Refactor ImTextureID casting for SDL_Texture rendering
This commit is contained in:
@@ -498,7 +498,7 @@ void DungeonEditor::DrawRoomGraphics() {
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top_left_y = room_gfx_canvas_.zero_point().y + height * current_block;
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}
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room_gfx_canvas_.draw_list()->AddImage(
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(void*)graphics_bin_[block].texture(),
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(ImTextureID)(intptr_t)graphics_bin_[block].texture(),
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ImVec2(room_gfx_canvas_.zero_point().x + 2, top_left_y),
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ImVec2(room_gfx_canvas_.zero_point().x + 0x100,
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room_gfx_canvas_.zero_point().y + offset));
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@@ -11,10 +11,10 @@
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#include "app/gfx/scad_format.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_tile.h"
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#include "app/gui/modules/asset_browser.h"
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#include "app/gui/canvas.h"
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#include "app/gui/color.h"
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#include "app/gui/input.h"
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#include "app/gui/modules/asset_browser.h"
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#include "app/gui/style.h"
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#include "app/rom.h"
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#include "imgui/imgui.h"
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@@ -215,7 +215,7 @@ absl::Status GraphicsEditor::UpdateGfxSheetList() {
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if (value.is_active()) {
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auto texture = value.texture();
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graphics_bin_canvas_.draw_list()->AddImage(
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(void*)texture,
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(ImTextureID)(intptr_t)texture,
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ImVec2(graphics_bin_canvas_.zero_point().x + 2,
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graphics_bin_canvas_.zero_point().y + 2),
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ImVec2(graphics_bin_canvas_.zero_point().x +
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@@ -712,7 +712,8 @@ absl::Status GraphicsEditor::DrawClipboardImport() {
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if (Button("Paste From Clipboard")) {
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const char* text = ImGui::GetClipboardText();
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if (text) {
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const auto clipboard_data = std::vector<uint8_t>(text, text + strlen(text));
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const auto clipboard_data =
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std::vector<uint8_t>(text, text + strlen(text));
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ImGui::MemFree((void*)text);
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status_ = temp_rom_.LoadFromBytes(clipboard_data);
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is_open_ = true;
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@@ -109,7 +109,7 @@ void OverworldEditor::DrawToolset() {
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status_ = Redo();
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}
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TEXT_COLUMN(ICON_MD_MORE_VERT) // Separator
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TEXT_COLUMN(ICON_MD_MORE_VERT) // Separator
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NEXT_COLUMN()
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if (Button(ICON_MD_ZOOM_OUT)) {
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@@ -127,7 +127,7 @@ void OverworldEditor::DrawToolset() {
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}
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HOVER_HINT("Fullscreen Canvas")
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TEXT_COLUMN(ICON_MD_MORE_VERT) // Separator
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TEXT_COLUMN(ICON_MD_MORE_VERT) // Separator
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NEXT_COLUMN()
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if (Selectable(ICON_MD_PAN_TOOL_ALT, current_mode == EditingMode::PAN)) {
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@@ -186,7 +186,7 @@ void OverworldEditor::DrawToolset() {
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}
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HOVER_HINT("Gfx Group Editor")
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TEXT_COLUMN(ICON_MD_MORE_VERT) // Separator
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TEXT_COLUMN(ICON_MD_MORE_VERT) // Separator
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TableNextColumn();
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if (Button(ICON_MD_CONTENT_COPY)) {
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@@ -201,10 +201,10 @@ void OverworldEditor::DrawToolset() {
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}
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HOVER_HINT("Copy Map to Clipboard");
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TableNextColumn(); // Palette
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TableNextColumn(); // Palette
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status_ = DisplayPalette(palette_, overworld_.is_loaded());
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TEXT_COLUMN(ICON_MD_MORE_VERT) // Separator
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TEXT_COLUMN(ICON_MD_MORE_VERT) // Separator
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TableNextColumn();
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Checkbox("Properties", &show_properties);
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@@ -514,12 +514,10 @@ void OverworldEditor::CheckForOverworldEdits() {
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int end_x = std::floor(end.x / kTile16Size) * kTile16Size;
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int end_y = std::floor(end.y / kTile16Size) * kTile16Size;
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if (start_x > end_x)
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std::swap(start_x, end_x);
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if (start_y > end_y)
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std::swap(start_y, end_y);
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if (start_x > end_x) std::swap(start_x, end_x);
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if (start_y > end_y) std::swap(start_y, end_y);
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constexpr int local_map_size = 512; // Size of each local map
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constexpr int local_map_size = 512; // Size of each local map
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// Number of tiles per local map (since each tile is 16x16)
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constexpr int tiles_per_local_map = local_map_size / kTile16Size;
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@@ -670,8 +668,7 @@ void OverworldEditor::DrawOverworldCanvas() {
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if (current_mode == EditingMode::DRAW_TILE) {
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CheckForOverworldEdits();
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}
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if (IsItemHovered())
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status_ = CheckForCurrentMap();
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if (IsItemHovered()) status_ = CheckForCurrentMap();
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}
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ow_map_canvas_.DrawGrid();
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@@ -734,7 +731,7 @@ void OverworldEditor::DrawTile8Selector() {
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}
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auto texture = value.texture();
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graphics_bin_canvas_.draw_list()->AddImage(
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(void *)texture,
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(ImTextureID)(intptr_t)texture,
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ImVec2(graphics_bin_canvas_.zero_point().x + 2, top_left_y),
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ImVec2(graphics_bin_canvas_.zero_point().x + 0x100,
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graphics_bin_canvas_.zero_point().y + offset));
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@@ -1149,8 +1146,7 @@ void OverworldEditor::RefreshOverworldMap() {
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// We need to update the map and its siblings if it's a large map
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for (int i = 1; i < 4; i++) {
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int sibling_index = overworld_.overworld_map(source_map_id)->parent() + i;
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if (i >= 2)
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sibling_index += 6;
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if (i >= 2) sibling_index += 6;
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futures.push_back(
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std::async(std::launch::async, refresh_map_async, sibling_index));
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indices[i] = sibling_index;
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@@ -1179,8 +1175,7 @@ absl::Status OverworldEditor::RefreshMapPalette() {
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// We need to update the map and its siblings if it's a large map
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for (int i = 1; i < 4; i++) {
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int sibling_index = overworld_.overworld_map(current_map_)->parent() + i;
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if (i >= 2)
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sibling_index += 6;
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if (i >= 2) sibling_index += 6;
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RETURN_IF_ERROR(
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overworld_.mutable_overworld_map(sibling_index)->LoadPalette());
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RETURN_IF_ERROR(
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@@ -1423,7 +1418,7 @@ void OverworldEditor::DrawUsageGrid() {
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int totalSquares = 128;
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int squaresWide = 8;
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int squaresTall = (totalSquares + squaresWide - 1) /
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squaresWide; // Ceiling of totalSquares/squaresWide
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squaresWide; // Ceiling of totalSquares/squaresWide
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// Loop through each row
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for (int row = 0; row < squaresTall; ++row) {
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@@ -1438,8 +1433,9 @@ void OverworldEditor::DrawUsageGrid() {
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// Set highlight color if needed
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if (highlight) {
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PushStyleColor(ImGuiCol_Button, ImVec4(1.0f, 0.5f, 0.0f,
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1.0f)); // Or any highlight color
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PushStyleColor(ImGuiCol_Button,
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ImVec4(1.0f, 0.5f, 0.0f,
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1.0f)); // Or any highlight color
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}
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// Create a button or selectable for each square
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@@ -1524,6 +1520,6 @@ void OverworldEditor::InitializeZeml() {
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});
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}
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} // namespace editor
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} // namespace app
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} // namespace yaze
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} // namespace editor
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} // namespace app
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} // namespace yaze
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@@ -118,7 +118,8 @@ void Emulator::RenderSnesPpu() {
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ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoScrollbar);
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ImGui::SetCursorPosX((ImGui::GetWindowSize().x - size.x) * 0.5f);
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ImGui::SetCursorPosY((ImGui::GetWindowSize().y - size.y) * 0.5f);
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ImGui::Image((void*)ppu_texture_, size, ImVec2(0, 0), ImVec2(1, 1));
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ImGui::Image((ImTextureID)(intptr_t)ppu_texture_, size, ImVec2(0, 0),
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ImVec2(1, 1));
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ImGui::EndChild();
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} else {
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@@ -236,7 +236,7 @@ bool Canvas::DrawTilePainter(const Bitmap &bitmap, int size, float scale) {
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if (bitmap.is_active()) {
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draw_list_->AddImage(
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(void *)bitmap.texture(),
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(ImTextureID)(intptr_t)bitmap.texture(),
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ImVec2(origin.x + painter_pos.x, origin.y + painter_pos.y),
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ImVec2(origin.x + painter_pos.x + (size)*scale,
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origin.y + painter_pos.y + size * scale));
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@@ -464,7 +464,7 @@ void Canvas::DrawSelectRect(int current_map, int tile_size, float scale) {
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void Canvas::DrawBitmap(const Bitmap &bitmap, int border_offset, bool ready) {
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if (ready) {
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draw_list_->AddImage(
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(void *)bitmap.texture(),
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(ImTextureID)(intptr_t)bitmap.texture(),
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ImVec2(canvas_p0_.x + border_offset, canvas_p0_.y + border_offset),
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ImVec2(canvas_p0_.x + (bitmap.width() * 2),
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canvas_p0_.y + (bitmap.height() * 2)));
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@@ -475,7 +475,7 @@ void Canvas::DrawBitmap(const Bitmap &bitmap, int border_offset, float scale) {
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if (!bitmap.is_active()) {
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return;
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}
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draw_list_->AddImage((void *)bitmap.texture(),
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draw_list_->AddImage((ImTextureID)(intptr_t)bitmap.texture(),
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ImVec2(canvas_p0_.x, canvas_p0_.y),
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ImVec2(canvas_p0_.x + (bitmap.width() * scale),
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canvas_p0_.y + (bitmap.height() * scale)));
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@@ -488,7 +488,7 @@ void Canvas::DrawBitmap(const Bitmap &bitmap, int x_offset, int y_offset,
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return;
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}
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draw_list_->AddImage(
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(void *)bitmap.texture(),
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(ImTextureID)(intptr_t)bitmap.texture(),
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ImVec2(canvas_p0_.x + x_offset + scrolling_.x,
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canvas_p0_.y + y_offset + scrolling_.y),
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ImVec2(
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@@ -505,7 +505,7 @@ void Canvas::DrawBitmapTable(const BitmapTable &gfx_bin) {
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if (key >= 1) {
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top_left_y = canvas_p0_.y + 0x40 * key;
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}
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draw_list_->AddImage((void *)value.texture(),
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draw_list_->AddImage((ImTextureID)(intptr_t)value.texture(),
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ImVec2(canvas_p0_.x + 2, top_left_y),
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ImVec2(canvas_p0_.x + 0x100, canvas_p0_.y + offset));
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}
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@@ -805,7 +805,8 @@ void GraphicsBinCanvasPipeline(int width, int height, int tile_size,
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int num_sheets_to_load, int canvas_id,
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bool is_loaded, gfx::BitmapTable &graphics_bin) {
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gui::Canvas canvas;
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if (ImGuiID child_id = ImGui::GetID((void *)(intptr_t)canvas_id);
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if (ImGuiID child_id =
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ImGui::GetID((ImTextureID)(intptr_t)(intptr_t)canvas_id);
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ImGui::BeginChild(child_id, ImGui::GetContentRegionAvail(), true,
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ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
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canvas.DrawBackground(ImVec2(width + 1, num_sheets_to_load * height + 1));
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@@ -818,7 +819,7 @@ void GraphicsBinCanvasPipeline(int width, int height, int tile_size,
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top_left_y = canvas.zero_point().y + height * key;
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}
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canvas.draw_list()->AddImage(
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(void *)value.texture(),
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(ImTextureID)(intptr_t)value.texture(),
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ImVec2(canvas.zero_point().x + 2, top_left_y),
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ImVec2(canvas.zero_point().x + 0x100,
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canvas.zero_point().y + offset));
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@@ -845,7 +846,8 @@ void BitmapCanvasPipeline(gui::Canvas &canvas, const gfx::Bitmap &bitmap,
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};
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if (scrollbar) {
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if (ImGuiID child_id = ImGui::GetID((void *)(intptr_t)canvas_id);
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if (ImGuiID child_id =
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ImGui::GetID((ImTextureID)(intptr_t)(intptr_t)canvas_id);
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ImGui::BeginChild(child_id, ImGui::GetContentRegionAvail(), true,
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ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
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draw_canvas(canvas, bitmap, width, height, tile_size, is_loaded);
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@@ -229,9 +229,10 @@ void GfxSheetAssetBrowser::Draw(
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if (display_label) {
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ImU32 label_col = GetColorU32(
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item_is_selected ? ImGuiCol_Text : ImGuiCol_TextDisabled);
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draw_list->AddImage((void*)bmp_manager[item_data->ID].texture(),
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box_min, box_max, ImVec2(0, 0), ImVec2(1, 1),
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GetColorU32(ImVec4(1, 1, 1, 1)));
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draw_list->AddImage(
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(ImTextureID)(intptr_t)bmp_manager[item_data->ID].texture(),
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box_min, box_max, ImVec2(0, 0), ImVec2(1, 1),
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GetColorU32(ImVec4(1, 1, 1, 1)));
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draw_list->AddText(ImVec2(box_min.x, box_max.y - GetFontSize()),
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label_col,
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absl::StrFormat("%X", item_data->ID).c_str());
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@@ -1,17 +1,17 @@
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#ifndef YAZE_APP_CORE_STYLE_H
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#define YAZE_APP_CORE_STYLE_H
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#include "ImGuiColorTextEdit/TextEditor.h"
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#include "imgui/imgui.h"
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#include "imgui/misc/cpp/imgui_stdlib.h"
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#include <functional>
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#include <vector>
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#include "ImGuiColorTextEdit/TextEditor.h"
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#include "absl/status/status.h"
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#include "absl/strings/string_view.h"
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#include "app/core/constants.h"
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#include "app/gfx/bitmap.h"
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#include "imgui/imgui.h"
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#include "imgui/misc/cpp/imgui_stdlib.h"
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namespace yaze {
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namespace app {
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@@ -72,7 +72,7 @@ class BitmapViewer {
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const gfx::Bitmap& current_bitmap = bitmaps[current_bitmap_index_];
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// Assuming Bitmap has a function to get its texture ID, and width and
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// height.
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ImTextureID tex_id = current_bitmap.texture();
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ImTextureID tex_id = (ImTextureID)(intptr_t)current_bitmap.texture();
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ImVec2 size(current_bitmap.width() * scale,
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current_bitmap.height() * scale);
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// ImGui::Image(tex_id, size);
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