Refactor Renderer access and improve gesture handling in iOS and test files
- Replaced instances of Renderer::GetInstance() with Renderer::Get() for consistency across the codebase. - Enhanced gesture handling in iOS by adding mouse position events for touch gestures. - Streamlined test initialization for ImGui to align with recent renderer access changes.
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@@ -49,7 +49,7 @@ using ImGui::Text;
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void Emulator::Run() {
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void Emulator::Run() {
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static bool loaded = false;
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static bool loaded = false;
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if (!snes_.running() && rom()->is_loaded()) {
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if (!snes_.running() && rom()->is_loaded()) {
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ppu_texture_ = SDL_CreateTexture(core::Renderer::GetInstance().renderer(),
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ppu_texture_ = SDL_CreateTexture(core::Renderer::Get().renderer(),
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SDL_PIXELFORMAT_ARGB8888,
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SDL_PIXELFORMAT_ARGB8888,
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SDL_TEXTUREACCESS_STREAMING, 512, 480);
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SDL_TEXTUREACCESS_STREAMING, 512, 480);
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if (ppu_texture_ == NULL) {
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if (ppu_texture_ == NULL) {
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@@ -87,8 +87,8 @@
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}
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}
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ImGui_ImplSDL2_InitForSDLRenderer(_controller->window(),
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ImGui_ImplSDL2_InitForSDLRenderer(_controller->window(),
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yaze::core::Renderer::GetInstance().renderer());
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yaze::core::Renderer::Get().renderer());
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ImGui_ImplSDLRenderer2_Init(yaze::core::Renderer::GetInstance().renderer());
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ImGui_ImplSDLRenderer2_Init(yaze::core::Renderer::Get().renderer());
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if (!LoadPackageFonts().ok()) {
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if (!LoadPackageFonts().ok()) {
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abort();
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abort();
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@@ -64,8 +64,8 @@ int RunIntegrationTest() {
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// Initialize ImGui for SDL
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// Initialize ImGui for SDL
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ImGui_ImplSDL2_InitForSDLRenderer(
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ImGui_ImplSDL2_InitForSDLRenderer(
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controller.window(), yaze::core::Renderer::GetInstance().renderer());
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controller.window(), yaze::core::Renderer::Get().renderer());
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ImGui_ImplSDLRenderer2_Init(yaze::core::Renderer::GetInstance().renderer());
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ImGui_ImplSDLRenderer2_Init(yaze::core::Renderer::Get().renderer());
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yaze::test::TestEditor test_editor;
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yaze::test::TestEditor test_editor;
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test_editor.RegisterTests(engine);
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test_editor.RegisterTests(engine);
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@@ -12,9 +12,7 @@ class TestEditor : public yaze::editor::Editor {
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public:
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public:
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TestEditor() = default;
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TestEditor() = default;
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~TestEditor() = default;
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~TestEditor() = default;
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void Initialize() override {
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void Initialize() override {}
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}
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absl::Status Cut() override {
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absl::Status Cut() override {
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return absl::UnimplementedError("Not implemented");
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return absl::UnimplementedError("Not implemented");
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