Refactor test files: remove unused namespaces and improve include organization for clarity

This commit is contained in:
scawful
2024-12-30 08:01:03 -05:00
parent 6699c4e605
commit ed0121dd45
12 changed files with 23 additions and 58 deletions

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@@ -3,21 +3,18 @@
#include <gmock/gmock.h>
#include <gtest/gtest.h>
#include "app/emu/cpu/clock.h"
#include "app/emu/cpu/internal/opcodes.h"
#include "app/emu/memory/asm_parser.h"
#include "app/emu/memory/memory.h"
#include "test/mocks/mock_memory.h"
namespace yaze {
namespace test {
namespace emu {
using yaze::emu::AsmParser;
using yaze::emu::Cpu;
using yaze::emu::memory::CpuCallbacks;
using yaze::emu::memory::MockClock;
using yaze::emu::memory::MockMemory;
using yaze::emu::CpuCallbacks;
using yaze::emu::MockClock;
using yaze::emu::MockMemory;
/**
* \test Test fixture for CPU unit tests
@@ -4198,6 +4195,5 @@ TEST_F(CpuTest, XCESwitchBackAndForth) {
EXPECT_FALSE(cpu.E); // Emulation mode flag should be cleared
}
} // namespace emu
} // namespace test
} // namespace yaze

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@@ -2,22 +2,17 @@
#include <gmock/gmock.h>
#include "app/emu/cpu/clock.h"
#include "app/emu/memory/memory.h"
#include "test/mocks/mock_memory.h"
namespace yaze {
namespace test {
namespace emu {
using yaze::emu::Clock;
using yaze::emu::memory::MockClock;
using yaze::emu::memory::MockMemory;
using yaze::emu::video::BackgroundMode;
using yaze::emu::video::PpuInterface;
using yaze::emu::video::SpriteAttributes;
using yaze::emu::video::Tilemap;
using yaze::gfx::Bitmap;
using yaze::emu::MockClock;
using yaze::emu::MockMemory;
using yaze::emu::BackgroundMode;
using yaze::emu::PpuInterface;
using yaze::emu::SpriteAttributes;
using yaze::emu::Tilemap;
/**
* @brief Mock Ppu class for testing
@@ -57,6 +52,5 @@ class PpuTest : public ::testing::Test {
}
};
} // namespace emu
} // namespace test
} // namespace yaze
} // namespace yaze

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@@ -6,13 +6,12 @@
namespace yaze {
namespace test {
namespace emu {
using testing::_;
using testing::Return;
using yaze::emu::audio::ApuCallbacks;
using yaze::emu::audio::AudioRam;
using yaze::emu::audio::Spc700;
using yaze::emu::ApuCallbacks;
using yaze::emu::AudioRam;
using yaze::emu::Spc700;
/**
* @brief MockAudioRam is a mock class for the AudioRam class.
@@ -471,6 +470,5 @@ TEST_F(Spc700Test, BootIplRomOk) {
// EXPECT_EQ(spc700.PC, 0xFFC1 + 0x3F);
}
} // namespace emu
} // namespace test
} // namespace yaze

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@@ -12,7 +12,6 @@
namespace yaze {
namespace test {
namespace gfx {
using yaze::Rom;
using yaze::gfx::lc_lz2::CompressionContext;
@@ -423,6 +422,5 @@ TEST(LC_LZ2_CompressionTest, DecompressionMixingCommand) {
EXPECT_THAT(random1_o, ElementsAreArray(decomp_result.data(), 9));
}
} // namespace gfx
} // namespace test
} // namespace yaze
} // namespace yaze

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@@ -7,11 +7,10 @@
namespace yaze {
namespace test {
namespace gfx {
using ::testing::ElementsAreArray;
using yaze::gfx::ConvertRgbToSnes;
using yaze::gfx::ConvertSnestoRGB;
using yaze::gfx::ConvertSnestoRgb;
using yaze::gfx::Extract;
using yaze::gfx::SnesPalette;
@@ -40,7 +39,7 @@ TEST(SnesColorTest, ConvertRgbToSnes) {
TEST(SnesColorTest, ConvertSnestoRGB) {
uint16_t snes = 0x4210;
snes_color color = ConvertSnestoRGB(snes);
snes_color color = ConvertSnestoRgb(snes);
ASSERT_EQ(color.red, 132);
ASSERT_EQ(color.green, 132);
ASSERT_EQ(color.blue, 132);
@@ -53,13 +52,13 @@ TEST(SnesColorTest, ConvertSnesToRGB_Binary) {
uint16_t purple = 0b0111110000011111;
snes_color testcolor;
testcolor = ConvertSnestoRGB(red);
testcolor = ConvertSnestoRgb(red);
ASSERT_EQ(0xFF0000, test_convert(testcolor));
testcolor = ConvertSnestoRGB(green);
testcolor = ConvertSnestoRgb(green);
ASSERT_EQ(0x00FF00, test_convert(testcolor));
testcolor = ConvertSnestoRGB(blue);
testcolor = ConvertSnestoRgb(blue);
ASSERT_EQ(0x0000FF, test_convert(testcolor));
testcolor = ConvertSnestoRGB(purple);
testcolor = ConvertSnestoRgb(purple);
ASSERT_EQ(0xFF00FF, test_convert(testcolor));
}
@@ -93,6 +92,5 @@ TEST(SnesColorTest, Convert) {
EXPECT_THAT(data, ElementsAreArray(snes_string.data(), 10));
}
} // namespace gfx
} // namespace test
} // namespace yaze
} // namespace yaze

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@@ -10,7 +10,6 @@
namespace yaze {
namespace emu {
namespace memory {
/**
* @brief Mock CPU class for testing
@@ -220,8 +219,7 @@ class MockMemory : public Memory {
uint16_t SP_ = 0x01FF;
};
} // namespace memory
} // namespace emu
} // namespace yaze
#endif // YAZE_TEST_MOCK_MOCK_MEMORY_H
#endif // YAZE_TEST_MOCK_MOCK_MEMORY_H

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@@ -5,14 +5,12 @@
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "app/gfx/snes_color.h"
#include "test/core/testing.h"
namespace yaze {
namespace test {
using ::testing::_;
using ::testing::DoAll;
using ::testing::Return;
const static std::vector<uint8_t> kMockRomData = {

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@@ -1,17 +1,11 @@
#define SDL_MAIN_HANDLED
#include "yaze.h"
#include <gtest/gtest.h>
#include "absl/debugging/failure_signal_handler.h"
#include "absl/debugging/symbolize.h"
#include "test/integration/test_editor.h"
namespace yaze {
namespace test {} // namespace test
} // namespace yaze
int main(int argc, char* argv[]) {
absl::InitializeSymbolizer(argv[0]);

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@@ -3,11 +3,9 @@
#include "app/rom.h"
#include "app/zelda3/dungeon/room.h"
#include "gtest/gtest.h"
namespace yaze {
namespace test {
namespace zelda3 {
class DungeonRoomTest : public ::testing::Test, public SharedRom {
protected:
@@ -31,6 +29,5 @@ TEST_F(DungeonRoomTest, SingleRoomLoadOk) {
test_room.LoadRoomFromROM();
}
} // namespace zelda3
} // namespace test
} // namespace yaze

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@@ -6,7 +6,6 @@
namespace yaze {
namespace test {
namespace zelda3 {
class MessageTest : public ::testing::Test, public SharedRom {
protected:
@@ -44,6 +43,5 @@ TEST_F(MessageTest, VerifySingleMessageFromRomOk) {
// TODO - Implement this test
}
} // namespace zelda3
} // namespace test
} // namespace yaze

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@@ -10,7 +10,6 @@
namespace yaze {
namespace test {
namespace zelda3 {
class OverworldTest : public ::testing::Test, public SharedRom {
protected:
@@ -53,6 +52,5 @@ TEST_F(OverworldTest, OverworldLoadRomDataOk) {
zelda3::kNumTile16Individual);
}
} // namespace zelda3
} // namespace test
} // namespace yaze

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@@ -5,7 +5,6 @@
namespace yaze {
namespace test {
namespace zelda3 {
using namespace yaze::zelda3;
@@ -61,6 +60,5 @@ TEST_F(SpriteBuilderTest, BuildSpritePropertiesOk) {
)"));
}
} // namespace zelda3
} // namespace test
} // namespace yaze
} // namespace yaze