Enhance CLI command structure and add new functionalities

- Refactored existing CLI commands to follow a more structured naming convention, improving clarity and usability.
- Introduced new commands for dungeon and graphics handling, including `dungeon export`, `gfx export-sheet`, and `gfx import-sheet`, with placeholder implementations.
- Added palette export and import commands, enhancing the CLI's capabilities for managing graphical assets.
- Updated usage examples and help text to reflect the new command structure and improve user guidance.
- Incremented version number in TUI components to reflect the latest changes.
This commit is contained in:
scawful
2025-09-30 21:21:19 -04:00
parent a346865701
commit e7d4f5ea02
8 changed files with 227 additions and 43 deletions

View File

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#include "cli/z3ed.h"
#include "app/zelda3/dungeon/dungeon_editor_system.h"
namespace yaze {
namespace cli {
absl::Status DungeonExport::Run(const std::vector<std::string>& arg_vec) {
if (arg_vec.size() < 1) {
return absl::InvalidArgumentError("Usage: dungeon export <room_id>");
}
int room_id = std::stoi(arg_vec[0]);
// TODO: Implement dungeon export logic
std::cout << "Dungeon export for room " << room_id << " not yet implemented." << std::endl;
return absl::OkStatus();
}
} // namespace cli
} // namespace yaze