Refactor ImTextureID casting for SDL_Texture rendering

This commit is contained in:
scawful
2024-10-09 01:59:15 -04:00
parent 0b1387bb49
commit e8e6ab00bf
7 changed files with 45 additions and 44 deletions

View File

@@ -118,7 +118,8 @@ void Emulator::RenderSnesPpu() {
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoScrollbar);
ImGui::SetCursorPosX((ImGui::GetWindowSize().x - size.x) * 0.5f);
ImGui::SetCursorPosY((ImGui::GetWindowSize().y - size.y) * 0.5f);
ImGui::Image((void*)ppu_texture_, size, ImVec2(0, 0), ImVec2(1, 1));
ImGui::Image((ImTextureID)(intptr_t)ppu_texture_, size, ImVec2(0, 0),
ImVec2(1, 1));
ImGui::EndChild();
} else {