Refactor command manager and editor includes for improved organization and functionality
This commit is contained in:
@@ -9,7 +9,7 @@
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#include "app/core/platform/renderer.h"
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#include "app/core/utils/file_util.h"
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#include "app/editor/editor_manager.h"
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#include "app/editor/utils/editor.h"
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#include "app/editor/editor.h"
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#include "imgui/backends/imgui_impl_sdl2.h"
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#include "imgui/backends/imgui_impl_sdlrenderer2.h"
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#include "imgui/imconfig.h"
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@@ -2,7 +2,7 @@
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#import "app/core/platform/app_delegate.h"
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#import "app/core/controller.h"
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#import "app/core/platform/file_dialog.h"
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#import "app/editor/utils/editor.h"
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#import "app/editor/editor.h"
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#import "app/rom.h"
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#if defined(__APPLE__) && defined(__MACH__)
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@@ -225,6 +225,8 @@
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NSLog(@"Open Recent File action triggered");
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}
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@end
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extern "C" void yaze_initialize_cococa() {
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@autoreleasepool {
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AppDelegate *delegate = [[AppDelegate alloc] init];
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@@ -250,8 +252,6 @@ extern "C" void yaze_run_cocoa_app_delegate(const char *filename) {
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controller.OnExit();
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}
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@end
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#endif
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#endif
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@@ -2,15 +2,79 @@
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#include <fstream>
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#include "app/editor/editor.h"
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#include "imgui/imgui.h"
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namespace yaze {
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namespace app {
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namespace editor {
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ImGuiKey MapKeyToImGuiKey(char key) {
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switch (key) {
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case 'A':
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return ImGuiKey_A;
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case 'B':
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return ImGuiKey_B;
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case 'C':
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return ImGuiKey_C;
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case 'D':
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return ImGuiKey_D;
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case 'E':
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return ImGuiKey_E;
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case 'F':
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return ImGuiKey_F;
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case 'G':
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return ImGuiKey_G;
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case 'H':
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return ImGuiKey_H;
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case 'I':
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return ImGuiKey_I;
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case 'J':
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return ImGuiKey_J;
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case 'K':
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return ImGuiKey_K;
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case 'L':
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return ImGuiKey_L;
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case 'M':
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return ImGuiKey_M;
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case 'N':
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return ImGuiKey_N;
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case 'O':
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return ImGuiKey_O;
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case 'P':
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return ImGuiKey_P;
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case 'Q':
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return ImGuiKey_Q;
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case 'R':
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return ImGuiKey_R;
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case 'S':
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return ImGuiKey_S;
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case 'T':
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return ImGuiKey_T;
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case 'U':
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return ImGuiKey_U;
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case 'V':
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return ImGuiKey_V;
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case 'W':
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return ImGuiKey_W;
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case 'X':
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return ImGuiKey_X;
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case 'Y':
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return ImGuiKey_Y;
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case 'Z':
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return ImGuiKey_Z;
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case '/':
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return ImGuiKey_Slash;
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case '-':
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return ImGuiKey_Minus;
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default:
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return ImGuiKey_COUNT;
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}
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}
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// When the player presses Space, a popup will appear fixed to the bottom of the
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// ImGui window with a list of the available key commands which can be used.
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void CommandManager::ShowWhichKey() {
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void CommandManager::ShowWhichKey(EditorLayoutParams *editor_layout) {
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if (commands_.empty()) {
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InitializeDefaults();
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}
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@@ -42,64 +106,50 @@ void CommandManager::ShowWhichKey() {
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if (ImGui::BeginTable("CommandsTable", commands_.size(),
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ImGuiTableFlags_SizingStretchProp)) {
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for (const auto& [shortcut, info] : commands_) {
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for (const auto &[shortcut, info] : commands_) {
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ImGui::TableNextColumn();
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ImGui::TextColored(colors[colorIndex], "%c: %s", info.mnemonic,
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info.name.c_str());
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ImGui::TextColored(colors[colorIndex], "%c: %s",
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info.command_info.mnemonic,
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info.command_info.name.c_str());
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colorIndex = (colorIndex + 1) % numColors;
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}
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ImGui::EndTable();
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}
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ImGui::EndPopup();
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}
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// if the user presses the shortcut key, execute the command
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// or if it is a subcommand prefix, wait for the next key
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// to determine the subcommand
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static bool subcommand_section = false;
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for (const auto &[shortcut, info] : commands_) {
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if (ImGui::IsKeyPressed(MapKeyToImGuiKey(shortcut[0]))) {
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info.command_info.command();
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}
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}
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}
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void CommandManager::InitializeDefaults() {
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commands_ = {
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{"O",
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{[]() { /* Open ROM logic */ }, 'O', "Open ROM",
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"Open a ROM file for editing"}},
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{"S",
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{[]() { /* Save ROM logic */ }, 'S', "Save ROM",
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"Save the current ROM"}},
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{"I",
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{[]() { /* Import Data logic */ }, 'I', "Import Data",
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"Import data into the ROM"}},
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{"E",
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{[]() { /* Export Data logic */ }, 'E', "Export Data",
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"Export data from the ROM"}},
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{"P",
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{[]() { /* Patch ROM logic */ }, 'P', "Patch ROM",
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"Apply a patch to the ROM"}},
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{"U", {[]() { /* Undo logic */ }, 'U', "Undo", "Undo the last action"}},
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{"R",
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{[]() { /* Redo logic */ }, 'R', "Redo", "Redo the last undone action"}},
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{"F", {[]() { /* Find logic */ }, 'F', "Find", "Find data in the ROM"}},
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{"G",
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{[]() { /* Goto logic */ }, 'G', "Goto",
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"Go to a specific address in the ROM"}},
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{"H", {[]() { /* Help logic */ }, 'H', "Help", "Show help information"}}};
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}
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void CommandManager::InitializeDefaults() {}
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void CommandManager::SaveKeybindings(const std::string& filepath) {
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void CommandManager::SaveKeybindings(const std::string &filepath) {
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std::ofstream out(filepath);
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if (out.is_open()) {
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for (const auto& [shortcut, info] : commands_) {
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out << shortcut << " " << info.mnemonic << " " << info.name << " "
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<< info.desc << "\n";
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for (const auto &[shortcut, info] : commands_) {
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out << shortcut << " " << info.command_info.mnemonic << " "
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<< info.command_info.name << " " << info.command_info.desc << "\n";
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}
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out.close();
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}
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}
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void CommandManager::LoadKeybindings(const std::string& filepath) {
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void CommandManager::LoadKeybindings(const std::string &filepath) {
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std::ifstream in(filepath);
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if (in.is_open()) {
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commands_.clear();
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std::string shortcut, name, desc;
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char mnemonic;
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while (in >> shortcut >> mnemonic >> name >> desc) {
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commands_[shortcut] = {nullptr, mnemonic, name, desc};
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commands_[shortcut].command_info = {nullptr, mnemonic, name, desc};
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}
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in.close();
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}
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@@ -1,16 +1,21 @@
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#ifndef YAZE_APP_EDITOR_SYSTEM_COMMAND_MANAGER_H
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#define YAZE_APP_EDITOR_SYSTEM_COMMAND_MANAGER_H
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#include <stack>
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#include <functional>
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#include <string>
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#include <unordered_map>
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#include "app/editor/editor.h"
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#include "imgui/imgui.h"
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namespace yaze {
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namespace app {
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namespace editor {
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ImGuiKey MapKeyToImGuiKey(char key);
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class CommandManager {
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public:
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public:
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using Command = std::function<void()>;
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struct CommandInfo {
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@@ -18,40 +23,61 @@ class CommandManager {
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char mnemonic;
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std::string name;
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std::string desc;
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CommandInfo(Command command, char mnemonic, const std::string& name,
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const std::string& desc)
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: command(std::move(command)),
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mnemonic(mnemonic),
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name(name),
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CommandInfo(Command command, char mnemonic, const std::string &name,
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const std::string &desc)
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: command(std::move(command)), mnemonic(mnemonic), name(name),
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desc(desc) {}
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CommandInfo() = default;
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};
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void RegisterCommand(const std::string& shortcut, Command command,
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char mnemonic, const std::string& name,
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const std::string& desc) {
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commands_[shortcut] = {std::move(command), mnemonic, name, desc};
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// New command info which supports subsections of commands
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struct CommandInfoOrPrefix {
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CommandInfo command_info;
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std::unordered_map<std::string, CommandInfoOrPrefix> subcommands;
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CommandInfoOrPrefix(CommandInfo command_info)
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: command_info(std::move(command_info)) {}
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CommandInfoOrPrefix() = default;
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};
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void RegisterPrefix(const std::string &group_name, const char prefix,
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const std::string &name, const std::string &desc) {
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commands_[group_name].command_info = {nullptr, prefix, name, desc};
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}
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void ExecuteCommand(const std::string& shortcut) {
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void RegisterSubcommand(const std::string &group_name,
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const std::string &shortcut, const char mnemonic,
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const std::string &name, const std::string &desc,
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Command command) {
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commands_[group_name].subcommands[shortcut].command_info = {
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command, mnemonic, name, desc};
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}
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void RegisterCommand(const std::string &shortcut, Command command,
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char mnemonic, const std::string &name,
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const std::string &desc) {
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commands_[shortcut].command_info = {std::move(command), mnemonic, name,
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desc};
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}
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void ExecuteCommand(const std::string &shortcut) {
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if (commands_.find(shortcut) != commands_.end()) {
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commands_[shortcut].command();
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commands_[shortcut].command_info.command();
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}
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}
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void ShowWhichKey();
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void ShowWhichKey(EditorLayoutParams *editor_layout = nullptr);
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void InitializeDefaults();
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void SaveKeybindings(const std::string& filepath);
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void LoadKeybindings(const std::string& filepath);
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void SaveKeybindings(const std::string &filepath);
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void LoadKeybindings(const std::string &filepath);
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private:
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std::unordered_map<std::string, CommandInfo> commands_;
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private:
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std::unordered_map<std::string, CommandInfoOrPrefix> commands_;
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};
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} // namespace editor
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} // namespace app
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} // namespace yaze
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} // namespace editor
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} // namespace app
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} // namespace yaze
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#endif // YAZE_APP_EDITOR_SYSTEM_COMMAND_MANAGER_H
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#endif // YAZE_APP_EDITOR_SYSTEM_COMMAND_MANAGER_H
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