Commit Graph

2119 Commits

Author SHA1 Message Date
scawful
f8c6536f40 feat(apu): add atomic Step() function for cycle-accurate SPC700 execution
- Add Step() method that executes one complete instruction atomically
- Returns exact cycle count consumed by the instruction
- Handles reset and stopped states explicitly
- Uses cycle lookup table from spc700_cycles.h
- Maintains compatibility with existing RunOpcode() for gradual migration

This implements the LakeSnes-inspired atomic execution model while
adding explicit cycle return for better testability.
2025-10-10 17:29:42 -04:00
scawful
735d9243fd refactor: Simplify entity dragging logic and enhance interaction handling
- Removed the `HandleEntityDragging` function to streamline entity dragging logic directly within the `OverworldEditor`.
- Implemented centralized drag-and-drop functionality for entities, improving user interaction during editing.
- Updated the `OverworldEntityRenderer` to manage hovered entities more effectively, enhancing the overall editing experience.
- Cleaned up unused code and improved readability across the entity handling components.
2025-10-10 16:39:31 -04:00
scawful
4c3cb2581d feat: Enhance object rendering and tile management in Zelda3
- Introduced a new method `set_dirty` in the `Rom` class to manage the dirty state of ROM data.
- Updated `DungeonCanvasViewer` to process texture queues before drawing, improving texture readiness and rendering performance.
- Refactored `ObjectDrawer` to utilize `TileInfo` instead of `Tile16`, enhancing tile data handling and consistency across the codebase.
- Improved the `ObjectParser` to read tile data as `TileInfo`, ensuring accurate parsing and memory management.
- Added performance optimizations in the `Room` class to track changes in properties and reduce unnecessary rendering.
- Enhanced logging for debugging purposes during tile drawing and object rendering processes.
2025-10-10 16:19:45 -04:00
scawful
8c26f17594 fix: Improve tile drawing logic and optimize texture processing
- Enhanced the DrawTileToBitmap function to correctly calculate tile positions within the graphics buffer, addressing potential out-of-bounds issues.
- Added detailed comments to clarify the organization of tile sheets and pixel indexing.
- Optimized the RenderRoomGraphics function by deferring texture processing to batch updates, significantly improving performance when multiple rooms are open.
2025-10-10 13:55:39 -04:00
scawful
fefd60da6e refactor: Rename SendMessage to SendChatMessage for clarity
- Updated method name from SendMessage to SendChatMessage in both the implementation and header files to better reflect its purpose in the network collaboration context.
- Ensured consistency in method signatures across the codebase.
2025-10-10 13:53:00 -04:00
scawful
5cc650053d fix: Correct canvas mouse position tracking and add regression tests 2025-10-10 13:37:08 -04:00
scawful
c96272296c refactor: Consolidate Canvas Documentation and Update Structure
- Streamlined the canvas documentation by consolidating multiple guides into a single comprehensive overview.
- Updated the canvas architecture section to reflect new features and interaction modes, enhancing clarity for users.
- Improved API patterns and integration steps for editors, ensuring consistency across documentation.
- Removed outdated content and added new sections on automation and debugging, aligning with recent code changes.
- Adjusted file paths in the documentation to match the current project structure, ensuring accurate references.
2025-10-10 13:03:43 -04:00
scawful
f538775954 refactor: Organize Canvas Utilities and BPP Format Management
- Moved canvas utility functions into a dedicated `canvas_utils` module for better structure and maintainability.
- Introduced a new `BppFormatUI` class for managing BPP format selection and conversion, enhancing the user interface for format management.
- Updated CMake configuration to include new source and header files for the canvas utilities and BPP format UI.
- Adjusted file paths in the project structure to reflect the new organization, ensuring proper integration across components.
2025-10-10 12:02:33 -04:00
scawful
b2701c8cec refactor: Update Test Status Enum and Compiler Options
- Changed the enum values in GetTestStatusResponse from STATUS_* to TEST_STATUS_* for consistency and clarity.
- Updated corresponding references in imgui_test_harness_service.cc and gui_automation_client.cc to reflect the new enum naming.
- Added /EHsc compiler option in CMakeLists.txt for MSVC to enable C++ exception handling.
2025-10-10 10:55:28 -04:00
scawful
b64ef74b10 feat: Introduce Layout Override Feature in DungeonCanvasViewer
- Added a new "Layout Override" section in the DungeonCanvasViewer, allowing users to enable or disable layout overrides for dungeon rooms.
- Implemented a checkbox to toggle the override and a slider to select the layout ID when enabled.
- Removed the previously disabled room layout drawing code to streamline the rendering process.
- Updated the layout management to ensure proper handling of layout IDs and visibility settings.
- Enhanced the overall user interface for better control over dungeon layout visualization.
2025-10-10 10:14:50 -04:00
scawful
db517abbb3 refactor: Update Performance File Paths and Cleanup Integration
- Refactored file paths for performance-related headers to reflect the new directory structure under `app/gfx/performance/`.
- Updated references in the `Canvas` class to align with the new paths, ensuring proper integration of performance monitoring components.
- Cleaned up unnecessary prefixes in performance integration checks to enhance code readability and maintainability.
2025-10-10 10:12:44 -04:00
scawful
cbcf1e40be refactor: Update Performance Header Includes and Add Emulator Test Suite
- Refactored header includes for Performance Profiler and Dashboard to reflect new directory structure under `app/gfx/performance/`.
- Introduced a new `EmulatorTestSuite` class to validate core emulator components, including APU, SPC700, and debugging features.
- Enhanced test suite with detailed test cases for APU handshake, SPC700 cycle accuracy, breakpoint management, and audio backend functionality.
- Removed outdated `test_dungeon_objects.cc` file from the test suite to streamline testing focus.
2025-10-10 10:07:35 -04:00
scawful
411f842b20 refactor: Restructure Performance Profiler and Dashboard Integration
- Updated file paths for performance-related headers to reflect new directory structure under `app/gfx/performance/`.
- Introduced new `PerformanceDashboard` and `PerformanceProfiler` classes for comprehensive performance monitoring and reporting.
- Enhanced performance metrics collection and visualization capabilities, including real-time updates and detailed reports.
- Improved memory usage tracking and optimization status analysis within the graphics system.
- Ensured compatibility with existing components by updating include directives across multiple files.
2025-10-10 10:05:21 -04:00
scawful
a2de6ba7d1 feat: Add Static Room Layout Pointers to Dungeon ROM Addresses
- Introduced a static array of pointers for the 8 predefined room layouts, enhancing the structure and accessibility of room layout data.
- Included the necessary header for std::array to support the new data structure.
2025-10-10 09:06:15 -04:00
scawful
6c6bb67a87 fix: Restore Windows macro definitions to prevent conflicts with protobuf generated code
- Added preprocessor directives to push and pop the DWORD and ERROR macros in widget_discovery_service.h, rom_service_impl.h, and gui_automation_client.h.
- This change ensures compatibility with protobuf generated code in a Windows environment, preventing potential compilation issues.
2025-10-10 08:44:01 -04:00
scawful
78b7d38359 feat: Implement Downwards Drawing Routines in ObjectDrawer
- Added multiple downwards drawing routines for various object types, enhancing the rendering capabilities of the ObjectDrawer.
- Implemented methods for drawing 2x2 and 4x2 tiles with specific patterns and sizes, including edge cases for certain object IDs.
- Updated the initialization logic to map new object IDs to their respective drawing routines, ensuring comprehensive coverage for downwards rendering.
- Introduced debug logging for object drawing to facilitate troubleshooting and performance monitoring.
2025-10-10 02:40:59 -04:00
scawful
0bcad79d06 refactor: Improve Rendering Logic and Debugging in Dungeon Components
- Updated DungeonCanvasViewer to disable room layout drawing to reduce visual clutter, enhancing clarity during object placement.
- Enhanced BackgroundBuffer to skip empty and floor tiles, preventing overwriting of drawn elements and improving rendering efficiency.
- Refined Bitmap palette application to ensure correct transparency handling and marked bitmaps as modified for texture updates.
- Streamlined ObjectDrawer by removing unnecessary debug logs and simplifying object drawing logic, improving performance and readability.
- Adjusted Room rendering methods to utilize palette indirection for accurate color application, ensuring consistent visual output across rooms.
2025-10-10 02:20:22 -04:00
scawful
6f3c9ba81b feat: Enhance DungeonCanvasViewer with Object Outline Filters and Context Menu Improvements
- Added a sub-menu for toggling visibility of object outlines based on type and layer, allowing for more granular control over displayed objects in the dungeon canvas.
- Implemented checkboxes for filtering object outlines by type (Type 1, Type 2, Type 3) and layer (Layer 0, Layer 1, Layer 2) in the debug menu.
- Updated the drawing logic to respect the new filtering options, ensuring only the selected objects are rendered on the canvas.
- Improved the visibility of object ID labels by making them smaller and less obtrusive, enhancing the overall clarity of the canvas display.
2025-10-10 01:11:39 -04:00
scawful
9f0b503ada feat: Enhance DungeonCanvasViewer with Debugging Features and Canvas Configuration
- Added detailed comments to clarify the canvas coordinate system and scaling model for dungeon rendering.
- Implemented persistent debug overlays for room and texture information, allowing real-time visibility of room properties and texture states.
- Introduced a context menu with options for debugging, including toggling visibility of room info, texture info, and object bounds.
- Updated canvas drawing methods to ensure correct handling of unsized dimensions and scaling, improving rendering accuracy.
- Refactored coordinate conversion functions to return unsized pixel coordinates, preventing double-scaling issues.
2025-10-10 00:45:59 -04:00
scawful
8481cd9366 refactor: Update Dungeon Rendering Logic for Enhanced Tile Management (WIP)
- Refactored DungeonCanvasViewer to utilize LoadLayoutTilesToBuffer for rendering layout tiles, improving the separation of concerns in the rendering process.
- Updated ObjectDrawer to draw using 8x8 tiles instead of 16x16, enhancing tile rendering accuracy and efficiency.
- Modified Room and RoomLayoutObject classes to support room-specific graphics buffers, ensuring correct tile usage during rendering.
- Removed legacy methods and classes related to tile handling, streamlining the codebase and improving maintainability.
2025-10-09 23:50:12 -04:00
scawful
3f2ef7f523 fix: Undefine Windows macros to prevent conflicts with protobuf generated code
- Added preprocessor directives to undefine the DWORD and ERROR macros on Windows, ensuring compatibility with protobuf generated code in imgui_test_harness_service.h and gui_automation_client.h.
- This change prevents potential compilation issues when using gRPC and protobuf in a Windows environment.
2025-10-09 23:33:47 -04:00
scawful
d371dbc2d7 feat: Add log category filtering for enhanced logging control
- Introduced a new command-line flag for specifying log categories, allowing users to filter logs based on selected categories.
- Implemented parsing of the comma-separated log categories string in the main application.
- Enhanced the LogManager to support category-specific logging and added console output to indicate which categories are enabled for debugging.
2025-10-09 22:50:45 -04:00
scawful
81ef43f2e4 refactor: Remove unused room diagnostic files and update CMake configuration
- Deleted the room_diagnostic.cc and room_visual_diagnostic.cc files, along with their corresponding header files, to clean up the codebase.
- Updated zelda3_library.cmake to remove references to the deleted diagnostic files, streamlining the build process.
- Removed the inclusion of room_diagnostic.h in room.cc as it is no longer needed.
2025-10-09 22:35:01 -04:00
scawful
f9753532a4 feat: Enhance Dungeon Editor with Advanced Room Properties and Layout Visualization
- Introduced advanced room properties UI in the Dungeon Editor, allowing users to set effects and tags for rooms through dropdown menus.
- Updated the rendering logic to visualize room layouts, including walls, floors, pits, water, and doors, with appropriate color coding for clarity.
- Improved texture management by processing texture updates immediately to ensure objects appear correctly in the editor.
- Organized ROM address constants into a new header file for better maintainability and clarity in the codebase.
- Refactored existing code to utilize the new constants, ensuring a cleaner and more consistent naming convention.
2025-10-09 22:14:33 -04:00
scawful
c1e69ce03e feat: Add Debug Controls Card to Dungeon Editor V2
- Introduced a new Debug Controls card in the Dungeon Editor V2, allowing runtime control over debug logging and log levels.
- Implemented UI elements for enabling/disabling debug logs, selecting log levels, and managing room rendering and texture processing.
- Updated the DungeonEditorV2 class to include visibility management for the Debug Controls card and integrated it into the control panel.
- Enhanced logging functionality in the LogManager to support runtime adjustments for debug logging.
2025-10-09 21:43:27 -04:00
scawful
66061652b1 refactor: Consolidate and update Dungeon Editor documentation
- Deleted outdated DUNGEON_EDITOR_COMPLETE_GUIDE.md and DUNGEON_EDITOR_GUIDE.md files to streamline documentation.
- Introduced a new F2-dungeon-editor-v2-guide.md that consolidates features, architecture, and usage instructions for the Dungeon Editor V2.
- Documented recent refactoring efforts, including critical bug fixes and architectural improvements.
- Enhanced the guide with structured sections for quick start, testing, and troubleshooting, reflecting the current production-ready status of the Dungeon Editor.
- Updated related source files to support new documentation structure and features.
2025-10-09 21:24:48 -04:00
scawful
0491781dd5 refactor: Rename GetTestStatusResponse enum for clarity
- Changed the enum name from Status to TestStatus in GetTestStatusResponse to improve clarity and better reflect its purpose.
- Updated the corresponding function ConvertHarnessStatus to align with the new enum name, ensuring consistency across the codebase.
2025-10-09 21:24:06 -04:00
scawful
46f078beed feat: Introduce TextureAtlas for efficient texture management
- Added TextureAtlas class to manage multiple textures packed into a single large texture, improving rendering performance and reducing GPU state changes.
- Implemented methods for allocating regions, packing bitmaps, and drawing regions from the atlas.
- Removed the DrawDungeonTabView function from DungeonCanvasViewer as it is no longer needed with the new EditorCard system.
- Updated CMake configuration to include texture_atlas.cc in the build process.
- Refactored Room class to eliminate dependency on Arena graphics sheets, transitioning to per-room graphics for rendering.
2025-10-09 20:56:56 -04:00
scawful
0ba767d6fe docs: Enhance tracker.cc and tracker.h with detailed function and struct documentation
- Added comprehensive Doxygen-style comments for key functions in tracker.cc, including AllocSpcBlock, GetSpcAddr, and LoadSpcCommand, to improve code readability and maintainability.
- Documented the purpose and parameters of various structs in tracker.h, such as SongSpcBlock, SongRange, and SpcCommand, providing clarity on their roles in the music data handling process.
- Improved overall documentation quality to assist developers in understanding the music tracking system's architecture and functionality.
2025-10-09 20:50:03 -04:00
scawful
c33a9c9635 docs: Add comprehensive Dungeon Editor technical guide
- Introduced a new DUNGEON_EDITOR_COMPLETE_GUIDE.md that details the features, architecture, and usage of the Dungeon Editor.
- Documented critical bug fixes, including segfaults and loading order issues, along with their resolutions.
- Enhanced the guide with a structured overview, quick start instructions, and troubleshooting tips for users.
- Updated the architecture section to reflect the new card-based system and self-contained room management.
- Included detailed testing commands and expected outputs to assist developers in verifying functionality.
2025-10-09 20:49:10 -04:00
scawful
c512dd7f35 refactor: Replace deprecated dungeon editor guide with updated documentation
- Deleted the old D1-dungeon-editor-guide.md and F1-dungeon-editor-guide.md files to streamline documentation.
- Introduced a new DUNGEON_EDITOR_GUIDE.md that consolidates features, architecture, and usage instructions for the Dungeon Editor.
- Updated the development guide to include new naming conventions and clarified rendering processes.
- Enhanced the overall structure and content of the documentation to reflect the current production-ready status of the Dungeon Editor.
2025-10-09 20:48:07 -04:00
scawful
418695188a refactor: Migrate DungeonEditor to V2 and update related components
- Replaced the deprecated DungeonEditor with DungeonEditorV2, implementing a card-based architecture for improved UI management.
- Updated CMakeLists.txt to reflect changes in source file organization, including renaming dungeon_editor files to their V2 counterparts.
- Refactored DungeonCanvasViewer to support per-room layer visibility settings and updated related methods for rendering and layer management.
- Enhanced testing framework to accommodate the new DungeonEditorV2 structure, including updates to smoke tests and integration tests.
- Removed legacy dungeon_editor files to streamline the codebase and prevent confusion with the new implementation.
2025-10-09 18:00:27 -04:00
scawful
9675050b78 fix: Adjust CMake configuration and improve room loading logic
- Indented the inclusion of the net library in CMake for better readability.
- Updated room ID validation in DungeonEditorV2 to use a constant value for room limits.
- Enhanced the LoadDoors, LoadTorches, LoadBlocks, and LoadPits methods in the Room class to include detailed logging and improved data handling from ROM, preparing for future implementations of door, torch, block, and pit loading.
2025-10-09 17:42:14 -04:00
scawful
e769cea1d9 feat: Introduce Debugging and Testing Guide with enhanced startup options
- Added a new document, E5-debugging-guide.md, providing comprehensive strategies for debugging and testing the `yaze` application, including logging practices and testing frameworks.
- Updated E2-development-guide.md to include a new section on debugging and testing, detailing quick debugging methods using command-line flags for specific editors and UI cards.
- Enhanced the main application to support command-line flags for opening specific editors and cards on startup, improving the developer experience.
- Refactored the Controller class to handle startup editor and card initialization based on command-line inputs.
2025-10-09 17:19:36 -04:00
scawful
b3c6fd6e12 chore: Update CMake configuration to enable application build
- Changed CMake flags in the CI workflow to enable building the application instead of Z3ED for Windows and Linux configurations.
- Added undefinitions for Windows macros in imgui_test_harness_service.cc and screenshot_utils.cc to prevent conflicts with protobuf generated code.
2025-10-09 16:32:06 -04:00
scawful
b135948ba2 feat: Add layer visibility controls and BG2 layer type selection in DungeonCanvasViewer
- Implemented controls for toggling visibility of background layers BG1 and BG2 in the DungeonCanvasViewer.
- Added a dropdown for selecting the type of BG2 layer, allowing for different rendering effects (Normal, Translucent, Addition, Dark, Off).
- Updated rendering logic to respect visibility settings and apply the selected alpha values for BG2 layer rendering.
- Enhanced debug logging to provide detailed information about bitmap states and rendering processes for both background layers.
2025-10-09 16:25:05 -04:00
scawful
9d0b6737cd refactor: Remove manual object renderer and dungeon renderer from the editor
- Deleted the ManualObjectRenderer and DungeonRenderer classes to streamline the codebase and reduce redundancy.
- Updated DungeonCanvasViewer and DungeonEditorV2 to remove references to the deleted renderers, ensuring proper functionality without them.
- Enhanced the rendering logic in DungeonCanvasViewer to directly handle object rendering and background layers, improving performance and maintainability.
- Added debug logging to track rendering processes and ensure proper graphics loading.
2025-10-09 15:47:15 -04:00
scawful
44800ceccc chore: Update CMake and CI workflow for improved build configurations
- Added an option to conditionally build development tools in CMake, enhancing flexibility for local development.
- Improved error handling in the CI workflow for packaging artifacts across Windows, macOS, and Linux, ensuring binaries and assets are correctly identified and managed.
- Refactored test manager methods to return appropriate errors when gRPC features are not enabled, improving clarity in feature availability.
- Included filesystem header in dungeon test harness for enhanced file operations.
2025-10-09 13:13:48 -04:00
scawful
9e5820a338 feat: Enhance graphics loading and editor synchronization
- Implemented default palette application during graphics data loading to ensure immediate visibility of graphics sheets.
- Refactored GraphicsEditor to queue texture creation without palette management, improving performance and clarity.
- Introduced NotifySheetModified method in Arena to handle texture updates across all editors, ensuring consistency in graphics rendering.
- Enhanced logging for better tracking of graphics sheet modifications and texture operations.
2025-10-09 11:18:43 -04:00
scawful
fdb0f18d6a feat: Enhance emulator functionality with card registration and UI improvements
- Registered multiple emulator cards (CPU Debugger, Memory Viewer, PPU Viewer, Audio Mixer) with the EditorCardManager for improved access and organization.
- Updated EditorManager to support the new Emulator editor type in context-sensitive card controls.
- Improved GraphicsEditor loading process with enhanced logging and palette management for graphics sheets.
- Refactored MessageEditor to streamline font bitmap creation and texture queuing, ensuring better performance and clarity in the rendering loop.
2025-10-09 10:54:11 -04:00
scawful
802e0568ba refactor: Simplify card shortcuts and enhance card control in editor
- Removed individual card shortcuts for dungeon and graphics categories to prevent hash table overflow, consolidating functionality into a Card Browser.
- Introduced a context-sensitive card control feature that dynamically displays relevant cards based on the active editor.
- Updated PaletteEditor to clarify its use of internal tabs instead of separate cards.
- Registered multiple cards in MessageEditor and OverworldEditor, improving visibility and management of editor functionalities.
2025-10-09 09:56:20 -04:00
scawful
219406901d feat: Enhance editor card management and shortcut functionality
- Introduced new shortcut categories for graphics, screen, and sprite editors, improving accessibility and organization.
- Updated DungeonEditorV2 and other editor classes to register cards with the EditorCardManager, allowing for better control and visibility management.
- Refactored shortcut registration for dungeon, graphics, screen, and sprite editors, ensuring consistent user experience across the application.
- Improved initialization processes to handle dynamic card visibility and shortcuts effectively.
2025-10-09 09:46:29 -04:00
scawful
9465195956 feat: Introduce card management system for dungeon editor
- Added EditorCardManager to handle registration, visibility, and management of editor cards.
- Integrated card shortcuts and dynamic menu sections for improved user experience in the dungeon editor.
- Registered multiple dungeon-related cards with associated shortcuts for quick access.
- Enhanced DungeonEditorV2 to utilize the new card management system, allowing independent control of editor cards.
- Updated UI components to support card-based editors, improving layout and usability.
2025-10-09 09:08:17 -04:00
scawful
44cabe48c9 feat: Add manual object renderer for debugging in dungeon editor
- Introduced ManualObjectRenderer class to facilitate manual rendering of dungeon objects for debugging purposes.
- Integrated manual renderer initialization in DungeonEditorV2, allowing for testing and debugging of object rendering.
- Added methods for rendering simple blocks, test patterns, and debugging graphics sheets.
- Updated dungeon_editor_v2.cc and dungeon_editor_v2.h to include the new manual renderer functionality.
2025-10-09 08:50:50 -04:00
scawful
48faee6711 feat: Improve dungeon canvas rendering and object interaction
- Updated DungeonCanvasViewer and DungeonEditor to render room objects as primitives temporarily for debugging purposes.
- Enhanced object interaction with new context menu options for deleting, copying, and pasting selected objects.
- Implemented drag-and-drop functionality for moving selected objects within the dungeon.
- Added texture processing for background layers and deferred texture commands to optimize rendering performance.
- Refactored code for clarity and maintainability, ensuring better handling of object interactions and rendering logic.
2025-10-09 08:37:03 -04:00
scawful
b5ec0cb637 feat: Enhance emulator UI and performance features
- Added new UI components for the emulator, including dedicated panels for CPU and APU debugging, improving user interaction and debugging capabilities.
- Implemented a caching mechanism for rendered objects in the DungeonCanvasViewer to optimize performance and reduce rendering time.
- Updated the CMake configuration to include new UI source files, ensuring proper organization and build management.
- Enhanced the theme manager with improved color definitions for better visibility and consistency across the UI.
- Refactored the emulator interface to delegate rendering tasks to the UI layer, streamlining the codebase and improving maintainability.
2025-10-08 23:38:20 -04:00
scawful
0579fc2c65 feat: Implement input management system with SDL2 support
- Introduced a new input management system utilizing SDL2 for continuous polling of SNES controller states, enhancing responsiveness and gameplay experience.
- Replaced the previous ImGui-based event handling with a more robust input manager that supports multiple backends and configurations.
- Added a dedicated input backend for SDL2, allowing for flexible key mapping and improved input handling.
- Updated the Emulator class to integrate the new input manager, ensuring seamless interaction with the emulator's UI and game logic.
- Refactored keyboard configuration UI to facilitate easy remapping of SNES controller buttons, improving user accessibility.
2025-10-08 21:40:21 -04:00
scawful
ba70176ee2 refactor: Improve message parsing and dictionary handling
- Changed the type of dictionary variable from int to int8_t for better type safety.
- Updated the handling of dictionary entries in message parsing to ensure correct formatting and prevent parsing errors with command arguments.
- Refactored message data parsing logic to use index-based loops, improving clarity and correctness in handling command arguments.
- Enhanced the documentation in message_data.h to provide a comprehensive overview of the message data system and its components.
- Added new tests to validate the correct parsing of messages with commands and arguments, ensuring robustness against previous bugs.
2025-10-08 21:17:09 -04:00
scawful
268921f55e refactor: Remove deprecated instruction logging feature
- Eliminated the kLogInstructions flag and associated logging functionality, as the DisassemblyViewer is now always active and utilizes a more efficient sparse address-map recording method.
- Updated relevant code across multiple files to reflect the removal of the deprecated feature, ensuring cleaner and more maintainable code.
- Adjusted UI elements and serialization methods to remove references to the obsolete logging feature, streamlining the user experience.
2025-10-08 21:00:46 -04:00
scawful
3125ff4b76 feat: Implement audio backend and APU debugging features
- Introduced a new audio backend system with SDL2 support, allowing for flexible audio management and improved performance.
- Added APU handshake tracking capabilities to monitor CPU-APU communication during audio program uploads, enhancing debugging and transfer diagnostics.
- Updated the Emulator class to integrate the new audio backend, ensuring compatibility with existing audio handling.
- Implemented an APU Debugger UI for real-time monitoring of handshake status, port activity, and transfer progress, improving user experience for debugging audio issues.
- Refactored audio-related code to streamline audio sample queuing and management, enhancing overall emulator performance.
2025-10-08 20:57:43 -04:00