make use of status macros
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@@ -32,11 +32,7 @@ absl::Status Overworld::Load(ROM &rom, uchar *ow_blockset) {
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AssembleMap32Tiles();
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AssembleMap16Tiles();
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auto decompression_status = DecompressAllMapTiles();
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if (!decompression_status.ok()) {
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std::cout << decompression_status.ToString() << std::endl;
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return decompression_status;
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}
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RETURN_IF_ERROR(DecompressAllMapTiles())
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for (int map_index = 0; map_index < core::kNumOverworldMaps; ++map_index)
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overworld_maps_.emplace_back(map_index, rom_, tiles16);
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@@ -56,15 +56,8 @@ absl::Status OverworldMap::BuildMap(int count, int game_state, int world,
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}
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LoadAreaGraphics(game_state, world_index);
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auto tileset_status = BuildTileset();
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if (!tileset_status.ok()) {
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return tileset_status;
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}
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auto map_status = BuildTiles16Gfx(count);
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if (!map_status.ok()) {
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return map_status;
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}
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RETURN_IF_ERROR(BuildTileset())
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RETURN_IF_ERROR(BuildTiles16Gfx(count))
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// int superY = ((index_ - (world * 64)) / 8);
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// int superX = index_ - (world * 64) - (superY * 8);
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