- Updated ConvertRgbToSnes function to use static_cast for color channel values, ensuring correct conversion to uint8_t.
- Modified SnesColor constructor to apply static_cast for color channel values during initialization, improving accuracy in color representation.
- Introduced RenderTile16 and UpdateTile16 functions for rendering and updating 16x16 tiles in the Tilemap.
- Added ModifyTile16 function to facilitate the composition and placement of tile parts within the Tilemap.
- Updated Tilemap structure to include a vector for storing tile information.
- Refactored related functions to enhance tile handling and rendering capabilities.
- Updated UnpackBppTile and ConvertBpp functions to accept std::span instead of std::vector, enhancing flexibility and reducing unnecessary copies.
- Refactored LoadSNES4bppGFXToIndexedColorMatrix to return a std::vector instead of modifying a destination span, improving usability.
- Cleaned up variable names for consistency and readability throughout the affected functions.
- Replaced instances of Renderer::GetInstance() with Renderer::Get() for consistency in tilemap rendering.
- Introduced new functions for fetching and mirroring tile data, enhancing tile manipulation capabilities.
- Added ComposeTile16 function to facilitate the composition of 16x16 tile graphics from individual tile parts.
- Updated RenderTile to handle bitmap updates more efficiently and ensure proper rendering of tiles.
- Included necessary header for SNES tile handling to support new functionalities.
- Simplified pixel format handling by removing the 2BPP format and adjusting related cases.
- Eliminated unused texture tracking variables from the Bitmap class.
- Removed the ExtractTile8Bitmaps function to streamline bitmap processing and reduce complexity.
- Removed unused conversion functions for 3bpp to 4bpp and vice versa to streamline code.
- Updated SnesTo8bppSheet function to use std::span for improved performance and flexibility.
- Added LoadSNES4bppGFXToIndexedColorMatrix function to handle loading graphics data into an indexed color matrix, enhancing graphics management capabilities.
Introduce the BackgroundBuffer class to handle tile management and rendering for SNES backgrounds. This includes methods for setting and getting tile values, clearing the buffer, and drawing tiles and backgrounds using provided graphics data. The class is designed to facilitate efficient graphics rendering in the application.
Update various editors to replace instances of GraphicsSheetManager with gfx::Arena for accessing graphics sheets. This change enhances memory management and performance by centralizing graphics data handling within the Arena class. Clean up related code for improved clarity and maintainability.
Replace custom surface and texture allocation methods with Arena's allocation, improving memory management. Update related methods to work with raw pointers instead of smart pointers, enhancing performance and reducing overhead. Clean up unused code and comments for better clarity.