Fix gfx buffer bug in ROM::LoadAllGraphicsData
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@@ -252,7 +252,7 @@ absl::Status ROM::LoadAllGraphicsData() {
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}
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graphics_bin_[i] =
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gfx::Bitmap(core::kTilesheetWidth, core::kTilesheetHeight,
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core::kTilesheetDepth, converted_sheet.data(), 0x1000);
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core::kTilesheetDepth, converted_sheet);
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graphics_bin_.at(i).CreateTexture(renderer_);
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if (flags()->kUseBitmapManager) {
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@@ -260,16 +260,7 @@ absl::Status ROM::LoadAllGraphicsData() {
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graphics_buffer_.push_back(graphics_manager_[i]->at(j));
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}
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}
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for (int j = 0; j < graphics_bin_[i].size(); ++j) {
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graphics_buffer_.push_back(graphics_bin_.at(i).at(j));
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}
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} else {
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if (flags()->kUseBitmapManager) {
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for (int j = 0; j < graphics_manager_[0].get()->size(); ++j) {
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graphics_buffer_.push_back(0xFF);
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}
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}
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for (int j = 0; j < graphics_bin_[0].size(); ++j) {
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graphics_buffer_.push_back(0xFF);
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}
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@@ -62,7 +62,7 @@ void Inventory::Create() {
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}
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}
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PRINT_IF_ERROR(bitmap_.InitializeFromData(256, 256, 8, data_))
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bitmap_.Create(256, 256, 8, data_);
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bitmap_.ApplyPalette(palette_);
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rom()->RenderBitmap(&bitmap_);
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}
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@@ -42,7 +42,7 @@ void TitleScreen::BuildTileset() {
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staticgfx[15] = 112;
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// Loaded gfx for the current screen (empty at this point)
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uchar* currentmapgfx8Data = tiles8Bitmap.data();
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uchar* currentmapgfx8Data = tiles8Bitmap.mutable_data().data();
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// All gfx of the game pack of 2048 bytes (4bpp)
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uchar* allgfxData = nullptr; // rom_.GetMasterGraphicsBin();
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