GraphicsEditor updates, move pipelines to gui

This commit is contained in:
scawful
2023-11-26 20:09:25 -05:00
parent e529e6ca34
commit f22b066dba
20 changed files with 271 additions and 203 deletions

View File

@@ -1,54 +0,0 @@
#ifndef YAZE_APP_CORE_PIPELINE_H
#define YAZE_APP_CORE_PIPELINE_H
#include <ImGuiFileDialog/ImGuiFileDialog.h>
#include <imgui/imgui.h>
#include <imgui/misc/cpp/imgui_stdlib.h>
#include <imgui_memory_editor.h>
#include <functional>
#include <optional>
#include "absl/strings/string_view.h"
#include "app/core/constants.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gui/canvas.h"
#include "app/rom.h"
namespace yaze {
namespace app {
namespace core {
void SelectablePalettePipeline(uint64_t& palette_id, bool& refresh_graphics,
gfx::SNESPalette& palette);
void GraphicsBinCanvasPipeline(int width, int height, int tile_size,
int num_sheets_to_load, int canvas_id,
bool is_loaded, gfx::BitmapTable& graphics_bin);
void ButtonPipe(absl::string_view button_text, std::function<void()> callback);
void BitmapCanvasPipeline(gui::Canvas& canvas, const gfx::Bitmap& bitmap,
int width, int height, int tile_size, bool is_loaded,
bool scrollbar, int canvas_id);
void GraphicsManagerCanvasPipeline(int width, int height, int tile_size,
int num_sheets, int canvas_id,
bool is_loaded,
const gfx::BitmapManager& graphics_manager);
void BuildAndRenderBitmapPipeline(int width, int height, int depth, Bytes data,
ROM& z3_rom, gfx::Bitmap& bitmap,
gfx::SNESPalette& palette);
void FileDialogPipeline(absl::string_view display_key,
absl::string_view file_extensions,
std::optional<absl::string_view> button_text,
std::function<void()> callback);
} // namespace core
} // namespace app
} // namespace yaze
#endif

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@@ -7,7 +7,7 @@
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "app/core/editor.h"
#include "app/core/pipeline.h"
#include "app/gui/pipeline.h"
#include "app/editor/modules/palette_editor.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"

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@@ -9,7 +9,7 @@
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "app/core/editor.h"
#include "app/core/pipeline.h"
#include "app/gui/pipeline.h"
#include "app/editor/modules/palette_editor.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"

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@@ -3,11 +3,11 @@
#include <imgui/imgui.h>
#include "app/core/common.h"
#include "app/core/pipeline.h"
#include "app/gfx/snes_palette.h"
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/gui/input.h"
#include "app/gui/pipeline.h"
#include "app/rom.h"
#include "app/zelda3/dungeon/object_names.h"
#include "app/zelda3/dungeon/room_names.h"
@@ -55,8 +55,8 @@ absl::Status DungeonEditor::Update() {
ImGui::Begin("Palette Editor", &palette_showing_, 0);
current_palette_ =
rom()->GetPaletteGroup("dungeon_main")[current_palette_group_id_];
core::SelectablePalettePipeline(current_palette_id_, refresh_graphics_,
current_palette_);
gui::SelectablePalettePipeline(current_palette_id_, refresh_graphics_,
current_palette_);
ImGui::End();
}

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@@ -7,7 +7,6 @@
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "app/core/pipeline.h"
#include "app/editor/modules/palette_editor.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/compression.h"
@@ -16,6 +15,7 @@
#include "app/gfx/snes_tile.h"
#include "app/gui/canvas.h"
#include "app/gui/input.h"
#include "app/gui/pipeline.h"
#include "app/gui/style.h"
#include "app/rom.h"
@@ -52,50 +52,19 @@ absl::Status GraphicsEditor::UpdateGfxEdit() {
ImGui::TableHeadersRow();
NEXT_COLUMN();
NEXT_COLUMN() {
graphics_bin_canvas_.DrawBackground(ImVec2(0x100 + 1, 223 * 0x40 + 1));
graphics_bin_canvas_.DrawContextMenu();
for (auto& [key, value] : rom()->bitmap_manager()) {
int offset = 0x40 * (key + 1);
int top_left_y = graphics_bin_canvas_.GetZeroPoint().y + 2;
if (key >= 1) {
top_left_y = graphics_bin_canvas_.GetZeroPoint().y + 0x40 * key;
}
auto texture = value.get()->texture();
graphics_bin_canvas_.GetDrawList()->AddImage(
(void*)texture,
ImVec2(graphics_bin_canvas_.GetZeroPoint().x + 2, top_left_y),
ImVec2(graphics_bin_canvas_.GetZeroPoint().x + 0x100,
graphics_bin_canvas_.GetZeroPoint().y + offset));
// Add a slightly transparent rectangle behind the text
ImVec2 textPos(graphics_bin_canvas_.GetZeroPoint().x + 2, top_left_y);
ImVec2 textSize =
ImGui::CalcTextSize(absl::StrFormat("%02X", key).c_str());
ImVec2 rectMin(textPos.x, textPos.y);
ImVec2 rectMax(textPos.x + textSize.x, textPos.y + textSize.y);
graphics_bin_canvas_.GetDrawList()->AddRectFilled(
rectMin, rectMax, IM_COL32(0, 125, 0, 128));
graphics_bin_canvas_.GetDrawList()->AddText(
textPos, IM_COL32(255, 255, 255, 255),
absl::StrFormat("%02X", key).c_str());
if (rom()->isLoaded()) {
status_ = UpdateGfxTabView();
}
graphics_bin_canvas_.DrawGrid(16.0f);
graphics_bin_canvas_.DrawOverlay();
}
NEXT_COLUMN() {
// if (rom()->isLoaded()) {
// status_ = DrawTilesetControls();
// status_ = DrawTilesetCanvas();
// }
if (rom()->isLoaded()) {
status_ = UpdatePaletteColumn();
}
}
NEXT_COLUMN() { status_ = DrawPaletteControls(); }
}
ImGui::EndTable();
@@ -103,6 +72,125 @@ absl::Status GraphicsEditor::UpdateGfxEdit() {
return absl::OkStatus();
}
absl::Status GraphicsEditor::UpdateGfxSheetList() {
ImGui::BeginChild(
"##GfxEditChild", ImVec2(0, 0), true,
ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_AlwaysVerticalScrollbar);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
for (auto& [key, value] : rom()->bitmap_manager()) {
ImGui::BeginChild(absl::StrFormat("##GfxSheet%02X", key).c_str(),
ImVec2(0x100 + 1, 0x40 + 1), true,
ImGuiWindowFlags_NoDecoration);
ImGui::PopStyleVar();
gui::Canvas graphics_bin_canvas_;
graphics_bin_canvas_.UpdateEvent(
[&]() {
if (value.get()->IsActive()) {
auto texture = value.get()->texture();
graphics_bin_canvas_.GetDrawList()->AddImage(
(void*)texture,
ImVec2(graphics_bin_canvas_.GetZeroPoint().x + 2,
graphics_bin_canvas_.GetZeroPoint().y + 2),
ImVec2(graphics_bin_canvas_.GetZeroPoint().x +
value.get()->width() * sheet_scale_,
graphics_bin_canvas_.GetZeroPoint().y +
value.get()->height() * sheet_scale_));
if (ImGui::IsItemClicked(ImGuiMouseButton_Left)) {
current_sheet_ = key;
open_sheets_.insert(key);
}
// Add a slightly transparent rectangle behind the text
ImVec2 textPos(graphics_bin_canvas_.GetZeroPoint().x + 2,
graphics_bin_canvas_.GetZeroPoint().y + 2);
ImVec2 textSize =
ImGui::CalcTextSize(absl::StrFormat("%02X", key).c_str());
ImVec2 rectMin(textPos.x, textPos.y);
ImVec2 rectMax(textPos.x + textSize.x, textPos.y + textSize.y);
graphics_bin_canvas_.GetDrawList()->AddRectFilled(
rectMin, rectMax, IM_COL32(0, 125, 0, 128));
graphics_bin_canvas_.GetDrawList()->AddText(
textPos, IM_COL32(125, 255, 125, 255),
absl::StrFormat("%02X", key).c_str());
}
},
ImVec2(0x100 + 1, 0x40 + 1), 0x20, 16.0f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
ImGui::EndChild();
}
ImGui::PopStyleVar();
ImGui::EndChild();
return absl::OkStatus();
}
absl::Status GraphicsEditor::UpdateGfxTabView() {
static int next_tab_id = 0;
if (ImGui::BeginTabBar("##GfxEditTabBar",
ImGuiTabBarFlags_AutoSelectNewTabs |
ImGuiTabBarFlags_Reorderable |
ImGuiTabBarFlags_FittingPolicyResizeDown |
ImGuiTabBarFlags_TabListPopupButton)) {
// TODO: Manage the room that is being added to the tab bar.
if (ImGui::TabItemButton(
"+", ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable |
ImGuiTableFlags_Hideable | ImGuiTableFlags_BordersOuter |
ImGuiTableFlags_BordersV)) {
open_sheets_.insert(next_tab_id++); // Add new tab
}
// Submit our regular tabs
for (auto& each : open_sheets_) {
bool open = true;
if (ImGui::BeginTabItem(absl::StrFormat("%d", each).c_str(), &open,
ImGuiTabItemFlags_None)) {
ImGui::BeginChild(
absl::StrFormat("##GfxEditPaletteChild%d", each).c_str(),
ImVec2(0, 0), true,
ImGuiWindowFlags_NoDecoration |
ImGuiWindowFlags_AlwaysVerticalScrollbar);
current_sheet_canvas_.Update(*rom()->bitmap_manager()[each],
ImVec2(0x100 + 1, 0x40 + 1), 0x20, 4.0f,
16.0f);
ImGui::EndChild();
ImGui::EndTabItem();
}
if (!open) release_queue_.push(each);
}
ImGui::EndTabBar();
}
ImGui::Separator();
while (!release_queue_.empty()) {
auto each = release_queue_.top();
open_sheets_.erase(each);
release_queue_.pop();
}
return absl::OkStatus();
}
absl::Status GraphicsEditor::UpdatePaletteColumn() {
if (rom()->isLoaded()) {
gui::TextWithSeparators("ROM Palette");
ImGui::Combo("Palette", (int*)&edit_palette_group_,
kPaletteGroupAddressesKeys,
IM_ARRAYSIZE(kPaletteGroupAddressesKeys));
gui::InputHex("Palette Index", &edit_palette_index_);
}
auto palette_group = rom()->mutable_palette_group(
kPaletteGroupAddressesKeys[edit_palette_group_])
[edit_palette_group_index_];
auto palette = palette_group[edit_palette_index_];
gui::SelectablePalettePipeline(edit_palette_index_, refresh_graphics_,
palette);
return absl::OkStatus();
}
absl::Status GraphicsEditor::UpdateLinkGfxView() {
TAB_ITEM("Player Animations")
@@ -153,8 +241,8 @@ absl::Status GraphicsEditor::UpdateScadView() {
NEXT_COLUMN() { status_ = DrawPaletteControls(); }
NEXT_COLUMN()
core::BitmapCanvasPipeline(scr_canvas_, scr_bitmap_, 0x200, 0x200, 0x20,
scr_loaded_, false, 0);
gui::BitmapCanvasPipeline(scr_canvas_, scr_bitmap_, 0x200, 0x200, 0x20,
scr_loaded_, false, 0);
status_ = DrawScrImport();
NEXT_COLUMN()
@@ -168,16 +256,16 @@ absl::Status GraphicsEditor::UpdateScadView() {
refresh_graphics_ = false;
}
// Load the full graphics space from `super_donkey_1.bin`
core::GraphicsBinCanvasPipeline(0x100, 0x40, 0x20, num_sheets_to_load_, 3,
super_donkey_, graphics_bin_);
gui::GraphicsBinCanvasPipeline(0x100, 0x40, 0x20, num_sheets_to_load_, 3,
super_donkey_, graphics_bin_);
} else if (cgx_loaded_ && col_file_) {
// Load the CGX graphics
core::BitmapCanvasPipeline(import_canvas_, cgx_bitmap_, 0x100, 16384, 0x20,
cgx_loaded_, true, 5);
gui::BitmapCanvasPipeline(import_canvas_, cgx_bitmap_, 0x100, 16384, 0x20,
cgx_loaded_, true, 5);
} else {
// Load the BIN/Clipboard Graphics
core::BitmapCanvasPipeline(import_canvas_, bin_bitmap_, 0x100, 16384, 0x20,
gfx_loaded_, true, 2);
gui::BitmapCanvasPipeline(import_canvas_, bin_bitmap_, 0x100, 16384, 0x20,
gfx_loaded_, true, 2);
}
END_TABLE()
@@ -214,7 +302,7 @@ absl::Status GraphicsEditor::DrawCgxImport() {
InputText("##CGXFile", cgx_file_name_, sizeof(cgx_file_name_));
SameLine();
core::FileDialogPipeline("ImportCgxKey", ".CGX,.cgx\0", "Open CGX", [this]() {
gui::FileDialogPipeline("ImportCgxKey", ".CGX,.cgx\0", "Open CGX", [this]() {
strncpy(cgx_file_path_,
ImGuiFileDialog::Instance()->GetFilePathName().c_str(),
sizeof(cgx_file_path_));
@@ -224,10 +312,10 @@ absl::Status GraphicsEditor::DrawCgxImport() {
is_open_ = true;
cgx_loaded_ = true;
});
core::ButtonPipe("Copy CGX Path",
[this]() { ImGui::SetClipboardText(cgx_file_path_); });
gui::ButtonPipe("Copy CGX Path",
[this]() { ImGui::SetClipboardText(cgx_file_path_); });
core::ButtonPipe("Load CGX Data", [this]() {
gui::ButtonPipe("Load CGX Data", [this]() {
status_ = gfx::LoadCgx(current_bpp_, cgx_file_path_, cgx_data_,
decoded_cgx_, extra_cgx_data_);
@@ -244,7 +332,7 @@ absl::Status GraphicsEditor::DrawCgxImport() {
absl::Status GraphicsEditor::DrawScrImport() {
InputText("##ScrFile", scr_file_name_, sizeof(scr_file_name_));
core::FileDialogPipeline(
gui::FileDialogPipeline(
"ImportScrKey", ".SCR,.scr,.BAK\0", "Open SCR", [this]() {
strncpy(scr_file_path_,
ImGuiFileDialog::Instance()->GetFilePathName().c_str(),
@@ -258,7 +346,7 @@ absl::Status GraphicsEditor::DrawScrImport() {
InputInt("SCR Mod", &scr_mod_value_);
core::ButtonPipe("Load Scr Data", [this]() {
gui::ButtonPipe("Load Scr Data", [this]() {
status_ = gfx::LoadScr(scr_file_path_, scr_mod_value_, scr_data_);
decoded_scr_data_.resize(0x100 * 0x100);
@@ -280,7 +368,7 @@ absl::Status GraphicsEditor::DrawPaletteControls() {
InputText("##ColFile", col_file_name_, sizeof(col_file_name_));
SameLine();
core::FileDialogPipeline(
gui::FileDialogPipeline(
"ImportColKey", ".COL,.col,.BAK,.bak\0", "Open COL", [this]() {
strncpy(col_file_path_,
ImGuiFileDialog::Instance()->GetFilePathName().c_str(),
@@ -303,8 +391,8 @@ absl::Status GraphicsEditor::DrawPaletteControls() {
is_open_ = true;
});
core::ButtonPipe("Copy COL Path",
[this]() { ImGui::SetClipboardText(col_file_path_); });
gui::ButtonPipe("Copy COL Path",
[this]() { ImGui::SetClipboardText(col_file_path_); });
if (rom()->isLoaded()) {
gui::TextWithSeparators("ROM Palette");
@@ -314,8 +402,8 @@ absl::Status GraphicsEditor::DrawPaletteControls() {
}
if (col_file_palette_.size() != 0) {
core::SelectablePalettePipeline(current_palette_index_, refresh_graphics_,
col_file_palette_);
gui::SelectablePalettePipeline(current_palette_index_, refresh_graphics_,
col_file_palette_);
}
return absl::OkStatus();
@@ -327,7 +415,7 @@ absl::Status GraphicsEditor::DrawObjImport() {
InputText("##ObjFile", obj_file_path_, sizeof(obj_file_path_));
SameLine();
core::FileDialogPipeline(
gui::FileDialogPipeline(
"ImportObjKey", ".obj,.OBJ,.bak,.BAK\0", "Open OBJ", [this]() {
strncpy(file_path_,
ImGuiFileDialog::Instance()->GetFilePathName().c_str(),
@@ -345,7 +433,7 @@ absl::Status GraphicsEditor::DrawTilemapImport() {
InputText("##TMapFile", tilemap_file_path_, sizeof(tilemap_file_path_));
SameLine();
core::FileDialogPipeline(
gui::FileDialogPipeline(
"ImportTilemapKey", ".DAT,.dat,.BIN,.bin,.hex,.HEX\0", "Open Tilemap",
[this]() {
strncpy(tilemap_file_path_,
@@ -369,15 +457,15 @@ absl::Status GraphicsEditor::DrawFileImport() {
InputText("##ROMFile", file_path_, sizeof(file_path_));
SameLine();
core::FileDialogPipeline("ImportDlgKey", ".bin,.hex\0", "Open BIN", [this]() {
gui::FileDialogPipeline("ImportDlgKey", ".bin,.hex\0", "Open BIN", [this]() {
strncpy(file_path_, ImGuiFileDialog::Instance()->GetFilePathName().c_str(),
sizeof(file_path_));
status_ = temp_rom_.LoadFromFile(file_path_);
is_open_ = true;
});
core::ButtonPipe("Copy File Path",
[this]() { ImGui::SetClipboardText(file_path_); });
gui::ButtonPipe("Copy File Path",
[this]() { ImGui::SetClipboardText(file_path_); });
gui::InputHex("BIN Offset", &current_offset_);
gui::InputHex("BIN Size", &bin_size_);
@@ -396,7 +484,7 @@ absl::Status GraphicsEditor::DrawFileImport() {
absl::Status GraphicsEditor::DrawClipboardImport() {
gui::TextWithSeparators("Clipboard Import");
core::ButtonPipe("Paste from Clipboard", [this]() {
gui::ButtonPipe("Paste from Clipboard", [this]() {
const char* text = ImGui::GetClipboardText();
if (text) {
const auto clipboard_data = Bytes(text, text + strlen(text));
@@ -410,7 +498,7 @@ absl::Status GraphicsEditor::DrawClipboardImport() {
gui::InputHex("Size", &clipboard_size_);
gui::InputHex("Num Sheets", &num_sheets_to_load_);
core::ButtonPipe("Decompress Clipboard Data", [this]() {
gui::ButtonPipe("Decompress Clipboard Data", [this]() {
if (temp_rom_.isLoaded()) {
status_ = DecompressImportData(0x40000);
} else {

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@@ -8,12 +8,12 @@
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "app/core/pipeline.h"
#include "app/editor/modules/palette_editor.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_tile.h"
#include "app/gui/canvas.h"
#include "app/gui/input.h"
#include "app/gui/pipeline.h"
#include "app/rom.h"
#include "app/zelda3/overworld.h"
@@ -51,10 +51,7 @@ constexpr const char* kPaletteGroupAddressesKeys[] = {
};
static constexpr std::string_view kGfxEditColumnNames[] = {
"Tilesheets",
"Current Graphics",
"Palette Controls"
};
"Tilesheets", "Current Graphics", "Palette Controls"};
static constexpr absl::string_view kGfxToolsetColumnNames[] = {
"#memoryEditor",
@@ -70,8 +67,17 @@ class GraphicsEditor : public SharedROM {
absl::Status Update();
private:
// Graphics Editor Tab
absl::Status UpdateGfxEdit();
absl::Status UpdateGfxSheetList();
absl::Status UpdateGfxTabView();
absl::Status UpdatePaletteColumn();
// Link Graphics Edit Tab
absl::Status UpdateLinkGfxView();
// Prototype Graphics Viewer
absl::Status UpdateScadView();
absl::Status DrawToolset();
@@ -91,6 +97,14 @@ class GraphicsEditor : public SharedROM {
absl::Status DecompressSuperDonkey();
uint16_t current_sheet_ = 0;
std::set<uint16_t> open_sheets_;
std::stack<uint16_t> release_queue_;
uint64_t edit_palette_group_ = 0;
uint64_t edit_palette_group_index_ = 0;
uint64_t edit_palette_index_ = 0;
float sheet_scale_ = 2.0f;
int current_palette_ = 0;
uint64_t current_offset_ = 0;
uint64_t current_size_ = 0;
@@ -178,8 +192,8 @@ class GraphicsEditor : public SharedROM {
gui::Canvas import_canvas_;
gui::Canvas scr_canvas_;
gui::Canvas super_donkey_canvas_;
gui::Canvas graphics_bin_canvas_;
gui::Canvas current_sheet_canvas_;
// gui::Canvas graphics_bin_canvas_;
absl::Status status_;
};

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@@ -9,7 +9,6 @@
#include "absl/status/status.h"
#include "app/core/common.h"
#include "app/core/constants.h"
#include "app/core/pipeline.h"
#include "app/core/platform/file_dialog.h"
#include "app/editor/dungeon_editor.h"
#include "app/editor/graphics_editor.h"
@@ -25,6 +24,7 @@
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/gui/input.h"
#include "app/gui/pipeline.h"
#include "app/gui/style.h"
#include "app/gui/widgets.h"
#include "app/rom.h"
@@ -160,22 +160,20 @@ absl::Status MasterEditor::Update() {
}
void MasterEditor::DrawFileDialog() {
core::FileDialogPipeline(
"ChooseFileDlgKey", ".sfc,.smc", std::nullopt, [&]() {
std::string filePathName =
ImGuiFileDialog::Instance()->GetFilePathName();
status_ = rom()->LoadFromFile(filePathName);
static RecentFilesManager manager("recent_files.txt");
gui::FileDialogPipeline("ChooseFileDlgKey", ".sfc,.smc", std::nullopt, [&]() {
std::string filePathName = ImGuiFileDialog::Instance()->GetFilePathName();
status_ = rom()->LoadFromFile(filePathName);
static RecentFilesManager manager("recent_files.txt");
// Load existing recent files
manager.Load();
// Load existing recent files
manager.Load();
// Add a new file
manager.AddFile(filePathName);
// Add a new file
manager.AddFile(filePathName);
// Save the updated list
manager.Save();
});
// Save the updated list
manager.Save();
});
}
void MasterEditor::DrawStatusPopup() {

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@@ -10,7 +10,7 @@
#include "absl/status/status.h"
#include "app/core/common.h"
#include "app/core/constants.h"
#include "app/core/pipeline.h"
#include "app/gui/pipeline.h"
#include "app/editor/context/gfx_context.h"
#include "app/editor/dungeon_editor.h"
#include "app/editor/graphics_editor.h"

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@@ -7,7 +7,6 @@
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "app/core/editor.h"
#include "app/core/pipeline.h"
#include "app/editor/modules/palette_editor.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
@@ -15,6 +14,7 @@
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/gui/input.h"
#include "app/gui/pipeline.h"
#include "app/gui/widgets.h"
#include "app/rom.h"
#include "app/zelda3/overworld.h"
@@ -67,8 +67,8 @@ absl::Status GfxGroupEditor::Update() {
sheet.ApplyPalette(palette);
rom()->UpdateBitmap(&sheet);
}
core::BitmapCanvasPipeline(blockset_canvas_, sheet, 256,
0x10 * 0x04, 0x20, true, false, 22);
gui::BitmapCanvasPipeline(blockset_canvas_, sheet, 256, 0x10 * 0x04,
0x20, true, false, 22);
}
ImGui::EndGroup();
}
@@ -108,8 +108,8 @@ absl::Status GfxGroupEditor::Update() {
for (int i = 0; i < 4; i++) {
int sheet_id = rom()->room_blockset_ids[selected_roomset_][i];
auto &sheet = *rom()->bitmap_manager()[sheet_id];
core::BitmapCanvasPipeline(roomset_canvas_, sheet, 256, 0x10 * 0x04,
0x20, true, false, 23);
gui::BitmapCanvasPipeline(roomset_canvas_, sheet, 256, 0x10 * 0x04,
0x20, true, false, 23);
}
ImGui::EndGroup();
}
@@ -149,8 +149,8 @@ absl::Status GfxGroupEditor::Update() {
for (int i = 0; i < 4; i++) {
int sheet_id = rom()->spriteset_ids[selected_spriteset_][i];
auto sheet = *rom()->bitmap_manager()[sheet_id];
core::BitmapCanvasPipeline(spriteset_canvas_, sheet, 256,
0x10 * 0x04, 0x20, true, false, 24);
gui::BitmapCanvasPipeline(spriteset_canvas_, sheet, 256,
0x10 * 0x04, 0x20, true, false, 24);
}
ImGui::EndGroup();
}

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@@ -8,7 +8,7 @@
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "app/core/editor.h"
#include "app/core/pipeline.h"
#include "app/gui/pipeline.h"
#include "app/editor/modules/palette_editor.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"

View File

@@ -7,7 +7,6 @@
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "app/core/editor.h"
#include "app/core/pipeline.h"
#include "app/editor/modules/palette_editor.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
@@ -15,6 +14,7 @@
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/gui/input.h"
#include "app/gui/pipeline.h"
#include "app/rom.h"
#include "app/zelda3/overworld.h"
@@ -100,8 +100,8 @@ absl::Status Tile16Editor::Update() {
}
absl::Status Tile16Editor::UpdateBlockset() {
core::BitmapCanvasPipeline(blockset_canvas_, tile16_blockset_bmp_, 0x100,
(8192 * 2), 0x20, map_blockset_loaded_, true, 55);
gui::BitmapCanvasPipeline(blockset_canvas_, tile16_blockset_bmp_, 0x100,
(8192 * 2), 0x20, map_blockset_loaded_, true, 55);
if (!blockset_canvas_.Points().empty()) {
uint16_t x = blockset_canvas_.Points().front().x / 32;
@@ -180,7 +180,7 @@ absl::Status Tile16Editor::UpdateTransferTileCanvas() {
ImGuiFileDialog::Instance()->OpenDialog(
"ChooseTransferFileDlgKey", "Open Transfer ROM", ".sfc,.smc", ".");
}
core::FileDialogPipeline(
gui::FileDialogPipeline(
"ChooseTransferFileDlgKey", ".sfc,.smc", std::nullopt, [&]() {
std::string filePathName =
ImGuiFileDialog::Instance()->GetFilePathName();
@@ -198,16 +198,16 @@ absl::Status Tile16Editor::UpdateTransferTileCanvas() {
palette_ = transfer_overworld_.AreaPalette();
// Create the tile16 blockset image
core::BuildAndRenderBitmapPipeline(
0x80, 0x2000, 0x80, transfer_overworld_.Tile16Blockset(), *rom(),
transfer_blockset_bmp_, palette_);
gui::BuildAndRenderBitmapPipeline(0x80, 0x2000, 0x80,
transfer_overworld_.Tile16Blockset(),
*rom(), transfer_blockset_bmp_, palette_);
transfer_blockset_loaded_ = true;
}
// Create a canvas for holding the tiles which will be exported
core::BitmapCanvasPipeline(transfer_canvas_, transfer_blockset_bmp_, 0x100,
(8192 * 2), 0x20, transfer_blockset_loaded_, true,
3);
gui::BitmapCanvasPipeline(transfer_canvas_, transfer_blockset_bmp_, 0x100,
(8192 * 2), 0x20, transfer_blockset_loaded_, true,
3);
return absl::OkStatus();
}

View File

@@ -8,7 +8,7 @@
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "app/core/editor.h"
#include "app/core/pipeline.h"
#include "app/gui/pipeline.h"
#include "app/editor/modules/palette_editor.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"

View File

@@ -10,7 +10,6 @@
#include "absl/status/statusor.h"
#include "absl/strings/str_format.h"
#include "app/core/common.h"
#include "app/core/pipeline.h"
#include "app/editor/modules/palette_editor.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
@@ -18,6 +17,7 @@
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/gui/input.h"
#include "app/gui/pipeline.h"
#include "app/gui/style.h"
#include "app/gui/widgets.h"
#include "app/rom.h"
@@ -520,13 +520,13 @@ void OverworldEditor::DrawTileSelector() {
if (ImGui::BeginTabBar(kTileSelectorTab.data(),
ImGuiTabBarFlags_FittingPolicyScroll)) {
if (ImGui::BeginTabItem("Tile16")) {
core::BitmapCanvasPipeline(blockset_canvas_, tile16_blockset_bmp_, 0x100,
gui::BitmapCanvasPipeline(blockset_canvas_, tile16_blockset_bmp_, 0x100,
(8192 * 2), 0x20, map_blockset_loaded_, true,
1);
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Tile8")) {
if (ImGui::BeginChild(core::ImGuiIdIssuer::GetNewID(),
if (ImGui::BeginChild("##tile8viewer",
ImGui::GetContentRegionAvail(), true,
ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
DrawTile8Selector();
@@ -535,7 +535,7 @@ void OverworldEditor::DrawTileSelector() {
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Area Graphics")) {
core::BitmapCanvasPipeline(current_gfx_canvas_, current_gfx_bmp_, 256,
gui::BitmapCanvasPipeline(current_gfx_canvas_, current_gfx_bmp_, 256,
0x10 * 0x40, 0x20, overworld_.isLoaded(), true,
3);
ImGui::EndTabItem();
@@ -556,12 +556,12 @@ absl::Status OverworldEditor::LoadGraphics() {
palette_ = overworld_.AreaPalette();
// Create the area graphics image
core::BuildAndRenderBitmapPipeline(0x80, 0x200, 0x40,
gui::BuildAndRenderBitmapPipeline(0x80, 0x200, 0x40,
overworld_.AreaGraphics(), *rom(),
current_gfx_bmp_, palette_);
// Create the tile16 blockset image
core::BuildAndRenderBitmapPipeline(0x80, 0x2000, 0x80,
gui::BuildAndRenderBitmapPipeline(0x80, 0x2000, 0x80,
overworld_.Tile16Blockset(), *rom(),
tile16_blockset_bmp_, palette_);
map_blockset_loaded_ = true;
@@ -593,18 +593,18 @@ absl::Status OverworldEditor::LoadGraphics() {
// Render the bitmaps of each tile.
for (int id = 0; id < 4096; id++) {
tile16_individual_.emplace_back();
core::BuildAndRenderBitmapPipeline(0x10, 0x10, 0x80,
tile16_individual_data_[id], *rom(),
tile16_individual_[id], palette_);
gui::BuildAndRenderBitmapPipeline(0x10, 0x10, 0x80,
tile16_individual_data_[id], *rom(),
tile16_individual_[id], palette_);
}
// Render the overworld maps loaded from the ROM.
for (int i = 0; i < zelda3::kNumOverworldMaps; ++i) {
overworld_.SetCurrentMap(i);
auto palette = overworld_.AreaPalette();
core::BuildAndRenderBitmapPipeline(0x200, 0x200, 0x200,
overworld_.BitmapData(), *rom(),
maps_bmp_[i], palette);
gui::BuildAndRenderBitmapPipeline(0x200, 0x200, 0x200,
overworld_.BitmapData(), *rom(),
maps_bmp_[i], palette);
}
if (flags()->kDrawOverworldSprites) {
@@ -644,7 +644,7 @@ absl::Status OverworldEditor::DrawExperimentalModal() {
ImGui::InputText("##TilemapFile", &ow_tilemap_filename_);
ImGui::SameLine();
core::FileDialogPipeline(
gui::FileDialogPipeline(
"ImportTilemapsKey", ".DAT,.dat\0", "Tilemap Hex File", [this]() {
ow_tilemap_filename_ = ImGuiFileDialog::Instance()->GetFilePathName();
});
@@ -652,7 +652,7 @@ absl::Status OverworldEditor::DrawExperimentalModal() {
ImGui::InputText("##Tile32ConfigurationFile",
&tile32_configuration_filename_);
ImGui::SameLine();
core::FileDialogPipeline("ImportTile32Key", ".DAT,.dat\0", "Tile32 Hex File",
gui::FileDialogPipeline("ImportTile32Key", ".DAT,.dat\0", "Tile32 Hex File",
[this]() {
tile32_configuration_filename_ =
ImGuiFileDialog::Instance()->GetFilePathName();

View File

@@ -12,7 +12,7 @@
#include "absl/strings/str_format.h"
#include "app/core/common.h"
#include "app/core/editor.h"
#include "app/core/pipeline.h"
#include "app/gui/pipeline.h"
#include "app/editor/modules/gfx_group_editor.h"
#include "app/editor/modules/palette_editor.h"
#include "app/editor/modules/tile16_editor.h"

View File

@@ -10,7 +10,6 @@
namespace yaze {
namespace app {
namespace gui {
constexpr uint32_t kRectangleColor = IM_COL32(32, 32, 32, 255);
@@ -18,6 +17,25 @@ constexpr uint32_t kRectangleBorder = IM_COL32(255, 255, 255, 255);
constexpr ImGuiButtonFlags kMouseFlags =
ImGuiButtonFlags_MouseButtonLeft | ImGuiButtonFlags_MouseButtonRight;
void Canvas::Update(const gfx::Bitmap &bitmap, ImVec2 bg_size, int tile_size,
float scale, float grid_size) {
DrawBackground(bg_size);
DrawContextMenu();
DrawTileSelector(tile_size);
DrawBitmap(bitmap, 0, 0, scale);
DrawGrid(grid_size);
DrawOverlay();
}
void Canvas::UpdateEvent(const std::function<void()> &event, ImVec2 bg_size,
int tile_size, float grid_size) {
DrawBackground(bg_size);
DrawContextMenu();
event();
DrawGrid(grid_size);
DrawOverlay();
}
void Canvas::DrawBackground(ImVec2 canvas_size) {
canvas_p0_ = ImGui::GetCursorScreenPos();
if (!custom_canvas_size_) canvas_sz_ = ImGui::GetContentRegionAvail();
@@ -63,6 +81,7 @@ void Canvas::DrawContextMenu() {
bool Canvas::DrawTilePainter(const Bitmap &bitmap, int size, float scale) {
const ImGuiIO &io = ImGui::GetIO();
const bool is_hovered = ImGui::IsItemHovered();
is_hovered_ = is_hovered;
// Lock scrolled origin
const ImVec2 origin(canvas_p0_.x + scrolling_.x, canvas_p0_.y + scrolling_.y);
const ImVec2 mouse_pos(io.MousePos.x - origin.x, io.MousePos.y - origin.y);
@@ -88,10 +107,6 @@ bool Canvas::DrawTilePainter(const Bitmap &bitmap, int size, float scale) {
ImVec2(origin.x + painter_pos.x, origin.y + painter_pos.y),
ImVec2(origin.x + painter_pos.x + bitmap.width() * scale,
origin.y + painter_pos.y + bitmap.height() * scale));
// ImVec2(
// canvas_p0_.x + x_offset + scrolling_.x + (bitmap.width() * scale),
// canvas_p0_.y + y_offset + scrolling_.y + (bitmap.height() * scale)));
}
if (ImGui::IsMouseClicked(ImGuiMouseButton_Left)) {
@@ -169,9 +184,6 @@ void Canvas::RenderUpdatedBitmap(const ImVec2 &click_position,
destination.WriteToPixel(pixel_index, tile_data[y * tile_size + x]);
}
}
// Render the updated bitmap to the canvas
// rom()->RenderBitmap(&current_bitmap);
}
void Canvas::DrawBitmap(const Bitmap &bitmap, int border_offset, bool ready) {

View File

@@ -22,6 +22,12 @@ class Canvas {
explicit Canvas(ImVec2 canvas_size)
: custom_canvas_size_(true), canvas_sz_(canvas_size) {}
void Update(const gfx::Bitmap& bitmap, ImVec2 bg_size, int tile_size,
float scale = 1.0f, float grid_size = 64.0f);
void UpdateEvent(const std::function<void()>& event, ImVec2 bg_size,
int tile_size, float grid_size = 64.0f);
// Background for the Canvas represents region without any content drawn to
// it, but can be controlled by the user.
void DrawBackground(ImVec2 canvas_size = ImVec2(0, 0));
@@ -42,8 +48,8 @@ class Canvas {
void HandleTileEdits(Canvas& blockset_canvas,
std::vector<gfx::Bitmap>& source_blockset,
gfx::Bitmap& destination, int& current_tile,
float scale = 1.0f,
int tile_painter_size = 16, int tiles_per_row = 8);
float scale = 1.0f, int tile_painter_size = 16,
int tiles_per_row = 8);
void RenderUpdatedBitmap(const ImVec2& click_position, const Bytes& tile_data,
gfx::Bitmap& destination);
@@ -70,6 +76,7 @@ class Canvas {
canvas_sz_ = canvas_size;
custom_canvas_size_ = true;
}
auto IsMouseHovering() const { return is_hovered_; }
private:
bool enable_grid_ = true;
@@ -85,11 +92,6 @@ class Canvas {
ImVec2 canvas_p1_;
ImVec2 mouse_pos_in_canvas_;
ImVec2 drawn_tile_pos_;
std::vector<app::gfx::Bitmap> changed_tiles_;
app::gfx::Bitmap current_tile_;
std::string title_;
};
} // namespace gui

View File

@@ -19,7 +19,7 @@
namespace yaze {
namespace app {
namespace core {
namespace gui {
void SelectablePalettePipeline(uint64_t& palette_id, bool& refresh_graphics,
gfx::SNESPalette& palette) {
@@ -29,11 +29,18 @@ void SelectablePalettePipeline(uint64_t& palette_id, bool& refresh_graphics,
ImGui::BeginGroup(); // Lock X position
ImGui::Text("Palette");
for (int n = 0; n < palette.size(); n++) {
// static gfx::SNESColor transparent_color;
// if ((n % 8) == 0) {
// gui::SNESColorButton("##transparent", transparent_color, 0,
// ImVec2(20, 20));
// ImGui::SameLine(0.0f, ImGui::GetStyle().ItemSpacing.y);
// }
ImGui::PushID(n);
if ((n % 8) != 0) ImGui::SameLine(0.0f, ImGui::GetStyle().ItemSpacing.y);
if ((n % 7) != 0) ImGui::SameLine(0.0f, ImGui::GetStyle().ItemSpacing.y);
// Check if the current row is selected
bool is_selected = (palette_id == n / 8);
bool is_selected = (palette_id == n / 7);
// Add outline rectangle to the selected row
if (is_selected) {
@@ -46,7 +53,7 @@ void SelectablePalettePipeline(uint64_t& palette_id, bool& refresh_graphics,
ImGuiColorEditFlags_NoPicker |
ImGuiColorEditFlags_NoTooltip,
ImVec2(20, 20))) {
palette_id = n / 8;
palette_id = n / 7;
refresh_graphics = true;
}
@@ -182,6 +189,6 @@ void FileDialogPipeline(absl::string_view display_key,
}
}
} // namespace core
} // namespace gui
} // namespace app
} // namespace yaze

View File

@@ -414,6 +414,9 @@ class ROM : public core::ExperimentFlags {
gfx::PaletteGroup GetPaletteGroup(const std::string& group) {
return palette_groups_[group];
}
auto mutable_palette_group(const std::string& group) {
return &palette_groups_[group];
}
Bytes graphics_buffer() const { return graphics_buffer_; }

View File

@@ -17,7 +17,6 @@ int main(int argc, char** argv) {
absl::InstallFailureSignalHandler(options);
yaze::app::core::Controller controller;
EXIT_IF_ERROR(controller.OnEntry())
#ifdef __APPLE__
@@ -30,6 +29,5 @@ int main(int argc, char** argv) {
controller.DoRender();
}
controller.OnExit();
return EXIT_SUCCESS;
}