetupCanvasContextMenu(
// Add entity insertion submenu (only in MOUSE mode)
if (current_mode == 0 && entity_insert_callback_) { // 0 = EditingMode::MOUSE
gui::Canvas::ContextMenuItem entity_menu;
gui::CanvasMenuItem entity_menu;
entity_menu.label = ICON_MD_ADD_LOCATION " Insert Entity";
// Entrance submenu item
gui::Canvas::ContextMenuItem entrance_item;
gui::CanvasMenuItem entrance_item;
entrance_item.label = ICON_MD_DOOR_FRONT " Entrance";
entrance_item.callback = [this]() {
if (entity_insert_callback_) {
@@ -432,7 +432,7 @@ void MapPropertiesSystem::SetupCanvasContextMenu(
entity_menu.subitems.push_back(entrance_item);
// Hole submenu item
gui::Canvas::ContextMenuItem hole_item;
gui::CanvasMenuItem hole_item;
hole_item.label = ICON_MD_CYCLONE " Hole";
hole_item.callback = [this]() {
if (entity_insert_callback_) {
@@ -442,7 +442,7 @@ void MapPropertiesSystem::SetupCanvasContextMenu(
entity_menu.subitems.push_back(hole_item);
// Exit submenu item
gui::Canvas::ContextMenuItem exit_item;
gui::CanvasMenuItem exit_item;
exit_item.label = ICON_MD_DOOR_BACK " Exit";
exit_item.callback = [this]() {
if (entity_insert_callback_) {
@@ -452,7 +452,7 @@ void MapPropertiesSystem::SetupCanvasContextMenu(
entity_menu.subitems.push_back(exit_item);
// Item submenu item
gui::Canvas::ContextMenuItem item_item;
gui::CanvasMenuItem item_item;
item_item.label = ICON_MD_GRASS " Item";
item_item.callback = [this]() {
if (entity_insert_callback_) {
@@ -462,7 +462,7 @@ void MapPropertiesSystem::SetupCanvasContextMenu(
entity_menu.subitems.push_back(item_item);
// Sprite submenu item
gui::Canvas::ContextMenuItem sprite_item;
gui::CanvasMenuItem sprite_item;
sprite_item.label = ICON_MD_PEST_CONTROL_RODENT " Sprite";
sprite_item.callback = [this]() {
if (entity_insert_callback_) {
@@ -475,7 +475,7 @@ void MapPropertiesSystem::SetupCanvasContextMenu(
}
// Add overworld-specific context menu items
gui::Canvas::ContextMenuItem lock_item;
gui::CanvasMenuItem lock_item;
lock_item.label = current_map_lock ? "Unlock Map" : "Lock to This Map";
lock_item.callback = [&current_map_lock]() {
current_map_lock = !current_map_lock;
@@ -483,7 +483,7 @@ void MapPropertiesSystem::SetupCanvasContextMenu(
canvas.AddContextMenuItem(lock_item);
// Area Configuration
gui::Canvas::ContextMenuItem properties_item;
gui::CanvasMenuItem properties_item;
properties_item.label = ICON_MD_TUNE " Area Configuration";
properties_item.callback = [&show_map_properties_panel]() {
show_map_properties_panel = true;
@@ -495,7 +495,7 @@ void MapPropertiesSystem::SetupCanvasContextMenu(
(*rom_)[zelda3::OverworldCustomASMHasBeenApplied];
if (asm_version >= 3 && asm_version != 0xFF) {
// Custom Background Color
gui::Canvas::ContextMenuItem bg_color_item;
gui::CanvasMenuItem bg_color_item;
bg_color_item.label = ICON_MD_FORMAT_COLOR_FILL " Custom Background Color";
bg_color_item.callback = [&show_custom_bg_color_editor]() {
show_custom_bg_color_editor = true;
@@ -503,7 +503,7 @@ void MapPropertiesSystem::SetupCanvasContextMenu(
canvas.AddContextMenuItem(bg_color_item);
// Visual Effects Editor
gui::Canvas::ContextMenuItem overlay_item;
gui::CanvasMenuItem overlay_item;
overlay_item.label = ICON_MD_LAYERS " Visual Effects";
overlay_item.callback = [&show_overlay_editor]() {
show_overlay_editor = true;
@@ -512,7 +512,7 @@ void MapPropertiesSystem::SetupCanvasContextMenu(
}
// Canvas controls
gui::Canvas::ContextMenuItem reset_view_item;
gui::CanvasMenuItem reset_view_item;
reset_view_item.label = ICON_MD_RESTORE " Reset View";
reset_view_item.callback = [&canvas]() {
canvas.set_global_scale(1.0f);
@@ -520,7 +520,7 @@ void MapPropertiesSystem::SetupCanvasContextMenu(
};
canvas.AddContextMenuItem(reset_view_item);
gui::Canvas::ContextMenuItem zoom_in_item;
gui::CanvasMenuItem zoom_in_item;
zoom_in_item.label = ICON_MD_ZOOM_IN " Zoom In";
zoom_in_item.callback = [&canvas]() {
float scale = std::min(2.0f, canvas.global_scale() + 0.25f);
@@ -528,7 +528,7 @@ void MapPropertiesSystem::SetupCanvasContextMenu(
};
canvas.AddContextMenuItem(zoom_in_item);
gui::Canvas::ContextMenuItem zoom_out_item;
gui::CanvasMenuItem zoom_out_item;
zoom_out_item.label = ICON_MD_ZOOM_OUT " Zoom Out";
zoom_out_item.callback = [&canvas]() {
float scale = std::max(0.25f, canvas.global_scale() - 0.25f);