housekeeping

This commit is contained in:
Justin Scofield
2022-06-20 14:49:02 -04:00
parent 9c7c9bc1e4
commit f7d793ecc2
19 changed files with 84 additions and 56 deletions

View File

@@ -1,8 +1,10 @@
#include "bitmap.h"
#include <SDL2/SDL.h>
#include <rommapping.h>
#include "rom.h"
#include "app/core/constants.h"
#include "app/rom.h"
namespace yaze {
namespace app {
@@ -28,7 +30,7 @@ int GetPCGfxAddress(char *romData, char id) {
char gfxGamePointer3 = romData[gfxPointer3 + id];
return lorom_snes_to_pc(
AddressFromBytes(gfxGamePointer1, gfxGamePointer2, gfxGamePointer3),
yaze::app::rom::AddressFromBytes(gfxGamePointer1, gfxGamePointer2, gfxGamePointer3),
info1);
}

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@@ -2,8 +2,10 @@
#define YAZE_APP_UTILS_BITMAP_H
#include <SDL2/SDL.h>
#include <rommapping.h>
#include "Core/constants.h"
#include "app/core/constants.h"
#include "app/rom.h"
namespace yaze {
namespace app {

View File

@@ -1,7 +1,17 @@
#include "palette.h"
#include "snes_palette.h"
#include <SDL2/SDL.h>
#include <imgui/imgui.h>
#include <palette.h>
#include <tile.h>
#include <cstdint>
#include <cstdlib>
#include <cstring>
#include <iostream>
#include <memory>
#include <vector>
namespace yaze {
namespace app {
@@ -57,7 +67,7 @@ SNESPalette::SNESPalette(const unsigned char* snes_pal) {
size_ = sizeof(snes_pal) / 2;
for (unsigned i = 0; i < sizeof(snes_pal); i += 2) {
SNESColor col;
col.snes = snes_pal[i + 1] << (uint16_t) 8;
col.snes = snes_pal[i + 1] << (uint16_t)8;
col.snes = col.snes | snes_pal[i];
m_color mColor = convertcolor_snes_to_rgb(col.snes);
col.rgb = ImVec4(mColor.red, mColor.green, mColor.blue, 1.f);

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@@ -7,6 +7,8 @@
#include <tile.h>
#include <cstdint>
#include <cstdlib>
#include <cstring>
#include <iostream>
#include <memory>
#include <vector>

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@@ -13,8 +13,8 @@
#include <unordered_map>
#include <vector>
#include "app/core/constants.h"
#include "app/gfx/palette.h"
#include "app/gfx/snes_palette.h"
namespace yaze {
namespace app {

View File

@@ -14,13 +14,17 @@
#include <unordered_map>
#include <vector>
#include "app/core/constants.h"
#include "app/gfx/palette.h"
#include "app/gfx/snes_palette.h"
namespace yaze {
namespace app {
namespace gfx {
using ushort = unsigned short;
using uchar = unsigned char;
using ulong = unsigned long;
using uint = unsigned int;
// vhopppcc cccccccc
// [0, 1]
// [2, 3]