Refactor Renderer access and improve gesture handling in iOS and test files

- Replaced instances of Renderer::GetInstance() with Renderer::Get() for consistency across the codebase.
- Enhanced gesture handling in iOS by adding mouse position events for touch gestures.
- Streamlined test initialization for ImGui to align with recent renderer access changes.
This commit is contained in:
scawful
2025-05-08 19:39:49 -04:00
parent 11504ca4c1
commit fcb6a46bb1
4 changed files with 6 additions and 8 deletions

View File

@@ -49,7 +49,7 @@ using ImGui::Text;
void Emulator::Run() {
static bool loaded = false;
if (!snes_.running() && rom()->is_loaded()) {
ppu_texture_ = SDL_CreateTexture(core::Renderer::GetInstance().renderer(),
ppu_texture_ = SDL_CreateTexture(core::Renderer::Get().renderer(),
SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STREAMING, 512, 480);
if (ppu_texture_ == NULL) {

View File

@@ -87,8 +87,8 @@
}
ImGui_ImplSDL2_InitForSDLRenderer(_controller->window(),
yaze::core::Renderer::GetInstance().renderer());
ImGui_ImplSDLRenderer2_Init(yaze::core::Renderer::GetInstance().renderer());
yaze::core::Renderer::Get().renderer());
ImGui_ImplSDLRenderer2_Init(yaze::core::Renderer::Get().renderer());
if (!LoadPackageFonts().ok()) {
abort();

View File

@@ -64,8 +64,8 @@ int RunIntegrationTest() {
// Initialize ImGui for SDL
ImGui_ImplSDL2_InitForSDLRenderer(
controller.window(), yaze::core::Renderer::GetInstance().renderer());
ImGui_ImplSDLRenderer2_Init(yaze::core::Renderer::GetInstance().renderer());
controller.window(), yaze::core::Renderer::Get().renderer());
ImGui_ImplSDLRenderer2_Init(yaze::core::Renderer::Get().renderer());
yaze::test::TestEditor test_editor;
test_editor.RegisterTests(engine);

View File

@@ -12,9 +12,7 @@ class TestEditor : public yaze::editor::Editor {
public:
TestEditor() = default;
~TestEditor() = default;
void Initialize() override {
}
void Initialize() override {}
absl::Status Cut() override {
return absl::UnimplementedError("Not implemented");