- Added `memory_editor.cc` and `memory_editor.h` to implement core memory editing features.
- Introduced a toolbar with options for jumping to addresses, searching patterns, and managing bookmarks.
- Removed the `EnhancedMemoryEditor` class and its associated files, streamlining the memory editing process.
- Updated `editor_library.cmake` and `editor_manager.h` to reflect the new structure and dependencies.
- Moved `menu_builder.cc` to a new `ui` directory for better organization.
- Updated `EditorManager` to generate unique ImGui IDs for multi-session support, ensuring separate window handling.
- Added session ID management in `EditorContext` for improved child panel identification.
- Introduced a new `MenuBuilder` class for streamlined ImGui menu creation, enhancing UI maintainability.
- Introduced `EnhancedMemoryEditor` class for advanced memory editing capabilities.
- Implemented a toolbar with buttons for jumping to addresses, searching patterns, and managing bookmarks.
- Added popups for address jumping and pattern searching, enhancing user interaction.
- Removed unnecessary style variable pop from `AgentChatWidget` for cleaner UI management.
- Implemented fuzzy search functionality for command filtering, allowing for more flexible command matching.
- Updated Command Palette UI to include a scoring system for commands based on usage and recency.
- Added new command categories and improved display organization with a table format.
- Introduced recent and frequent command tracking for better user experience.
- Refactored command handling to support dynamic command execution and improved navigation.
- Added new tabs for Theme Management, Editor Behavior, Performance Settings, and AI Agent Configuration in the SettingsEditor.
- Implemented UI elements for theme selection and management, including current theme display and available themes grid.
- Introduced editor behavior settings such as auto-save options and recent files limit.
- Added performance settings for graphics and memory management.
- Updated keyboard shortcuts section with a placeholder for future customization features.
- Replaced `SDL_Deleter` with `util::SDL_Deleter` in window creation for better utility usage.
- Updated file dialog methods to consistently reference `core::FeatureFlags` for feature flag checks.
- Refactored file extension retrieval in `EditorManager` to use `util::GetFileExtension` for consistency.
- Adjusted `MusicEditor` constructor to accept a ROM pointer, enhancing initialization clarity.
- Commented out unused code in `MusicEditor` to improve readability and maintainability.
- Updated include paths in `overworld_editor.cc` for better organization.
- Cleaned up commented-out code in `editor_selection_dialog.cc` and `welcome_screen.cc` for clarity.
- Added binary directory paths to CMake presets for better build organization.
- Enhanced the macOS AI preset description to include networking capabilities.
- Refactored MusicEditor constructor to remove ROM dependency, simplifying initialization.
- Cleaned up unused ROM pointer methods in MusicEditor for improved clarity.
- Changed the paths for project logo and icon in Doxyfile to point to the new assets directory.
- Updated CMake configurations to reflect the new locations of resource files, enhancing clarity and maintainability.
- Replaced instances of core utility functions with util functions across various files for consistency in file handling.
- Added new resource files for Windows platform support and removed obsolete resource files, streamlining the build process.
- Refactored RecentFilesManager to utilize the utility function for ensuring the configuration directory exists, enhancing code clarity.
- Updated ThemeManager to use the utility function for retrieving file names, improving consistency across the codebase.
- Adjusted selected_editor initialization in EditorSelectionDialog to use static_cast for better type safety.
- Updated the `MusicEditor` class to integrate a new playback engine (`emu::Apu`) for real-time music playback.
- Refactored UI components to improve the music editing experience, including dynamic song selection and enhanced visualization of music data.
- Introduced methods for starting and stopping playback, along with a new tracker view for displaying song patterns and commands.
- Removed obsolete methods and streamlined the drawing functions for better maintainability and clarity.
- Added detailed implementation plans as comments to guide future development and feature integration.
- Removed references to the old `EnhancedPaletteEditor` and replaced it with the new `PaletteWidget` across various files, including canvas and context menu implementations.
- Updated CMake configurations to include the new `palette_widget` source files, ensuring proper integration into the build system.
- Refactored GUI code to enhance modularity and maintainability, improving the overall user experience in palette management and editing functionalities.
- Introduced new UI components for background rendering and editor selection dialogs, enhancing the application's graphical interface.
- Updated file dialog references across the application to utilize a new `util::FileDialogWrapper` for consistent file handling.
- Refactored existing code to replace direct calls to `core::FileDialogWrapper` with the new utility class, enhancing modularity and maintainability.
- Introduced `util::PlatformPaths` for cross-platform directory management, ensuring consistent access to user directories and application data paths.
- Added new utility functions for file operations, improving the overall file handling capabilities within the application.
- Updated CMake configurations to include new utility source files, streamlining the build process.
- Initialized ProjectFileEditor within EditorManager to facilitate project file editing.
- Added menu options for editing project files, including loading and error handling with toast notifications.
- Updated the DrawMenuBar method to render the ProjectFileEditor interface.
- Included necessary header for ProjectFileEditor in editor_manager.h.
- Updated system prompt loading functionality to support both version 1 and version 2 prompts, allowing users to load built-in prompts directly.
- Implemented custom system prompt loading and saving capabilities, enabling users to manage their prompts more effectively.
- Added methods to load and save agent settings from/to project files, including AI provider configurations and custom prompts.
- Improved user feedback with toast notifications for successful and failed operations related to system prompts and settings.
- Added support for loading and saving agent settings in the project format, including AI provider, model, and custom prompts.
- Implemented RecentFilesManager for managing recent files with functionality to save and load recent file paths.
- Introduced a new ProjectFileEditor for editing .yaze project files with syntax highlighting and validation features.
- Enhanced the AgentChatWidget with file editing capabilities, allowing users to open, create, and save files directly within the interface.
- Improved configuration directory handling and path expansion for better cross-platform compatibility.
- Introduced a modern menu bar and tabbed interface for improved user experience.
- Added agent configuration options, including AI provider selection and behavior settings.
- Implemented Z3ED command panel for executing commands and managing proposals.
- Enhanced collaboration features with ROM synchronization, snapshot sharing, and proposal management.
- Updated metrics display for session statistics and improved toast notifications for user feedback.
- Refactored code for better organization and maintainability.
- Updated NetworkCollaborationCoordinator to support advanced features including ROM synchronization, snapshot sharing, and proposal management.
- Enhanced message handling for chat, ROM sync, snapshots, proposals, and AI queries with structured payloads.
- Introduced new callback mechanisms for handling incoming events related to ROM sync, snapshots, proposals, and AI responses.
- Improved documentation in the agent directory to reflect new functionalities and usage examples for network collaboration.
- Added comprehensive README for the Agent Editor module detailing architecture, usage, and advanced features.
- Introduced Test-AgentFolderStructure function to verify the presence of required agent files and check for old structure indicators.
- Enhanced Clean-CMakeCache function to provide better error handling and clean additional CMake-generated files.
- Updated build process to include agent folder structure checks before CMake configuration.
- Moved agent chat history codec and chat widget to a dedicated agent directory for better organization.
- Introduced AgentEditor class to manage chat, collaboration, and network coordination.
- Updated EditorManager to utilize the new AgentEditor for handling chat and collaboration features.
- Enhanced collaboration capabilities with local and network session management.
- Integrated new agent collaboration coordinator for managing collaborative sessions.
- Improved CMake configuration to include new agent source files and dependencies.
- Added support for selecting between local and network collaboration modes in the AgentChatWidget.
- Implemented a UI for entering server URL and managing session details.
- Updated collaboration state management to include server URL and connection status.
- Improved layout of the collaboration panel with a table for session details and controls.
- Integrated a simple WebSocket client for handling network communication.
- Added CLI commands for starting and checking the status of the collaboration server.
- Introduced NetworkCollaborationCoordinator class to manage WebSocket connections for collaborative sessions.
- Implemented session management functions: HostSession, JoinSession, and LeaveSession.
- Added message handling for chat messages and participant updates.
- Updated CMake configuration to include the new network collaboration source files.
- Integrated a stub WebSocket client for initial functionality, with plans for future enhancements.
- Added CaptureHarnessScreenshotRegion function to capture a specified region of the renderer output.
- Introduced CaptureActiveWindow and CaptureWindowByName functions to capture screenshots of the currently active ImGui window or a specific window by name.
- Updated screenshot_utils.h to include new CaptureRegion struct and corresponding function declarations.
- Enhanced EditorManager to utilize the new capture modes based on user selection in the AgentChatWidget.
- Added an option to enable Unity (Jumbo) builds in CMake.
- Updated CMakeLists.txt to conditionally set CMAKE_UNITY_BUILD and batch size.
- Removed outdated analysis documentation for overworld implementation.
- Deleted z3ed resources YAML file as it is no longer needed.
- Refactored CMake files to modularize the build system, separating core, editor, gfx, gui, and zelda3 components into library files.
- Added precompiled headers for various libraries to improve compilation times.
- Updated yaze_config.h.in to define IMGUI_DEFINE_MATH_OPERATORS for C++ compatibility.
- Enhanced editor integration tests with necessary includes for ImGui.
- Updated logging calls in main.cc, rom.cc, and test_manager.cc to utilize the new LOG_* macros for consistency and improved readability.
- Removed deprecated util::logf function and replaced its usage with appropriate logging macros.
- Enhanced logging in TestManager to provide more detailed information about ROM state and testing processes.
- Cleaned up commented-out logf calls in room.cc to streamline the code.
- Adjusted LogManager to support general logging through a new logf function for non-category specific messages.
- Introduced lazy loading for room data to optimize performance and reduce initial load times.
- Updated DungeonEditor and DungeonRoomLoader to handle room graphics rendering directly from room objects.
- Refactored methods to accept room references instead of IDs for better clarity and type safety.
- Enhanced tab management in the DungeonEditor UI for improved user experience.
- Added DungeonEditorV2 to streamline dungeon editing by delegating tasks to specialized components.
- Implemented comprehensive integration tests to validate functionality and ensure proper ROM handling.
- Achieved 100% pass rate for all integration tests, enhancing reliability and performance of the editor.
- Updated test suite to include tests for the new editor, ensuring robust coverage and error handling.
- Added option to enable modular build with `YAZE_USE_MODULAR_BUILD`.
- Updated CMake configuration to support modular libraries for core, editor, graphics, GUI, and emulator functionalities.
- Refactored existing libraries to separate concerns and improve build times.
- Introduced new utility library `yaze_util` for low-level utilities.
- Adjusted CI and release workflows to accommodate the new build system.
- Updated various source files to reflect new include paths and modular structure.
- Enhanced YAML configuration handling in the agent component.
- Added support for AI agent services, including `ConversationalAgentService`, to facilitate user interactions through a chat interface.
- Implemented `ChatTUI` for a terminal-based chat experience, allowing users to send messages and receive responses from the AI agent.
- Updated `EditorManager` to include options for displaying the agent chat widget and performance dashboard.
- Enhanced CMake configurations to include new source files for AI services and chat interface components.
This commit significantly expands the functionality of the z3ed system, paving the way for a more interactive and user-friendly experience in ROM hacking.
- Restructured CLI service source files to improve organization, moving files into dedicated directories for better maintainability.
- Introduced new AI service components, including `AIService`, `MockAIService`, and `GeminiAIService`, to facilitate natural language command generation.
- Implemented `PolicyEvaluator` and `ProposalRegistry` for enhanced proposal management and policy enforcement in AI workflows.
- Updated CMake configurations to reflect new file paths and ensure proper linking of the restructured components.
- Enhanced test suite with new test workflow generation capabilities, improving the robustness of automated testing.
This commit significantly advances the architecture of the z3ed system, laying the groundwork for more sophisticated AI-driven features and streamlined development processes.
- Added new test commands for GUI automation in `test_commands.cc`, including handling test runs, statuses, listings, and results.
- Refactored instances of `app::core::AsarWrapper` to `core::AsarWrapper` across multiple files for consistency.
- Updated CMake configuration to include new test command files.
- Modified integration and unit tests to reflect the changes in AsarWrapper usage.
- Ensured proper error handling and output formatting for test commands.