add Zarby map draw fix
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@@ -338,8 +338,9 @@ absl::Status OverworldMap::BuildTiles16GfxV2(int count) {
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my = 0x07 - y;
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}
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int tile_pos = (info.id_ * 0x40);
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auto source = tile_pos + (x + (y * 0x80));
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int xpos = ((info.id_ % 16) * 8);
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int ypos = (((info.id_ / 16)) * 0x400);
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int source = ypos + xpos + (x + (y * 0x80));
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auto destination = xx + yy + offset + (mx + (my * 0x80));
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current_blockset_[destination] = current_gfx_[source];
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