Updated GraphicsEditor and Tile16Editor to use std::array instead of std::vector for better performance.
This commit is contained in:
@@ -159,7 +159,7 @@ class GraphicsEditor : public SharedRom, public Editor {
|
||||
|
||||
Rom temp_rom_;
|
||||
Rom tilemap_rom_;
|
||||
zelda3::Overworld overworld_;
|
||||
zelda3::Overworld overworld_{ temp_rom_ };
|
||||
MemoryEditor cgx_memory_editor_;
|
||||
MemoryEditor col_memory_editor_;
|
||||
PaletteEditor palette_editor_;
|
||||
|
||||
Reference in New Issue
Block a user