Updated GraphicsEditor and Tile16Editor to use std::array instead of std::vector for better performance.

This commit is contained in:
Justin Scofield
2025-01-05 20:54:19 -05:00
parent 02a86c41da
commit f625fc94b3
4 changed files with 8 additions and 8 deletions

View File

@@ -159,7 +159,7 @@ class GraphicsEditor : public SharedRom, public Editor {
Rom temp_rom_;
Rom tilemap_rom_;
zelda3::Overworld overworld_;
zelda3::Overworld overworld_{ temp_rom_ };
MemoryEditor cgx_memory_editor_;
MemoryEditor col_memory_editor_;
PaletteEditor palette_editor_;