move screen editor to editor/graphics
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@@ -8,16 +8,16 @@ set(
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set(
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YAZE_APP_EDITOR_SRC
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app/editor/dungeon_editor.cc
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app/editor/graphics_editor.cc
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app/editor/master_editor.cc
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app/editor/overworld_editor.cc
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app/editor/screen_editor.cc
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app/editor/sprite/sprite_editor.cc
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app/editor/music/music_editor.cc
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app/editor/modules/palette_editor.cc
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app/editor/code/assembly_editor.cc
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app/editor/modules/tile16_editor.cc
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app/editor/modules/gfx_group_editor.cc
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app/editor/graphics/screen_editor.cc
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app/editor/graphics/graphics_editor.cc
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app/editor/graphics/palette_editor.cc
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app/editor/graphics/tile16_editor.cc
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app/editor/graphics/gfx_group_editor.cc
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app/editor/context/gfx_context.cc
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)
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@@ -25,8 +25,6 @@ namespace yaze {
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namespace app {
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namespace editor {
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absl::Status ScreenEditor::Update() {
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TAB_BAR("##TabBar")
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TAB_ITEM("Dungeon Maps")
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@@ -18,9 +18,9 @@
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#include "app/editor/dungeon_editor.h"
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#include "app/editor/graphics/graphics_editor.h"
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#include "app/editor/graphics/palette_editor.h"
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#include "app/editor/graphics/screen_editor.h"
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#include "app/editor/music/music_editor.h"
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#include "app/editor/overworld_editor.h"
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#include "app/editor/screen_editor.h"
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#include "app/editor/sprite/sprite_editor.h"
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#include "app/emu/emulator.h"
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#include "app/gfx/snes_palette.h"
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@@ -20,7 +20,7 @@
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#include "app/editor/graphics/palette_editor.h"
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#include "app/editor/music/music_editor.h"
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#include "app/editor/overworld_editor.h"
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#include "app/editor/screen_editor.h"
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#include "app/editor/graphics/screen_editor.h"
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#include "app/editor/sprite/sprite_editor.h"
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#include "app/emu/emulator.h"
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#include "app/gfx/snes_palette.h"
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