rearrange canvas methods

This commit is contained in:
scawful
2024-07-19 14:12:40 -04:00
parent aad061ef65
commit f0c4ae798f
2 changed files with 73 additions and 69 deletions

View File

@@ -307,75 +307,6 @@ bool Canvas::DrawTileSelector(int size) {
return false;
}
void Canvas::DrawBitmap(const Bitmap &bitmap, int border_offset, bool ready) {
if (ready) {
draw_list_->AddImage(
(void *)bitmap.texture(),
ImVec2(canvas_p0_.x + border_offset, canvas_p0_.y + border_offset),
ImVec2(canvas_p0_.x + (bitmap.width() * 2),
canvas_p0_.y + (bitmap.height() * 2)));
}
}
void Canvas::DrawBitmap(const Bitmap &bitmap, int border_offset, float scale) {
draw_list_->AddImage((void *)bitmap.texture(),
ImVec2(canvas_p0_.x, canvas_p0_.y),
ImVec2(canvas_p0_.x + (bitmap.width() * scale),
canvas_p0_.y + (bitmap.height() * scale)));
draw_list_->AddRect(canvas_p0_, canvas_p1_, kRectangleBorder);
}
void Canvas::DrawBitmap(const Bitmap &bitmap, int x_offset, int y_offset,
float scale, int alpha) {
draw_list_->AddImage(
(void *)bitmap.texture(),
ImVec2(canvas_p0_.x + x_offset + scrolling_.x,
canvas_p0_.y + y_offset + scrolling_.y),
ImVec2(
canvas_p0_.x + x_offset + scrolling_.x + (bitmap.width() * scale),
canvas_p0_.y + y_offset + scrolling_.y + (bitmap.height() * scale)),
ImVec2(0, 0), ImVec2(1, 1), IM_COL32(255, 255, 255, alpha));
}
// TODO: Add parameters for sizing and positioning
void Canvas::DrawBitmapTable(const BitmapTable &gfx_bin) {
for (const auto &[key, value] : gfx_bin) {
int offset = 0x40 * (key + 1);
int top_left_y = canvas_p0_.y + 2;
if (key >= 1) {
top_left_y = canvas_p0_.y + 0x40 * key;
}
draw_list_->AddImage((void *)value.texture(),
ImVec2(canvas_p0_.x + 2, top_left_y),
ImVec2(canvas_p0_.x + 0x100, canvas_p0_.y + offset));
}
}
void Canvas::DrawOutline(int x, int y, int w, int h) {
ImVec2 origin(canvas_p0_.x + scrolling_.x + x,
canvas_p0_.y + scrolling_.y + y);
ImVec2 size(canvas_p0_.x + scrolling_.x + x + w,
canvas_p0_.y + scrolling_.y + y + h);
draw_list_->AddRect(origin, size, IM_COL32(255, 255, 255, 200), 0, 0, 1.5f);
}
void Canvas::DrawOutlineWithColor(int x, int y, int w, int h, ImVec4 color) {
ImVec2 origin(canvas_p0_.x + scrolling_.x + x,
canvas_p0_.y + scrolling_.y + y);
ImVec2 size(canvas_p0_.x + scrolling_.x + x + w,
canvas_p0_.y + scrolling_.y + y + h);
draw_list_->AddRect(origin, size,
IM_COL32(color.x, color.y, color.z, color.w));
}
void Canvas::DrawOutlineWithColor(int x, int y, int w, int h, uint32_t color) {
ImVec2 origin(canvas_p0_.x + scrolling_.x + x,
canvas_p0_.y + scrolling_.y + y);
ImVec2 size(canvas_p0_.x + scrolling_.x + x + w,
canvas_p0_.y + scrolling_.y + y + h);
draw_list_->AddRect(origin, size, color);
}
namespace {
ImVec2 AlignPosToGrid(ImVec2 pos, float scale) {
return ImVec2(std::floor((double)pos.x / scale) * scale,
@@ -471,6 +402,75 @@ void Canvas::DrawSelectRect(int current_map, int tile_size, float scale) {
}
}
void Canvas::DrawBitmap(const Bitmap &bitmap, int border_offset, bool ready) {
if (ready) {
draw_list_->AddImage(
(void *)bitmap.texture(),
ImVec2(canvas_p0_.x + border_offset, canvas_p0_.y + border_offset),
ImVec2(canvas_p0_.x + (bitmap.width() * 2),
canvas_p0_.y + (bitmap.height() * 2)));
}
}
void Canvas::DrawBitmap(const Bitmap &bitmap, int border_offset, float scale) {
draw_list_->AddImage((void *)bitmap.texture(),
ImVec2(canvas_p0_.x, canvas_p0_.y),
ImVec2(canvas_p0_.x + (bitmap.width() * scale),
canvas_p0_.y + (bitmap.height() * scale)));
draw_list_->AddRect(canvas_p0_, canvas_p1_, kRectangleBorder);
}
void Canvas::DrawBitmap(const Bitmap &bitmap, int x_offset, int y_offset,
float scale, int alpha) {
draw_list_->AddImage(
(void *)bitmap.texture(),
ImVec2(canvas_p0_.x + x_offset + scrolling_.x,
canvas_p0_.y + y_offset + scrolling_.y),
ImVec2(
canvas_p0_.x + x_offset + scrolling_.x + (bitmap.width() * scale),
canvas_p0_.y + y_offset + scrolling_.y + (bitmap.height() * scale)),
ImVec2(0, 0), ImVec2(1, 1), IM_COL32(255, 255, 255, alpha));
}
// TODO: Add parameters for sizing and positioning
void Canvas::DrawBitmapTable(const BitmapTable &gfx_bin) {
for (const auto &[key, value] : gfx_bin) {
int offset = 0x40 * (key + 1);
int top_left_y = canvas_p0_.y + 2;
if (key >= 1) {
top_left_y = canvas_p0_.y + 0x40 * key;
}
draw_list_->AddImage((void *)value.texture(),
ImVec2(canvas_p0_.x + 2, top_left_y),
ImVec2(canvas_p0_.x + 0x100, canvas_p0_.y + offset));
}
}
void Canvas::DrawOutline(int x, int y, int w, int h) {
ImVec2 origin(canvas_p0_.x + scrolling_.x + x,
canvas_p0_.y + scrolling_.y + y);
ImVec2 size(canvas_p0_.x + scrolling_.x + x + w,
canvas_p0_.y + scrolling_.y + y + h);
draw_list_->AddRect(origin, size, IM_COL32(255, 255, 255, 200), 0, 0, 1.5f);
}
void Canvas::DrawOutlineWithColor(int x, int y, int w, int h, ImVec4 color) {
ImVec2 origin(canvas_p0_.x + scrolling_.x + x,
canvas_p0_.y + scrolling_.y + y);
ImVec2 size(canvas_p0_.x + scrolling_.x + x + w,
canvas_p0_.y + scrolling_.y + y + h);
draw_list_->AddRect(origin, size,
IM_COL32(color.x, color.y, color.z, color.w));
}
void Canvas::DrawOutlineWithColor(int x, int y, int w, int h, uint32_t color) {
ImVec2 origin(canvas_p0_.x + scrolling_.x + x,
canvas_p0_.y + scrolling_.y + y);
ImVec2 size(canvas_p0_.x + scrolling_.x + x + w,
canvas_p0_.y + scrolling_.y + y + h);
draw_list_->AddRect(origin, size, color);
}
void Canvas::DrawBitmapGroup(std::vector<int> &group,
std::vector<gfx::Bitmap> &tile16_individual_,
int tile_size, float scale) {

View File

@@ -84,6 +84,10 @@ class Canvas {
// in the canvas window. Represented and split apart into a grid of tiles.
bool DrawTileSelector(int size);
void DrawSelectRect(int current_map, int tile_size = 0x10,
float scale = 1.0f);
// Draws the contents of the Bitmap image to the Canvas
void DrawBitmap(const Bitmap& bitmap, int border_offset = 0,
bool ready = true);