Remove unecessary comments
This commit is contained in:
@@ -151,7 +151,7 @@ void Bitmap::ApplyPalette(const SNESPalette &palette) {
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palette_ = palette;
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SDL_UnlockSurface(surface_.get());
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for (int i = 0; i < palette.size(); ++i) {
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if (palette.GetColor(i).isTransparent()) {
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if (palette.GetColor(i).IsTransparent()) {
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surface_->format->palette->colors[i].r = 0;
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surface_->format->palette->colors[i].g = 0;
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surface_->format->palette->colors[i].b = 0;
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@@ -19,9 +19,6 @@ namespace yaze {
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namespace app {
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namespace gfx {
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/**
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* @brief Struct representing an SNES color.
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*/
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struct snes_color {
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uint16_t red; /**< Red component of the color. */
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uint16_t blue; /**< Blue component of the color. */
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@@ -29,9 +26,6 @@ struct snes_color {
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};
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using snes_color = struct snes_color;
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/**
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* @brief Struct representing an SNES palette.
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*/
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struct snes_palette {
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uint id; /**< ID of the palette. */
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uint size; /**< Size of the palette. */
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@@ -39,20 +33,7 @@ struct snes_palette {
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};
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using snes_palette = struct snes_palette;
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/**
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* @brief Converts an RGB color to an SNES color.
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*
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* @param color The RGB color to convert.
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* @return The converted SNES color.
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*/
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uint16_t ConvertRGBtoSNES(const snes_color& color);
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/**
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* @brief Converts an SNES color to an RGB color.
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*
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* @param snes_color The SNES color to convert.
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* @return The converted RGB color.
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*/
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snes_color ConvertSNEStoRGB(uint16_t snes_color);
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/**
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@@ -74,21 +55,9 @@ std::vector<snes_color> Extract(const char* data, unsigned int offset,
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*/
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std::vector<char> Convert(const std::vector<snes_color>& palette);
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/**
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* @brief Struct representing an SNES color with additional functionality.
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*/
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struct SNESColor {
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/**
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* @brief Default constructor.
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*/
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SNESColor() : rgb(0.f, 0.f, 0.f, 0.f), snes(0) {}
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/**
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* @brief Constructor that takes an ImVec4 value and converts it to an SNES
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* color.
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*
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* @param val The ImVec4 value to convert.
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*/
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explicit SNESColor(const ImVec4 val) : rgb(val) {
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snes_color color;
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color.red = val.x / 255;
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@@ -97,29 +66,12 @@ struct SNESColor {
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snes = ConvertRGBtoSNES(color);
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}
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/**
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* @brief Constructor that takes an SNES color and initializes the object with
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* it.
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*
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* @param val The SNES color to initialize with.
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*/
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explicit SNESColor(const snes_color val)
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: rgb(val.red, val.green, val.blue, 255.f),
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snes(ConvertRGBtoSNES(val)),
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rom_color(val) {}
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/**
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* @brief Gets the RGB value of the color.
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*
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* @return The RGB value of the color.
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*/
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ImVec4 GetRGB() const { return rgb; }
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/**
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* @brief Sets the RGB value of the color.
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*
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* @param val The RGB value to set.
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*/
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void SetRGB(const ImVec4 val) {
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rgb.x = val.x / 255;
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rgb.y = val.y / 255;
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@@ -133,25 +85,9 @@ struct SNESColor {
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modified = true;
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}
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/**
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* @brief Gets the RGB value of the color as it appears in the ROM.
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*
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* @return The RGB value of the color as it appears in the ROM.
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*/
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snes_color GetRomRGB() const { return rom_color; }
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/**
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* @brief Gets the SNES value of the color.
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*
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* @return The SNES value of the color.
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*/
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uint16_t GetSNES() const { return snes; }
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/**
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* @brief Sets the SNES value of the color.
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*
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* @param val The SNES value to set.
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*/
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void SetSNES(uint16_t val) {
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snes = val;
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snes_color col = ConvertSNEStoRGB(val);
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@@ -159,79 +95,26 @@ struct SNESColor {
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modified = true;
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}
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/**
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* @brief Checks if the color has been modified.
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*
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* @return True if the color has been modified, false otherwise.
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*/
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bool isModified() const { return modified; }
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/**
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* @brief Checks if the color is transparent.
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*
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* @return True if the color is transparent, false otherwise.
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*/
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bool isTransparent() const { return transparent; }
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/**
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* @brief Sets whether the color is transparent or not.
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*
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* @param t True to set the color as transparent, false otherwise.
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*/
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void setTransparent(bool t) { transparent = t; }
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/**
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* @brief Sets whether the color has been modified or not.
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*
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* @param m True to set the color as modified, false otherwise.
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*/
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void setModified(bool m) { modified = m; }
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bool IsModified() const { return modified; }
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bool IsTransparent() const { return transparent; }
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void SetTransparent(bool t) { transparent = t; }
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void SetModified(bool m) { modified = m; }
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private:
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ImVec4 rgb; /**< The RGB value of the color. */
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uint16_t snes; /**< The SNES value of the color. */
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snes_color
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rom_color; /**< The RGB value of the color as it appears in the ROM. */
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bool modified = false; /**< Whether the color has been modified or not. */
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bool transparent = false; /**< Whether the color is transparent or not. */
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ImVec4 rgb;
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uint16_t snes;
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snes_color rom_color;
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bool modified = false;
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bool transparent = false;
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};
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/**
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* @brief Reads an SNES color from a ROM.
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*
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* @param offset The offset in the ROM to read from.
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* @param rom The ROM to read from.
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*/
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gfx::SNESColor ReadColorFromROM(int offset, const uchar* rom);
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/**
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* @brief Gets an SNES color from a CGX color.
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*
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* @param color The CGX color to get the SNES color from.
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* @return The SNES color.
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*/
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SNESColor GetCgxColor(uint16_t color);
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/**
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* @brief Gets a vector of SNES colors from a data buffer.
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*
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* @param data The data buffer to extract from.
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* @return A vector of SNES colors extracted from the buffer.
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*/
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std::vector<SNESColor> GetColFileData(uchar* data);
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/**
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* @brief Class representing an SNES palette with additional functionality.
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*/
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class SNESPalette {
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public:
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/**
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* @brief Constructor that takes a vector of data and initializes the palette
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* with it.
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*
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* @tparam T The type of data in the vector.
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* @param data The vector of data to initialize the palette with.
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*/
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template <typename T>
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explicit SNESPalette(const std::vector<T>& data) {
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for (const auto& item : data) {
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@@ -239,72 +122,17 @@ class SNESPalette {
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}
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}
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/**
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* @brief Default constructor.
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*/
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SNESPalette() = default;
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/**
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* @brief Constructor that takes a size and initializes the palette with it.
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*
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* @param mSize The size to initialize the palette with.
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*/
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explicit SNESPalette(uint8_t mSize);
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/**
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* @brief Constructor that takes a character array and initializes the palette
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* with it.
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*
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* @param snesPal The character array to initialize the palette with.
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*/
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explicit SNESPalette(char* snesPal);
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/**
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* @brief Constructor that takes an unsigned character array and initializes
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* the palette with it.
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*
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* @param snes_pal The unsigned character array to initialize the palette
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* with.
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*/
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explicit SNESPalette(const unsigned char* snes_pal);
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/**
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* @brief Constructor that takes a vector of ImVec4 values and initializes the
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* palette with it.
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*
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* @param The vector of ImVec4 values to initialize the palette with.
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*/
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explicit SNESPalette(const std::vector<ImVec4>&);
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/**
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* @brief Constructor that takes a vector of SNES colors and initializes the
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* palette with it.
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*
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* @param The vector of SNES colors to initialize the palette with.
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*/
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explicit SNESPalette(const std::vector<snes_color>&);
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/**
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* @brief Constructor that takes a vector of SNES colors with additional
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* functionality and initializes the palette with it.
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*
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* @param The vector of SNES colors with additional functionality to
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* initialize the palette with.
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*/
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explicit SNESPalette(const std::vector<SNESColor>&);
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/**
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* @brief Gets the SDL palette associated with the SNES palette.
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*
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* @return The SDL palette.
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*/
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SDL_Palette* GetSDL_Palette();
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/**
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* @brief Creates the palette with a vector of SNES colors.
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*
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* @param cols The vector of SNES colors to create the palette with.
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*/
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void Create(const std::vector<SNESColor>& cols) {
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for (const auto& each : cols) {
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colors.push_back(each);
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@@ -312,32 +140,16 @@ class SNESPalette {
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size_ = cols.size();
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}
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/**
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* @brief Adds an SNES color to the palette.
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*
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* @param color The SNES color to add.
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*/
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void AddColor(SNESColor color) {
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colors.push_back(color);
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size_++;
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}
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/**
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* @brief Adds an SNES color to the palette.
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*
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* @param color The SNES color to add.
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*/
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void AddColor(snes_color color) {
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colors.emplace_back(color);
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size_++;
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}
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/**
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* @brief Gets the color at the specified index.
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*
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* @param i The index of the color to get.
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* @return The color at the specified index.
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*/
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auto GetColor(int i) const {
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if (i > size_) {
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throw std::out_of_range("SNESPalette: Index out of bounds");
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@@ -345,40 +157,20 @@ class SNESPalette {
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return colors[i];
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}
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/**
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* @brief Clears the palette.
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*/
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void Clear() {
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colors.clear();
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size_ = 0;
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}
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/**
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* @brief Gets the size of the palette.
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*
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* @return The size of the palette.
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*/
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auto size() const { return colors.size(); }
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/**
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* @brief Gets the color at the specified index.
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*
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* @param i The index of the color to get.
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* @return The color at the specified index.
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*/
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SNESColor operator[](int i) {
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SNESColor& operator[](int i) {
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if (i > size_) {
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throw std::out_of_range("SNESPalette: Index out of bounds");
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}
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return colors[i];
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}
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/**
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* @brief Sets the color at the specified index.
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*
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* @param i The index of the color to set.
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* @param color The color to set.
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*/
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void operator()(int i, const SNESColor& color) {
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if (i >= size_) {
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throw std::out_of_range("SNESPalette: Index out of bounds");
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@@ -386,18 +178,12 @@ class SNESPalette {
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colors[i] = color;
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}
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/**
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* @brief Sets the color at the specified index.
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*
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* @param i The index of the color to set.
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* @param color The color to set.
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*/
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void operator()(int i, const ImVec4& color) {
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if (i >= size_) {
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throw std::out_of_range("SNESPalette: Index out of bounds");
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}
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colors[i].SetRGB(color);
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colors[i].setModified(true);
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colors[i].SetModified(true);
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}
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private:
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@@ -406,62 +192,21 @@ class SNESPalette {
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};
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SNESPalette ReadPaletteFromROM(int offset, int num_colors, const uchar* rom);
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/**
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* @brief Gets the address of a palette in a group.
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*
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* @param group_name The name of the group.
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* @param palette_index The index of the palette.
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* @param color_index The index of the color.
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* @return The address of the palette.
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*/
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uint32_t GetPaletteAddress(const std::string& group_name, size_t palette_index,
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size_t color_index);
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/**
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* @brief Converts an SNES color to a float array.
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*
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* @param color The SNES color to convert.
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* @return The float array representing the SNES color.
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*/
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std::array<float, 4> ToFloatArray(const SNESColor& color);
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/**
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* @brief Struct representing a group of SNES palettes.
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*/
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struct PaletteGroup {
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/**
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* @brief Default constructor.
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*/
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PaletteGroup() = default;
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/**
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* @brief Constructor that takes a size and initializes the group with it.
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*
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* @param mSize The size to initialize the group with.
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*/
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explicit PaletteGroup(uint8_t mSize);
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/**
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* @brief Adds a palette to the group.
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*
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* @param pal The palette to add.
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* @return An absl::Status indicating whether the operation was successful or
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* not.
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*/
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absl::Status AddPalette(SNESPalette pal) {
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palettes.emplace_back(pal);
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size_ = palettes.size();
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return absl::OkStatus();
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}
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/**
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* @brief Adds a color to the group.
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*
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* @param color The color to add.
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* @return An absl::Status indicating whether the operation was successful or
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* not.
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*/
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absl::Status AddColor(SNESColor color) {
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if (size_ == 0) {
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palettes.emplace_back();
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@@ -470,27 +215,13 @@ struct PaletteGroup {
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return absl::OkStatus();
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}
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/**
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* @brief Clears the group.
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*/
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void Clear() {
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palettes.clear();
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size_ = 0;
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}
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/**
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* @brief Gets the size of the group.
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*
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* @return The size of the group.
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*/
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auto size() const { return palettes.size(); }
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/**
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* @brief Gets the palette at the specified index.
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*
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* @param i The index of the palette to get.
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* @return The palette at the specified index.
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*/
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SNESPalette operator[](int i) {
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if (i > size_) {
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std::cout << "PaletteGroup: Index out of bounds" << std::endl;
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@@ -499,12 +230,6 @@ struct PaletteGroup {
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return palettes[i];
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}
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/**
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* @brief Gets the palette at the specified index.
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*
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* @param i The index of the palette to get.
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* @return The palette at the specified index.
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*/
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const SNESPalette& operator[](int i) const {
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if (i > size_) {
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std::cout << "PaletteGroup: Index out of bounds" << std::endl;
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@@ -513,14 +238,6 @@ struct PaletteGroup {
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return palettes[i];
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}
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/**
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* @brief Sets the color at the specified index.
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*
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* @param i The index of the color to set.
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* @param color The color to set.
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* @return An absl::Status indicating whether the operation was successful or
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* not.
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*/
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absl::Status operator()(int i, const SNESColor& color) {
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if (i >= size_) {
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return absl::InvalidArgumentError("PaletteGroup: Index out of bounds");
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@@ -529,14 +246,6 @@ struct PaletteGroup {
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return absl::OkStatus();
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}
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/**
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* @brief Sets the color at the specified index.
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*
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* @param i The index of the color to set.
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* @param color The color to set.
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* @return An absl::Status indicating whether the operation was successful or
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* not.
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*/
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absl::Status operator()(int i, const ImVec4& color) {
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if (i >= size_) {
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return absl::InvalidArgumentError("PaletteGroup: Index out of bounds");
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@@ -546,16 +255,10 @@ struct PaletteGroup {
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}
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||||
private:
|
||||
int size_ = 0; /**< The size of the group. */
|
||||
std::vector<SNESPalette> palettes; /**< The palettes in the group. */
|
||||
int size_ = 0;
|
||||
std::vector<SNESPalette> palettes;
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Creates a palette group from a vector of SNES colors.
|
||||
*
|
||||
* @param colors The vector of SNES colors to create the group from.
|
||||
* @return The created palette group.
|
||||
*/
|
||||
PaletteGroup CreatePaletteGroupFromColFile(std::vector<SNESColor>& colors);
|
||||
|
||||
} // namespace gfx
|
||||
|
||||
Reference in New Issue
Block a user