- Introduced lazy loading for room data to optimize performance and reduce initial load times.
- Updated DungeonEditor and DungeonRoomLoader to handle room graphics rendering directly from room objects.
- Refactored methods to accept room references instead of IDs for better clarity and type safety.
- Enhanced tab management in the DungeonEditor UI for improved user experience.
- Introduced a new CanvasInteractionHandler for managing tile interactions, including painting and selection modes.
- Added CanvasContextMenu for improved user interaction with context-specific options.
- Implemented CanvasPerformanceIntegration to monitor and report performance metrics during canvas operations.
- Developed CanvasUsageTracker to track user interactions and usage patterns within the canvas.
- Refactored existing canvas utilities and integrated new modal systems for enhanced user experience.
- Updated CMake configuration to include new canvas components and ensure proper linking with existing libraries.