add music editor gui elements
This commit is contained in:
160
assets/asm/template_song.asm
Normal file
160
assets/asm/template_song.asm
Normal file
@@ -0,0 +1,160 @@
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;
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; Credit to Zarby89
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;
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lorom
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!End = $00
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!Rest = $C9
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!Tie = $C8
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macro SetChannelVolume(v)
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db $ED, <v>
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endmacro
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macro SetMasterVolume(v)
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db $E5, <v>
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endmacro
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macro SetTempo(v)
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db $E7, <v>
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endmacro
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macro SetInstrument(v)
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db $E0, <v>
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endmacro
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macro CallSubroutine(addr, repeat)
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db $EF
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dw <addr>
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db <repeat>
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endmacro
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;1/4 = $48
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;1/4 double = $6C
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;1/4 triplet = $30
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;1/8 = $24
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;1/8 double = $36
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;1/8 triplet = $18
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;1/16 = $12
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;1/16 double = $1B
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;1/32 = $09
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; To make a whole note you tie 4 1/4 so something like
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;%SetDuration(48)
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;db !C4, !Tie, !Tie, !Tie ; will play a whole note (1/1)
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;db !C4, !Tie ; will play a half note (1/2)
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macro SetDuration(v)
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db <v>, $7F
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endmacro
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!C1 = $80
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!C1s = $81
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!D1 = $82
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!D1s = $83
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!E1 = $84
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!F1 = $85
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!F1s = $86
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!G1 = $87
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!G1s = $88
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!A1 = $89
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!A1s = $8A
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!B1 = $8B
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!C2 = $8C
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!C2s = $8D
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!D2 = $8E
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!D2s = $8F
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!E2 = $90
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!F2 = $91
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!F2s = $92
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!G2 = $93
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!G2s = $94
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!A2 = $95
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!A2s = $96
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!B2 = $97
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!C3 = $98
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!C3s = $99
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!D3 = $9A
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!D3s = $9B
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!E3 = $9C
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!F3 = $9D
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!F3s = $9E
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!G3 = $9F
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!G3s = $A0
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!A3 = $A1
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!A3s = $A2
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!B3 = $A3
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!C4 = $A4
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!C4s = $A5
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!D4 = $A6
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!D4s = $A7
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!E4 = $A8
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!F4 = $A9
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!F4s = $AA
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!G4 = $AB
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!G4s = $AC
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!A4 = $AD
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!A4s = $AE
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!B4 = $AF
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!C5 = $B0
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!C5s = $B1
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!D5 = $B2
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!D5s = $B3
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!E5 = $B4
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!F5 = $B5
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!F5s = $B6
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!G5 = $B7
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!G5s = $B8
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!A5 = $B9
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!A5s = $BA
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!B5 = $BB
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!C6 = $BC
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!C6s = $BD
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!D6 = $BE
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!D6s = $BF
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!E6 = $C0
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!F6 = $C1
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!F6s = $C2
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!G6 = $C3
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!G6s = $C4
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!A6 = $C5
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!A6s = $C6
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!B6 = $C7
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org $1A9FF8 ; Hyrule Castle (Song Header information)
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Sections:
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!ARAMAddr = $D0FF
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!StartingAddr = Sections
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dw !ARAMAddr+$0A
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dw !ARAMAddr+$0A
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dw $00FF
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dw !ARAMAddr
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dw $0000
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Channels:
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!ARAMC = !ARAMAddr-Sections
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dw Channel0+!ARAMC
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dw $0000
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dw $0000
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dw $0000
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dw $0000
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dw $0000
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dw $0000
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dw $0000
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Channel0:
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SetMasterVolume($80)
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SetTempo($40)
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SetInstrument($17)
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db !Rest, !Rest, !Rest
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db !End
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@@ -10,6 +10,7 @@ set(
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app/editor/assembly_editor.cc
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app/editor/dungeon_editor.cc
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app/editor/master_editor.cc
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app/editor/music_editor.cc
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app/editor/overworld_editor.cc
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app/editor/palette_editor.cc
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app/editor/screen_editor.cc
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@@ -45,6 +46,8 @@ set(
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gui/color.cc
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)
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# executable creation ---------------------------------------------------------
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add_executable(
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yaze
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app/yaze.cc
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@@ -59,6 +62,8 @@ add_executable(
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${ASAR_STATIC_SRC}
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)
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# including libraries ---------------------------------------------------------
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target_include_directories(
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yaze PUBLIC
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lib/
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@@ -78,6 +83,8 @@ if(WIN32 OR MINGW)
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add_definitions(-DSDL_MAIN_HANDLED)
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endif()
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# linking libraries -----------------------------------------------------------
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target_link_libraries(
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yaze PUBLIC
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${ABSL_TARGETS}
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@@ -99,7 +106,17 @@ if (UNIX)
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target_compile_definitions(yaze PRIVATE "stricmp=strcasecmp")
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endif()
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if(MACOS)
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set(MACOSX_BUNDLE_ICON_FILE ${CMAKE_SOURCE_DIR}/yaze.ico)
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set_target_properties(yaze
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PROPERTIES
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BUNDLE True
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ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
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LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
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RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin"
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# MACOSX_BUNDLE_INFO_PLIST ${CMAKE_SOURCE_DIR}/cmake/yaze.plist.in
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)
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else()
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set_target_properties(yaze
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PROPERTIES
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ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
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@@ -107,56 +124,57 @@ set_target_properties(yaze
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RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin"
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LINK_FLAGS "${CMAKE_CURRENT_SOURCE_DIR}/yaze.res"
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)
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endif()
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add_subdirectory(app/delta)
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# add_subdirectory(app/delta)
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add_executable(
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yaze_delta
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app/delta/delta.cc
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app/delta/viewer.cc
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app/delta/service.cc
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app/delta/client.cc
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app/rom.cc
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${YAZE_APP_ASM_SRC}
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${YAZE_APP_CORE_SRC}
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${YAZE_APP_EDITOR_SRC}
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${YAZE_APP_GFX_SRC}
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${YAZE_APP_ZELDA3_SRC}
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${YAZE_GUI_SRC}
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${IMGUI_SRC}
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${ASAR_STATIC_SRC}
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)
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# add_executable(
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# yaze_delta
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# app/delta/delta.cc
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# app/delta/viewer.cc
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# app/delta/service.cc
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# app/delta/client.cc
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# app/rom.cc
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# ${YAZE_APP_ASM_SRC}
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# ${YAZE_APP_CORE_SRC}
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# ${YAZE_APP_EDITOR_SRC}
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# ${YAZE_APP_GFX_SRC}
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# ${YAZE_APP_ZELDA3_SRC}
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# ${YAZE_GUI_SRC}
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# ${IMGUI_SRC}
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# ${ASAR_STATIC_SRC}
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# )
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target_include_directories(
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yaze_delta PUBLIC
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lib/
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app/
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lib/asar/src/
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${ASAR_INCLUDE_DIR}
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${CMAKE_SOURCE_DIR}/src/
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${PNG_INCLUDE_DIRS}
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${SDL2_INCLUDE_DIR}
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${GLEW_INCLUDE_DIRS}
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)
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# target_include_directories(
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# yaze_delta PUBLIC
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# lib/
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# app/
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# lib/asar/src/
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# ${ASAR_INCLUDE_DIR}
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# ${CMAKE_SOURCE_DIR}/src/
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# ${PNG_INCLUDE_DIRS}
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# ${SDL2_INCLUDE_DIR}
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# ${GLEW_INCLUDE_DIRS}
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# )
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target_link_libraries(
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yaze_delta PUBLIC
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${ABSL_TARGETS}
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${SDL_TARGETS}
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${PNG_LIBRARIES}
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${GLEW_LIBRARIES}
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${OPENGL_LIBRARIES}
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${CMAKE_DL_LIBS}
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delta-service
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asar-static
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ImGui
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)
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target_compile_definitions(yaze_delta PRIVATE "linux")
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target_compile_definitions(yaze_delta PRIVATE "stricmp=strcasecmp")
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# target_link_libraries(
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# yaze_delta PUBLIC
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# ${ABSL_TARGETS}
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# ${SDL_TARGETS}
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# ${PNG_LIBRARIES}
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# ${GLEW_LIBRARIES}
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# ${OPENGL_LIBRARIES}
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# ${CMAKE_DL_LIBS}
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# delta-service
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# asar-static
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# ImGui
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# )
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# target_compile_definitions(yaze_delta PRIVATE "linux")
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# target_compile_definitions(yaze_delta PRIVATE "stricmp=strcasecmp")
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set (source "${CMAKE_SOURCE_DIR}/assets")
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set (destination "${CMAKE_CURRENT_BINARY_DIR}/assets")
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add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E create_symlink ${source} ${destination}
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DEPENDS ${destination}
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COMMENT "symbolic link resources folder from ${source} => ${destination}")
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# set (source "${CMAKE_SOURCE_DIR}/assets")
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# set (destination "${CMAKE_CURRENT_BINARY_DIR}/assets")
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# add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
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# COMMAND ${CMAKE_COMMAND} -E create_symlink ${source} ${destination}
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# DEPENDS ${destination}
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# COMMENT "symbolic link resources folder from ${source} => ${destination}")
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177
src/app/editor/music_editor.cc
Normal file
177
src/app/editor/music_editor.cc
Normal file
@@ -0,0 +1,177 @@
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#include "music_editor.h"
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#include "gui/icons.h"
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#include "imgui.h"
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namespace yaze {
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namespace app {
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namespace editor {
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void MusicEditor::Update() {
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ImGui::Text("Preview:");
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DrawToolset();
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if (ImGuiID child_id = ImGui::GetID((void*)(intptr_t)9);
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ImGui::BeginChild(child_id, ImVec2(0, 90), false)) {
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DrawPianoStaff();
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}
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ImGui::EndChild();
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ImGui::Separator();
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if (ImGui::BeginTable("MusicEditorColumns", 2, toolset_table_flags_,
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ImVec2(0, 0))) {
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ImGui::TableSetupColumn("#SongList");
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ImGui::TableSetupColumn("#EditorArea");
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ImGui::TableNextColumn();
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DrawSongList();
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ImGui::TableNextColumn();
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assembly_editor_.InlineUpdate();
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DrawPianoRoll();
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ImGui::EndTable();
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}
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}
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static const int NUM_KEYS = 25;
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static bool keys[NUM_KEYS];
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void MusicEditor::DrawPianoStaff() {
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const int NUM_LINES = 5;
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const int LINE_THICKNESS = 1;
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const int LINE_SPACING = 20;
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// Get the draw list for the current window
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ImDrawList* draw_list = ImGui::GetWindowDrawList();
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// Draw the staff lines
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ImVec2 canvas_p0 =
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ImVec2(ImGui::GetCursorScreenPos().x, ImGui::GetCursorScreenPos().y);
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for (int i = 0; i < NUM_LINES; i++) {
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auto line_start = ImVec2(canvas_p0.x, canvas_p0.y + i * LINE_SPACING);
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auto line_end = ImVec2(ImGui::GetContentRegionAvail().x, canvas_p0.y + i * LINE_SPACING);
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draw_list->AddLine(line_start, line_end, IM_COL32(255, 255, 255, 255),
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LINE_THICKNESS);
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}
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// Draw the ledger lines
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const int NUM_LEDGER_LINES = 3;
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for (int i = -NUM_LEDGER_LINES; i <= NUM_LINES + NUM_LEDGER_LINES; i++) {
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if (i % 2 == 0) continue; // skip every other line
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auto line_start = ImVec2(canvas_p0.x, canvas_p0.y + i * LINE_SPACING / 2);
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auto line_end =
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ImVec2(ImGui::GetContentRegionAvail().x, canvas_p0.y + i * LINE_SPACING / 2);
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draw_list->AddLine(line_start, line_end, IM_COL32(150, 150, 150, 255),
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LINE_THICKNESS);
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}
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}
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void MusicEditor::DrawPianoRoll() {
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// Render the piano roll
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float key_width = ImGui::GetContentRegionAvail().x / NUM_KEYS;
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float white_key_height = ImGui::GetContentRegionAvail().y * 0.8f;
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float black_key_height = ImGui::GetContentRegionAvail().y * 0.5f;
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ImGui::Text("Click on the keys to toggle notes");
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ImGui::Separator();
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// Get the draw list for the current window
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// ImDrawList* draw_list = ImGui::GetWindowDrawList();
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// draw_list->AddRectFilled(ImVec2(0, 0), ImGui::GetContentRegionAvail(),
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// IM_COL32(35, 35, 35, 255));
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// // Iterate through the keys and draw them
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// for (int i = 0; i < NUM_KEYS; i++) {
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// // Calculate the position and size of the key
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// ImVec2 key_pos = ImVec2(i * key_width, 0.0f);
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// ImVec2 key_size;
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// if (i % 12 == 1 || i % 12 == 3 || i % 12 == 6 || i % 12 == 8 ||
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// i % 12 == 10) {
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// // This is a black key
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// key_size = ImVec2(key_width * 0.6f, black_key_height);
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// ImVec2 dest;
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// dest.x = key_pos.x + key_size.x;
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// dest.y = key_pos.y + key_size.y;
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// draw_list->AddRectFilled(key_pos, dest, IM_COL32(0, 0, 0, 255));
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// } else {
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// // This is a white key
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// ImVec2 dest;
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// dest.x = key_pos.x + key_size.x;
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// dest.y = key_pos.y + key_size.y;
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// key_size = ImVec2(key_width, white_key_height);
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// draw_list->AddRectFilled(key_pos, dest, IM_COL32(255, 255, 255,
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// 255));
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// }
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// }
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for (int i = 0; i < NUM_KEYS; i++) {
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// Calculate the position and size of the key
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ImVec2 key_pos = ImVec2(i * key_width, 0.0f);
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ImVec2 key_size;
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if (i % 12 == 1 || i % 12 == 3 || i % 12 == 6 || i % 12 == 8 ||
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i % 12 == 10) {
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// This is a black key
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key_size = ImVec2(key_width * 0.6f, black_key_height);
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} else {
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// This is a white key
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key_size = ImVec2(key_width, white_key_height);
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}
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ImGui::PushID(i);
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if (ImGui::Button(kSongNotes[i].data(), key_size)) {
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keys[i] ^= 1;
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}
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ImVec2 button_pos = ImGui::GetItemRectMin();
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ImVec2 button_size = ImGui::GetItemRectSize();
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if (keys[i]) {
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ImVec2 dest;
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dest.x = button_pos.x + button_size.x;
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dest.y = button_pos.y + button_size.y;
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ImGui::GetWindowDrawList()->AddRectFilled(button_pos, dest,
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IM_COL32(200, 200, 255, 255));
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}
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ImGui::PopID();
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ImGui::SameLine();
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}
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}
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void MusicEditor::DrawSongList() const {
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static int current_song = 0;
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ImGui::BeginChild("Song List", ImVec2(250, 0));
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ImGui::Text("Select a song to edit:");
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ImGui::ListBox(
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"##songs", ¤t_song,
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[](void* data, int idx, const char** out_text) {
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*out_text = kGameSongs[idx].data();
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return true;
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},
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nullptr, 30, 30);
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ImGui::EndChild();
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}
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void MusicEditor::DrawToolset() {
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static bool is_playing = false;
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if (ImGui::BeginTable("DWToolset", 3, toolset_table_flags_, ImVec2(0, 0))) {
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ImGui::TableSetupColumn("#play");
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ImGui::TableSetupColumn("#rewind");
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ImGui::TableSetupColumn("#fastforward");
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ImGui::TableNextColumn();
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if (ImGui::Button(is_playing ? ICON_MD_STOP : ICON_MD_PLAY_ARROW)) {
|
||||
is_playing = !is_playing;
|
||||
}
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Button(ICON_MD_FAST_REWIND);
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Button(ICON_MD_FAST_FORWARD);
|
||||
|
||||
ImGui::EndTable();
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace editor
|
||||
} // namespace app
|
||||
} // namespace yaze
|
||||
69
src/app/editor/music_editor.h
Normal file
69
src/app/editor/music_editor.h
Normal file
@@ -0,0 +1,69 @@
|
||||
#ifndef YAZE_APP_EDITOR_MUSIC_EDITOR_H
|
||||
#define YAZE_APP_EDITOR_MUSIC_EDITOR_H
|
||||
|
||||
#include <imgui/imgui.h>
|
||||
|
||||
#include "absl/strings/str_format.h"
|
||||
#include "app/editor/assembly_editor.h"
|
||||
#include "gui/canvas.h"
|
||||
#include "gui/icons.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace app {
|
||||
namespace editor {
|
||||
|
||||
static constexpr absl::string_view kGameSongs[] = {"Title",
|
||||
"Light World",
|
||||
"Beginning",
|
||||
"Rabbit",
|
||||
"Forest",
|
||||
"Intro",
|
||||
"Town",
|
||||
"Warp",
|
||||
"Dark world",
|
||||
"Master sword",
|
||||
"File select",
|
||||
"Soldier",
|
||||
"Mountain",
|
||||
"Shop",
|
||||
"Fanfare",
|
||||
"Castle",
|
||||
"Palace (Pendant)",
|
||||
"Cave (Same as Secret Way)",
|
||||
"Clear (Dungeon end)",
|
||||
"Church",
|
||||
"Boss",
|
||||
"Dungeon (Crystal)",
|
||||
"Psychic",
|
||||
"Secret Way (Same as Cave)",
|
||||
"Rescue",
|
||||
"Crystal",
|
||||
"Fountain",
|
||||
"Pyramid",
|
||||
"Kill Agahnim",
|
||||
"Ganon Room",
|
||||
"Last Boss"};
|
||||
|
||||
static constexpr absl::string_view kSongNotes[] = {
|
||||
"C", "D", "E", "F", "G", "A", "B", "C", "D", "E", "F", "G", "A",
|
||||
"B", "C", "D", "E", "F", "G", "A", "B", "C", "D", "E", "F"};
|
||||
class MusicEditor {
|
||||
public:
|
||||
void Update();
|
||||
|
||||
private:
|
||||
void DrawPianoStaff();
|
||||
void DrawPianoRoll();
|
||||
void DrawSongList() const;
|
||||
void DrawToolset();
|
||||
|
||||
AssemblyEditor assembly_editor_;
|
||||
ImGuiTableFlags toolset_table_flags_ =
|
||||
ImGuiTableFlags_SizingFixedFit;
|
||||
};
|
||||
|
||||
} // namespace editor
|
||||
} // namespace app
|
||||
} // namespace yaze
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user