update constant array types to std::string
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@@ -247,7 +247,7 @@ constexpr int customAreaSpecificBGEnabled =
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// Names
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// ============================================================================
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static const absl::string_view RoomEffect[] = {"Nothing",
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static const std::string RoomEffect[] = {"Nothing",
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"Nothing",
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"Moving Floor",
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"Moving Water",
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@@ -256,7 +256,7 @@ static const absl::string_view RoomEffect[] = {"Nothing",
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"Light Torch to See Floor",
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"Ganon's Darkness"};
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static const absl::string_view RoomTag[] = {"Nothing",
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static const std::string RoomTag[] = {"Nothing",
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"NW Kill Enemy to Open",
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"NE Kill Enemy to Open",
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@@ -326,7 +326,7 @@ static const absl::string_view RoomTag[] = {"Nothing",
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"Light Torches for Chest",
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"Kill Boss Again"};
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static const absl::string_view SecretItemNames[] = {
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static const std::string SecretItemNames[] = {
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"Nothing", "Green Rupee", "Rock hoarder", "Bee", "Health pack",
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"Bomb", "Heart ", "Blue Rupee",
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@@ -338,7 +338,7 @@ static const absl::string_view SecretItemNames[] = {
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"Hole", "Warp", "Staircase", "Bombable", "Switch"};
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static const absl::string_view TileTypeNames[] = {
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static const std::string TileTypeNames[] = {
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"$00 Nothing (standard floor)",
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"$01 Collision",
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"$02 Collision",
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@@ -596,7 +596,7 @@ static const absl::string_view TileTypeNames[] = {
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"$FE Door X top? (unused?)",
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"$FF Door X top? (unused?)"};
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static const absl::string_view kSpriteDefaultNames[]{
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static const std::string kSpriteDefaultNames[]{
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"00 Raven",
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"01 Vulture",
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"02 Flying Stalfos Head",
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@@ -855,7 +855,7 @@ static const absl::string_view kSpriteDefaultNames[]{
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"FF",
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};
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static const absl::string_view overlordnames[] = {
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static const std::string overlordnames[] = {
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"Overlord_SpritePositionTarget",
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"Overlord_AllDirectionMetalBallFactory",
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"Overlord_CascadeMetalBallFactory",
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