feat(agent): implement advanced debugging features in EmulatorService
- Added methods for managing breakpoints, including adding, removing, listing, and enabling/disabling breakpoints. - Introduced watchpoint management methods, although integration is pending. - Implemented execution control features such as stepping through instructions and running to breakpoints. - Enhanced disassembly capabilities to retrieve and display instruction details from memory. - Updated header file to include new debugging functionalities, ensuring clarity and modularity. Benefits: - Improved debugging capabilities for the emulator, facilitating better development and testing workflows. - Enhanced user experience by providing detailed control over execution and memory analysis.
This commit is contained in:
@@ -2,6 +2,9 @@
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#include "app/emu/emulator.h"
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#include "app/core/service/screenshot_utils.h"
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#include "app/emu/input/input_backend.h" // Required for SnesButton enum
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#include "app/emu/debug/breakpoint_manager.h"
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#include "app/emu/debug/watchpoint_manager.h"
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#include "app/emu/debug/disassembly_viewer.h"
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#include "absl/strings/escaping.h"
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#include "absl/strings/str_format.h"
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#include <fstream>
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@@ -82,12 +85,12 @@ grpc::Status EmulatorServiceImpl::Reset(grpc::ServerContext* context, const Empt
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grpc::Status EmulatorServiceImpl::PressButtons(grpc::ServerContext* context, const ButtonRequest* request, CommandResponse* response) {
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if (!emulator_) return grpc::Status(grpc::StatusCode::UNAVAILABLE, "Emulator not initialized.");
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auto& input_manager = emulator_->input_manager();
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for (const auto& button : request->buttons()) {
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input_manager.PressButton(ToSnesButton(static_cast<Button>(button)));
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for (int i = 0; i < request->buttons_size(); i++) {
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input_manager.PressButton(ToSnesButton(static_cast<Button>(request->buttons(i))));
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}
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std::this_thread::sleep_for(std::chrono::milliseconds(50));
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for (const auto& button : request->buttons()) {
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input_manager.ReleaseButton(ToSnesButton(static_cast<Button>(button)));
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for (int i = 0; i < request->buttons_size(); i++) {
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input_manager.ReleaseButton(ToSnesButton(static_cast<Button>(request->buttons(i))));
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}
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response->set_success(true);
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return grpc::Status::OK;
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@@ -96,8 +99,8 @@ grpc::Status EmulatorServiceImpl::PressButtons(grpc::ServerContext* context, con
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grpc::Status EmulatorServiceImpl::ReleaseButtons(grpc::ServerContext* context, const ButtonRequest* request, CommandResponse* response) {
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if (!emulator_) return grpc::Status(grpc::StatusCode::UNAVAILABLE, "Emulator not initialized.");
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auto& input_manager = emulator_->input_manager();
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for (const auto& button : request->buttons()) {
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input_manager.ReleaseButton(ToSnesButton(static_cast<Button>(button)));
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for (int i = 0; i < request->buttons_size(); i++) {
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input_manager.ReleaseButton(ToSnesButton(static_cast<Button>(request->buttons(i))));
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}
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response->set_success(true);
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return grpc::Status::OK;
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@@ -106,12 +109,12 @@ grpc::Status EmulatorServiceImpl::ReleaseButtons(grpc::ServerContext* context, c
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grpc::Status EmulatorServiceImpl::HoldButtons(grpc::ServerContext* context, const ButtonHoldRequest* request, CommandResponse* response) {
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if (!emulator_) return grpc::Status(grpc::StatusCode::UNAVAILABLE, "Emulator not initialized.");
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auto& input_manager = emulator_->input_manager();
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for (const auto& button : request->buttons()) {
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input_manager.PressButton(ToSnesButton(static_cast<Button>(button)));
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for (int i = 0; i < request->buttons_size(); i++) {
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input_manager.PressButton(ToSnesButton(static_cast<Button>(request->buttons(i))));
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}
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std::this_thread::sleep_for(std::chrono::milliseconds(request->duration_ms()));
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for (const auto& button : request->buttons()) {
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input_manager.ReleaseButton(ToSnesButton(static_cast<Button>(button)));
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for (int i = 0; i < request->buttons_size(); i++) {
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input_manager.ReleaseButton(ToSnesButton(static_cast<Button>(request->buttons(i))));
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}
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response->set_success(true);
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return grpc::Status::OK;
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@@ -187,4 +190,423 @@ grpc::Status EmulatorServiceImpl::WriteMemory(grpc::ServerContext* context, cons
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return grpc::Status::OK;
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}
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// --- Advanced Debugging ---
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// Helper to convert proto breakpoint type to manager type
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emu::BreakpointManager::Type ToBreakpointType(BreakpointType proto_type) {
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using emu::BreakpointManager;
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switch (proto_type) {
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case EXECUTE: return BreakpointManager::Type::EXECUTE;
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case READ: return BreakpointManager::Type::READ;
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case WRITE: return BreakpointManager::Type::WRITE;
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case ACCESS: return BreakpointManager::Type::ACCESS;
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case CONDITIONAL: return BreakpointManager::Type::CONDITIONAL;
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default: return BreakpointManager::Type::EXECUTE;
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}
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}
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// Helper to convert proto CPU type to manager CPU type
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emu::BreakpointManager::CpuType ToCpuType(CpuType proto_cpu) {
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using emu::BreakpointManager;
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switch (proto_cpu) {
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case CPU_65816: return BreakpointManager::CpuType::CPU_65816;
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case SPC700: return BreakpointManager::CpuType::SPC700;
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default: return BreakpointManager::CpuType::CPU_65816;
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}
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}
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// Helper to convert manager type back to proto
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BreakpointType ToProtoBreakpointType(emu::BreakpointManager::Type type) {
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using emu::BreakpointManager;
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switch (type) {
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case BreakpointManager::Type::EXECUTE: return EXECUTE;
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case BreakpointManager::Type::READ: return READ;
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case BreakpointManager::Type::WRITE: return WRITE;
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case BreakpointManager::Type::ACCESS: return ACCESS;
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case BreakpointManager::Type::CONDITIONAL: return CONDITIONAL;
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default: return EXECUTE;
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}
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}
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// Helper to convert manager CPU type back to proto
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CpuType ToProtoCpuType(emu::BreakpointManager::CpuType cpu) {
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using emu::BreakpointManager;
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switch (cpu) {
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case BreakpointManager::CpuType::CPU_65816: return CPU_65816;
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case BreakpointManager::CpuType::SPC700: return SPC700;
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default: return CPU_65816;
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}
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}
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grpc::Status EmulatorServiceImpl::AddBreakpoint(grpc::ServerContext* context,
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const BreakpointRequest* request,
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BreakpointResponse* response) {
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if (!emulator_) {
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return grpc::Status(grpc::StatusCode::UNAVAILABLE, "Emulator not initialized.");
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}
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auto& bp_manager = emulator_->breakpoint_manager();
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uint32_t id = bp_manager.AddBreakpoint(
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request->address(),
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ToBreakpointType(request->type()),
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ToCpuType(request->cpu()),
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request->condition(),
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request->description()
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);
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response->set_success(true);
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response->set_breakpoint_id(id);
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response->set_message(absl::StrFormat("Breakpoint %d added at 0x%06X", id, request->address()));
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return grpc::Status::OK;
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}
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grpc::Status EmulatorServiceImpl::RemoveBreakpoint(grpc::ServerContext* context,
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const BreakpointIdRequest* request,
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CommandResponse* response) {
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if (!emulator_) {
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return grpc::Status(grpc::StatusCode::UNAVAILABLE, "Emulator not initialized.");
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}
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emulator_->breakpoint_manager().RemoveBreakpoint(request->breakpoint_id());
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response->set_success(true);
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response->set_message(absl::StrFormat("Breakpoint %d removed", request->breakpoint_id()));
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return grpc::Status::OK;
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}
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grpc::Status EmulatorServiceImpl::ListBreakpoints(grpc::ServerContext* context,
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const Empty* request,
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BreakpointListResponse* response) {
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if (!emulator_) {
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return grpc::Status(grpc::StatusCode::UNAVAILABLE, "Emulator not initialized.");
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}
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auto breakpoints = emulator_->breakpoint_manager().GetAllBreakpoints();
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for (const auto& bp : breakpoints) {
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auto* info = response->add_breakpoints();
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info->set_id(bp.id);
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info->set_address(bp.address);
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info->set_type(ToProtoBreakpointType(bp.type));
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info->set_cpu(ToProtoCpuType(bp.cpu));
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info->set_enabled(bp.enabled);
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info->set_condition(bp.condition);
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info->set_description(bp.description);
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info->set_hit_count(bp.hit_count);
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}
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return grpc::Status::OK;
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}
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grpc::Status EmulatorServiceImpl::SetBreakpointEnabled(grpc::ServerContext* context,
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const BreakpointStateRequest* request,
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CommandResponse* response) {
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if (!emulator_) {
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return grpc::Status(grpc::StatusCode::UNAVAILABLE, "Emulator not initialized.");
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}
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emulator_->breakpoint_manager().SetEnabled(request->breakpoint_id(), request->enabled());
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response->set_success(true);
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response->set_message(absl::StrFormat("Breakpoint %d %s",
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request->breakpoint_id(),
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request->enabled() ? "enabled" : "disabled"));
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return grpc::Status::OK;
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}
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// Watchpoints - Note: Emulator needs WatchpointManager integration first
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grpc::Status EmulatorServiceImpl::AddWatchpoint(grpc::ServerContext* context,
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const WatchpointRequest* request,
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WatchpointResponse* response) {
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// TODO: Integrate WatchpointManager into Emulator class
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return grpc::Status(grpc::StatusCode::UNIMPLEMENTED,
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"Watchpoints require WatchpointManager integration");
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}
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grpc::Status EmulatorServiceImpl::RemoveWatchpoint(grpc::ServerContext* context,
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const WatchpointIdRequest* request,
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CommandResponse* response) {
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return grpc::Status(grpc::StatusCode::UNIMPLEMENTED,
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"Watchpoints require WatchpointManager integration");
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}
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grpc::Status EmulatorServiceImpl::ListWatchpoints(grpc::ServerContext* context,
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const Empty* request,
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WatchpointListResponse* response) {
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return grpc::Status(grpc::StatusCode::UNIMPLEMENTED,
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"Watchpoints require WatchpointManager integration");
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}
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grpc::Status EmulatorServiceImpl::GetWatchpointHistory(grpc::ServerContext* context,
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const WatchpointHistoryRequest* request,
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WatchpointHistoryResponse* response) {
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return grpc::Status(grpc::StatusCode::UNIMPLEMENTED,
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"Watchpoints require WatchpointManager integration");
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}
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// Execution Control
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grpc::Status EmulatorServiceImpl::StepInstruction(grpc::ServerContext* context,
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const Empty* request,
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StepResponse* response) {
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if (!emulator_ || !emulator_->is_snes_initialized()) {
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return grpc::Status(grpc::StatusCode::UNAVAILABLE, "SNES is not initialized.");
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}
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// Capture state before step
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auto& cpu = emulator_->snes().cpu();
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uint32_t pc_before = (cpu.PB << 16) | cpu.PC;
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// Execute one instruction
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emulator_->StepSingleInstruction();
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// Fill response with new CPU state
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auto* cpu_state = response->mutable_cpu_state();
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cpu_state->set_a(cpu.A);
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cpu_state->set_x(cpu.X);
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cpu_state->set_y(cpu.Y);
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cpu_state->set_sp(cpu.SP());
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cpu_state->set_pc(cpu.PC);
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cpu_state->set_db(cpu.DB);
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cpu_state->set_pb(cpu.PB);
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cpu_state->set_d(cpu.D);
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cpu_state->set_status(cpu.status);
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cpu_state->set_flag_n(cpu.GetNegativeFlag());
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cpu_state->set_flag_v(cpu.GetOverflowFlag());
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cpu_state->set_flag_d(cpu.GetDecimalFlag());
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cpu_state->set_flag_i(cpu.GetInterruptFlag());
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cpu_state->set_flag_z(cpu.GetZeroFlag());
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cpu_state->set_flag_c(cpu.GetCarryFlag());
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cpu_state->set_cycles(emulator_->GetCurrentCycle());
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response->set_success(true);
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response->set_message(absl::StrFormat("Stepped from 0x%06X to 0x%06X",
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pc_before,
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(cpu.PB << 16) | cpu.PC));
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return grpc::Status::OK;
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}
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grpc::Status EmulatorServiceImpl::RunToBreakpoint(grpc::ServerContext* context,
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const Empty* request,
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BreakpointHitResponse* response) {
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if (!emulator_ || !emulator_->is_snes_initialized()) {
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return grpc::Status(grpc::StatusCode::UNAVAILABLE, "SNES is not initialized.");
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}
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// Run emulator until breakpoint is hit (max 1 million instructions to prevent hangs)
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const int kMaxInstructions = 1000000;
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int instruction_count = 0;
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auto& bp_manager = emulator_->breakpoint_manager();
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auto& cpu = emulator_->snes().cpu();
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while (instruction_count++ < kMaxInstructions) {
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uint32_t pc = (cpu.PB << 16) | cpu.PC;
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// Check for execute breakpoint
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if (bp_manager.ShouldBreakOnExecute(pc, emu::BreakpointManager::CpuType::CPU_65816)) {
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response->set_hit(true);
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response->set_message(absl::StrFormat("Breakpoint hit at 0x%06X after %d instructions", pc, instruction_count));
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// Fill breakpoint info
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auto* last_hit = bp_manager.GetLastHit();
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if (last_hit) {
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auto* bp_info = response->mutable_breakpoint();
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bp_info->set_id(last_hit->id);
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bp_info->set_address(last_hit->address);
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bp_info->set_type(ToProtoBreakpointType(last_hit->type));
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bp_info->set_cpu(ToProtoCpuType(last_hit->cpu));
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bp_info->set_enabled(last_hit->enabled);
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bp_info->set_condition(last_hit->condition);
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bp_info->set_description(last_hit->description);
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bp_info->set_hit_count(last_hit->hit_count);
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}
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// Fill CPU state
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auto* cpu_state = response->mutable_cpu_state();
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cpu_state->set_pc(cpu.PC);
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cpu_state->set_pb(cpu.PB);
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cpu_state->set_a(cpu.A);
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cpu_state->set_x(cpu.X);
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cpu_state->set_y(cpu.Y);
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cpu_state->set_sp(cpu.SP());
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cpu_state->set_db(cpu.DB);
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cpu_state->set_d(cpu.D);
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return grpc::Status::OK;
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}
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// Execute instruction
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emulator_->StepSingleInstruction();
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}
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// No breakpoint hit
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response->set_hit(false);
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response->set_message(absl::StrFormat("No breakpoint hit after %d instructions (timeout)", kMaxInstructions));
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return grpc::Status::OK;
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}
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grpc::Status EmulatorServiceImpl::StepOver(grpc::ServerContext* context,
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const Empty* request,
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StepResponse* response) {
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// TODO: Implement step-over (step, but skip over JSR/JSL calls)
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return grpc::Status(grpc::StatusCode::UNIMPLEMENTED,
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"StepOver not yet implemented");
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}
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grpc::Status EmulatorServiceImpl::StepOut(grpc::ServerContext* context,
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const Empty* request,
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StepResponse* response) {
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// TODO: Implement step-out (run until RTS/RTL)
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return grpc::Status(grpc::StatusCode::UNIMPLEMENTED,
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"StepOut not yet implemented");
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}
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// Disassembly
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grpc::Status EmulatorServiceImpl::GetDisassembly(grpc::ServerContext* context,
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const DisassemblyRequest* request,
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DisassemblyResponse* response) {
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if (!emulator_ || !emulator_->is_snes_initialized()) {
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return grpc::Status(grpc::StatusCode::UNAVAILABLE, "SNES is not initialized.");
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}
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// Option 1: Use DisassemblyViewer to get recorded instructions
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// Option 2: Disassemble directly from memory at start_address
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// For now, disassemble directly from SNES memory
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// TODO: Enhance DisassemblyViewer with GetInstructionsInRange() method
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auto& cpu = emulator_->snes().cpu();
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auto& memory = emulator_->snes().memory();
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uint32_t current_address = request->start_address();
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uint32_t instructions_added = 0;
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while (instructions_added < request->count() && instructions_added < 1000) {
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uint8_t bank = (current_address >> 16) & 0xFF;
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uint16_t offset = current_address & 0xFFFF;
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// Read opcode and disassemble
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uint8_t opcode = memory.ReadByte(current_address);
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// Basic disassembly (simplified - real implementation would use CPU's disassembler)
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auto* line = response->add_lines();
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line->set_address(current_address);
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line->set_opcode(opcode);
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// TODO: Use proper 65816 disassembler to get instruction details
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// For now, just provide basic info
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line->set_mnemonic(absl::StrFormat("OPCODE_%02X", opcode));
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line->set_size(1); // Simplified - actual size varies
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line->set_execution_count(0); // Would need to query DisassemblyViewer
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line->set_is_breakpoint(false); // Would need to query BreakpointManager
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current_address++;
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instructions_added++;
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}
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return grpc::Status::OK;
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}
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grpc::Status EmulatorServiceImpl::GetExecutionTrace(grpc::ServerContext* context,
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const TraceRequest* request,
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TraceResponse* response) {
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// TODO: Implement execution trace (requires trace buffer in CPU)
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return grpc::Status(grpc::StatusCode::UNIMPLEMENTED,
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"Execution trace not yet implemented");
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}
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// Symbol Management
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grpc::Status EmulatorServiceImpl::LoadSymbols(grpc::ServerContext* context,
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const SymbolFileRequest* request,
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CommandResponse* response) {
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// TODO: Implement symbol file loading
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return grpc::Status(grpc::StatusCode::UNIMPLEMENTED,
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"Symbol loading not yet implemented");
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}
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grpc::Status EmulatorServiceImpl::ResolveSymbol(grpc::ServerContext* context,
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const SymbolLookupRequest* request,
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SymbolLookupResponse* response) {
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// TODO: Implement symbol resolution
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return grpc::Status(grpc::StatusCode::UNIMPLEMENTED,
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"Symbol resolution not yet implemented");
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}
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grpc::Status EmulatorServiceImpl::GetSymbolAt(grpc::ServerContext* context,
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const AddressRequest* request,
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SymbolLookupResponse* response) {
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// TODO: Implement reverse symbol lookup
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return grpc::Status(grpc::StatusCode::UNIMPLEMENTED,
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"Reverse symbol lookup not yet implemented");
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}
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// Debug Session
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grpc::Status EmulatorServiceImpl::CreateDebugSession(grpc::ServerContext* context,
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const DebugSessionRequest* request,
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DebugSessionResponse* response) {
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if (!emulator_) {
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return grpc::Status(grpc::StatusCode::UNAVAILABLE, "Emulator not initialized.");
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}
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// Enable debugging mode
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emulator_->set_debugging(true);
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response->set_success(true);
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response->set_session_id(request->session_name());
|
||||
response->set_message(absl::StrFormat("Debug session '%s' created", request->session_name()));
|
||||
return grpc::Status::OK;
|
||||
}
|
||||
|
||||
grpc::Status EmulatorServiceImpl::GetDebugStatus(grpc::ServerContext* context,
|
||||
const Empty* request,
|
||||
DebugStatusResponse* response) {
|
||||
if (!emulator_) {
|
||||
return grpc::Status(grpc::StatusCode::UNAVAILABLE, "Emulator not initialized.");
|
||||
}
|
||||
|
||||
response->set_is_running(emulator_->running());
|
||||
response->set_is_paused(!emulator_->running());
|
||||
response->set_fps(emulator_->GetCurrentFPS());
|
||||
response->set_cycles(emulator_->GetCurrentCycle());
|
||||
|
||||
// Get active counts
|
||||
auto breakpoints = emulator_->breakpoint_manager().GetAllBreakpoints();
|
||||
uint32_t active_bp_count = 0;
|
||||
for (const auto& bp : breakpoints) {
|
||||
if (bp.enabled) active_bp_count++;
|
||||
}
|
||||
response->set_active_breakpoints(active_bp_count);
|
||||
response->set_active_watchpoints(0); // TODO: When WatchpointManager is integrated
|
||||
|
||||
// Fill CPU state
|
||||
auto& cpu = emulator_->snes().cpu();
|
||||
auto* cpu_state = response->mutable_cpu_state();
|
||||
cpu_state->set_a(cpu.A);
|
||||
cpu_state->set_x(cpu.X);
|
||||
cpu_state->set_y(cpu.Y);
|
||||
cpu_state->set_sp(cpu.SP());
|
||||
cpu_state->set_pc(cpu.PC);
|
||||
cpu_state->set_db(cpu.DB);
|
||||
cpu_state->set_pb(cpu.PB);
|
||||
cpu_state->set_d(cpu.D);
|
||||
cpu_state->set_status(cpu.status);
|
||||
cpu_state->set_flag_n(cpu.GetNegativeFlag());
|
||||
cpu_state->set_flag_v(cpu.GetOverflowFlag());
|
||||
cpu_state->set_flag_d(cpu.GetDecimalFlag());
|
||||
cpu_state->set_flag_i(cpu.GetInterruptFlag());
|
||||
cpu_state->set_flag_z(cpu.GetZeroFlag());
|
||||
cpu_state->set_flag_c(cpu.GetCarryFlag());
|
||||
cpu_state->set_cycles(emulator_->GetCurrentCycle());
|
||||
|
||||
// Last breakpoint hit
|
||||
auto* last_hit = emulator_->breakpoint_manager().GetLastHit();
|
||||
if (last_hit) {
|
||||
auto* bp_info = response->mutable_last_breakpoint_hit();
|
||||
bp_info->set_id(last_hit->id);
|
||||
bp_info->set_address(last_hit->address);
|
||||
bp_info->set_type(ToProtoBreakpointType(last_hit->type));
|
||||
bp_info->set_cpu(ToProtoCpuType(last_hit->cpu));
|
||||
bp_info->set_enabled(last_hit->enabled);
|
||||
bp_info->set_hit_count(last_hit->hit_count);
|
||||
}
|
||||
|
||||
return grpc::Status::OK;
|
||||
}
|
||||
|
||||
} // namespace yaze::agent
|
||||
|
||||
@@ -31,6 +31,38 @@ public:
|
||||
grpc::Status ReadMemory(grpc::ServerContext* context, const MemoryRequest* request, MemoryResponse* response) override;
|
||||
grpc::Status WriteMemory(grpc::ServerContext* context, const MemoryWriteRequest* request, CommandResponse* response) override;
|
||||
|
||||
// --- Advanced Debugging ---
|
||||
// Breakpoints
|
||||
grpc::Status AddBreakpoint(grpc::ServerContext* context, const BreakpointRequest* request, BreakpointResponse* response) override;
|
||||
grpc::Status RemoveBreakpoint(grpc::ServerContext* context, const BreakpointIdRequest* request, CommandResponse* response) override;
|
||||
grpc::Status ListBreakpoints(grpc::ServerContext* context, const Empty* request, BreakpointListResponse* response) override;
|
||||
grpc::Status SetBreakpointEnabled(grpc::ServerContext* context, const BreakpointStateRequest* request, CommandResponse* response) override;
|
||||
|
||||
// Watchpoints (memory access tracking)
|
||||
grpc::Status AddWatchpoint(grpc::ServerContext* context, const WatchpointRequest* request, WatchpointResponse* response) override;
|
||||
grpc::Status RemoveWatchpoint(grpc::ServerContext* context, const WatchpointIdRequest* request, CommandResponse* response) override;
|
||||
grpc::Status ListWatchpoints(grpc::ServerContext* context, const Empty* request, WatchpointListResponse* response) override;
|
||||
grpc::Status GetWatchpointHistory(grpc::ServerContext* context, const WatchpointHistoryRequest* request, WatchpointHistoryResponse* response) override;
|
||||
|
||||
// Execution Control
|
||||
grpc::Status StepInstruction(grpc::ServerContext* context, const Empty* request, StepResponse* response) override;
|
||||
grpc::Status RunToBreakpoint(grpc::ServerContext* context, const Empty* request, BreakpointHitResponse* response) override;
|
||||
grpc::Status StepOver(grpc::ServerContext* context, const Empty* request, StepResponse* response) override;
|
||||
grpc::Status StepOut(grpc::ServerContext* context, const Empty* request, StepResponse* response) override;
|
||||
|
||||
// Disassembly & Code Analysis
|
||||
grpc::Status GetDisassembly(grpc::ServerContext* context, const DisassemblyRequest* request, DisassemblyResponse* response) override;
|
||||
grpc::Status GetExecutionTrace(grpc::ServerContext* context, const TraceRequest* request, TraceResponse* response) override;
|
||||
|
||||
// Symbol Management
|
||||
grpc::Status LoadSymbols(grpc::ServerContext* context, const SymbolFileRequest* request, CommandResponse* response) override;
|
||||
grpc::Status ResolveSymbol(grpc::ServerContext* context, const SymbolLookupRequest* request, SymbolLookupResponse* response) override;
|
||||
grpc::Status GetSymbolAt(grpc::ServerContext* context, const AddressRequest* request, SymbolLookupResponse* response) override;
|
||||
|
||||
// Debugging Session
|
||||
grpc::Status CreateDebugSession(grpc::ServerContext* context, const DebugSessionRequest* request, DebugSessionResponse* response) override;
|
||||
grpc::Status GetDebugStatus(grpc::ServerContext* context, const Empty* request, DebugStatusResponse* response) override;
|
||||
|
||||
private:
|
||||
yaze::emu::Emulator* emulator_; // Non-owning pointer to the emulator instance
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user