update constant array types to std::string
This commit is contained in:
@@ -247,7 +247,7 @@ constexpr int customAreaSpecificBGEnabled =
|
|||||||
// Names
|
// Names
|
||||||
// ============================================================================
|
// ============================================================================
|
||||||
|
|
||||||
static const absl::string_view RoomEffect[] = {"Nothing",
|
static const std::string RoomEffect[] = {"Nothing",
|
||||||
"Nothing",
|
"Nothing",
|
||||||
"Moving Floor",
|
"Moving Floor",
|
||||||
"Moving Water",
|
"Moving Water",
|
||||||
@@ -256,7 +256,7 @@ static const absl::string_view RoomEffect[] = {"Nothing",
|
|||||||
"Light Torch to See Floor",
|
"Light Torch to See Floor",
|
||||||
"Ganon's Darkness"};
|
"Ganon's Darkness"};
|
||||||
|
|
||||||
static const absl::string_view RoomTag[] = {"Nothing",
|
static const std::string RoomTag[] = {"Nothing",
|
||||||
|
|
||||||
"NW Kill Enemy to Open",
|
"NW Kill Enemy to Open",
|
||||||
"NE Kill Enemy to Open",
|
"NE Kill Enemy to Open",
|
||||||
@@ -326,7 +326,7 @@ static const absl::string_view RoomTag[] = {"Nothing",
|
|||||||
"Light Torches for Chest",
|
"Light Torches for Chest",
|
||||||
"Kill Boss Again"};
|
"Kill Boss Again"};
|
||||||
|
|
||||||
static const absl::string_view SecretItemNames[] = {
|
static const std::string SecretItemNames[] = {
|
||||||
"Nothing", "Green Rupee", "Rock hoarder", "Bee", "Health pack",
|
"Nothing", "Green Rupee", "Rock hoarder", "Bee", "Health pack",
|
||||||
"Bomb", "Heart ", "Blue Rupee",
|
"Bomb", "Heart ", "Blue Rupee",
|
||||||
|
|
||||||
@@ -338,7 +338,7 @@ static const absl::string_view SecretItemNames[] = {
|
|||||||
|
|
||||||
"Hole", "Warp", "Staircase", "Bombable", "Switch"};
|
"Hole", "Warp", "Staircase", "Bombable", "Switch"};
|
||||||
|
|
||||||
static const absl::string_view TileTypeNames[] = {
|
static const std::string TileTypeNames[] = {
|
||||||
"$00 Nothing (standard floor)",
|
"$00 Nothing (standard floor)",
|
||||||
"$01 Collision",
|
"$01 Collision",
|
||||||
"$02 Collision",
|
"$02 Collision",
|
||||||
@@ -596,7 +596,7 @@ static const absl::string_view TileTypeNames[] = {
|
|||||||
"$FE Door X top? (unused?)",
|
"$FE Door X top? (unused?)",
|
||||||
"$FF Door X top? (unused?)"};
|
"$FF Door X top? (unused?)"};
|
||||||
|
|
||||||
static const absl::string_view kSpriteDefaultNames[]{
|
static const std::string kSpriteDefaultNames[]{
|
||||||
"00 Raven",
|
"00 Raven",
|
||||||
"01 Vulture",
|
"01 Vulture",
|
||||||
"02 Flying Stalfos Head",
|
"02 Flying Stalfos Head",
|
||||||
@@ -855,7 +855,7 @@ static const absl::string_view kSpriteDefaultNames[]{
|
|||||||
"FF",
|
"FF",
|
||||||
};
|
};
|
||||||
|
|
||||||
static const absl::string_view overlordnames[] = {
|
static const std::string overlordnames[] = {
|
||||||
"Overlord_SpritePositionTarget",
|
"Overlord_SpritePositionTarget",
|
||||||
"Overlord_AllDirectionMetalBallFactory",
|
"Overlord_AllDirectionMetalBallFactory",
|
||||||
"Overlord_CascadeMetalBallFactory",
|
"Overlord_CascadeMetalBallFactory",
|
||||||
|
|||||||
Reference in New Issue
Block a user