update constant array types to std::string
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@@ -247,86 +247,86 @@ constexpr int customAreaSpecificBGEnabled =
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// Names
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// ============================================================================
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static const absl::string_view RoomEffect[] = {"Nothing",
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"Nothing",
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"Moving Floor",
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"Moving Water",
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"Trinexx Shell",
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"Red Flashes",
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"Light Torch to See Floor",
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"Ganon's Darkness"};
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static const std::string RoomEffect[] = {"Nothing",
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"Nothing",
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"Moving Floor",
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"Moving Water",
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"Trinexx Shell",
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"Red Flashes",
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"Light Torch to See Floor",
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"Ganon's Darkness"};
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static const absl::string_view RoomTag[] = {"Nothing",
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static const std::string RoomTag[] = {"Nothing",
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"NW Kill Enemy to Open",
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"NE Kill Enemy to Open",
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"SW Kill Enemy to Open",
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"SE Kill Enemy to Open",
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"W Kill Enemy to Open",
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"E Kill Enemy to Open",
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"N Kill Enemy to Open",
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"S Kill Enemy to Open",
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"Clear Quadrant to Open",
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"Clear Full Tile to Open",
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"NW Kill Enemy to Open",
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"NE Kill Enemy to Open",
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"SW Kill Enemy to Open",
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"SE Kill Enemy to Open",
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"W Kill Enemy to Open",
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"E Kill Enemy to Open",
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"N Kill Enemy to Open",
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"S Kill Enemy to Open",
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"Clear Quadrant to Open",
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"Clear Full Tile to Open",
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"NW Push Block to Open",
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"NE Push Block to Open",
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"SW Push Block to Open",
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"SE Push Block to Open",
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"W Push Block to Open",
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"E Push Block to Open",
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"N Push Block to Open",
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"S Push Block to Open",
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"Push Block to Open",
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"Pull Lever to Open",
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"Collect Prize to Open",
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"NW Push Block to Open",
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"NE Push Block to Open",
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"SW Push Block to Open",
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"SE Push Block to Open",
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"W Push Block to Open",
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"E Push Block to Open",
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"N Push Block to Open",
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"S Push Block to Open",
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"Push Block to Open",
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"Pull Lever to Open",
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"Collect Prize to Open",
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"Hold Switch Open Door",
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"Toggle Switch to Open Door",
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"Turn off Water",
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"Turn on Water",
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"Water Gate",
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"Water Twin",
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"Moving Wall Right",
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"Moving Wall Left",
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"Crash",
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"Crash",
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"Push Switch Exploding Wall",
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"Holes 0",
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"Open Chest (Holes 0)",
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"Holes 1",
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"Holes 2",
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"Defeat Boss for Dungeon Prize",
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"Hold Switch Open Door",
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"Toggle Switch to Open Door",
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"Turn off Water",
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"Turn on Water",
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"Water Gate",
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"Water Twin",
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"Moving Wall Right",
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"Moving Wall Left",
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"Crash",
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"Crash",
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"Push Switch Exploding Wall",
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"Holes 0",
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"Open Chest (Holes 0)",
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"Holes 1",
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"Holes 2",
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"Defeat Boss for Dungeon Prize",
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"SE Kill Enemy to Push Block",
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"Trigger Switch Chest",
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"Pull Lever Exploding Wall",
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"NW Kill Enemy for Chest",
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"NE Kill Enemy for Chest",
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"SW Kill Enemy for Chest",
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"SE Kill Enemy for Chest",
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"W Kill Enemy for Chest",
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"E Kill Enemy for Chest",
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"N Kill Enemy for Chest",
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"S Kill Enemy for Chest",
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"Clear Quadrant for Chest",
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"Clear Full Tile for Chest",
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"SE Kill Enemy to Push Block",
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"Trigger Switch Chest",
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"Pull Lever Exploding Wall",
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"NW Kill Enemy for Chest",
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"NE Kill Enemy for Chest",
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"SW Kill Enemy for Chest",
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"SE Kill Enemy for Chest",
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"W Kill Enemy for Chest",
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"E Kill Enemy for Chest",
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"N Kill Enemy for Chest",
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"S Kill Enemy for Chest",
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"Clear Quadrant for Chest",
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"Clear Full Tile for Chest",
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"Light Torches to Open",
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"Holes 3",
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"Holes 4",
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"Holes 5",
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"Holes 6",
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"Agahnim Room",
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"Holes 7",
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"Holes 8",
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"Open Chest for Holes 8",
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"Push Block for Chest",
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"Clear Room for Triforce Door",
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"Light Torches for Chest",
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"Kill Boss Again"};
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"Light Torches to Open",
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"Holes 3",
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"Holes 4",
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"Holes 5",
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"Holes 6",
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"Agahnim Room",
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"Holes 7",
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"Holes 8",
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"Open Chest for Holes 8",
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"Push Block for Chest",
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"Clear Room for Triforce Door",
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"Light Torches for Chest",
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"Kill Boss Again"};
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static const absl::string_view SecretItemNames[] = {
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static const std::string SecretItemNames[] = {
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"Nothing", "Green Rupee", "Rock hoarder", "Bee", "Health pack",
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"Bomb", "Heart ", "Blue Rupee",
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@@ -338,7 +338,7 @@ static const absl::string_view SecretItemNames[] = {
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"Hole", "Warp", "Staircase", "Bombable", "Switch"};
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static const absl::string_view TileTypeNames[] = {
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static const std::string TileTypeNames[] = {
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"$00 Nothing (standard floor)",
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"$01 Collision",
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"$02 Collision",
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@@ -596,7 +596,7 @@ static const absl::string_view TileTypeNames[] = {
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"$FE Door X top? (unused?)",
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"$FF Door X top? (unused?)"};
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static const absl::string_view kSpriteDefaultNames[]{
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static const std::string kSpriteDefaultNames[]{
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"00 Raven",
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"01 Vulture",
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"02 Flying Stalfos Head",
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@@ -855,7 +855,7 @@ static const absl::string_view kSpriteDefaultNames[]{
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"FF",
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};
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static const absl::string_view overlordnames[] = {
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static const std::string overlordnames[] = {
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"Overlord_SpritePositionTarget",
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"Overlord_AllDirectionMetalBallFactory",
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"Overlord_CascadeMetalBallFactory",
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