- Introduced lazy loading for room data to optimize performance and reduce initial load times. - Updated DungeonEditor and DungeonRoomLoader to handle room graphics rendering directly from room objects. - Refactored methods to accept room references instead of IDs for better clarity and type safety. - Enhanced tab management in the DungeonEditor UI for improved user experience.
399 lines
14 KiB
C++
399 lines
14 KiB
C++
#include "canvas_utils_moved.h"
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#include <cmath>
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#include "app/core/window.h"
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#include "app/gfx/snes_palette.h"
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#include "util/log.h"
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namespace yaze {
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namespace gui {
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namespace canvas {
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namespace CanvasUtils {
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using core::Renderer;
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ImVec2 AlignToGrid(ImVec2 pos, float grid_step) {
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return ImVec2(std::floor(pos.x / grid_step) * grid_step,
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std::floor(pos.y / grid_step) * grid_step);
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}
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float CalculateEffectiveScale(ImVec2 canvas_size, ImVec2 content_size,
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float global_scale) {
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if (content_size.x <= 0 || content_size.y <= 0)
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return global_scale;
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float scale_x = (canvas_size.x * global_scale) / content_size.x;
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float scale_y = (canvas_size.y * global_scale) / content_size.y;
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return std::min(scale_x, scale_y);
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}
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int GetTileIdFromPosition(ImVec2 mouse_pos, float tile_size, float scale,
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int tiles_per_row) {
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float scaled_tile_size = tile_size * scale;
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int tile_x = static_cast<int>(mouse_pos.x / scaled_tile_size);
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int tile_y = static_cast<int>(mouse_pos.y / scaled_tile_size);
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return tile_x + (tile_y * tiles_per_row);
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}
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bool LoadROMPaletteGroups(Rom* rom, CanvasPaletteManager& palette_manager) {
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if (!rom || palette_manager.palettes_loaded) {
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return palette_manager.palettes_loaded;
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}
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try {
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const auto& palette_groups = rom->palette_group();
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palette_manager.rom_palette_groups.clear();
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palette_manager.palette_group_names.clear();
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// Overworld palettes
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if (palette_groups.overworld_main.size() > 0) {
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palette_manager.rom_palette_groups.push_back(
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palette_groups.overworld_main[0]);
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palette_manager.palette_group_names.push_back("Overworld Main");
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}
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if (palette_groups.overworld_aux.size() > 0) {
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palette_manager.rom_palette_groups.push_back(
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palette_groups.overworld_aux[0]);
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palette_manager.palette_group_names.push_back("Overworld Aux");
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}
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if (palette_groups.overworld_animated.size() > 0) {
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palette_manager.rom_palette_groups.push_back(
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palette_groups.overworld_animated[0]);
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palette_manager.palette_group_names.push_back("Overworld Animated");
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}
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// Dungeon palettes
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if (palette_groups.dungeon_main.size() > 0) {
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palette_manager.rom_palette_groups.push_back(
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palette_groups.dungeon_main[0]);
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palette_manager.palette_group_names.push_back("Dungeon Main");
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}
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// Sprite palettes
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if (palette_groups.global_sprites.size() > 0) {
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palette_manager.rom_palette_groups.push_back(
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palette_groups.global_sprites[0]);
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palette_manager.palette_group_names.push_back("Global Sprites");
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}
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if (palette_groups.armors.size() > 0) {
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palette_manager.rom_palette_groups.push_back(palette_groups.armors[0]);
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palette_manager.palette_group_names.push_back("Armor");
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}
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if (palette_groups.swords.size() > 0) {
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palette_manager.rom_palette_groups.push_back(palette_groups.swords[0]);
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palette_manager.palette_group_names.push_back("Swords");
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}
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palette_manager.palettes_loaded = true;
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LOG_INFO("Canvas", "Loaded %zu ROM palette groups",
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palette_manager.rom_palette_groups.size());
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return true;
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} catch (const std::exception& e) {
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LOG_ERROR("Canvas", "Failed to load ROM palette groups");
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return false;
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}
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}
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bool ApplyPaletteGroup(gfx::Bitmap* bitmap,
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const CanvasPaletteManager& palette_manager,
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int group_index, int palette_index) {
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if (!bitmap || group_index < 0 ||
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group_index >=
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static_cast<int>(palette_manager.rom_palette_groups.size())) {
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return false;
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}
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try {
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const auto& selected_palette =
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palette_manager.rom_palette_groups[group_index];
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// Apply the palette based on the index
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if (palette_index >= 0 && palette_index < 8) {
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bitmap->SetPaletteWithTransparent(selected_palette, palette_index);
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} else {
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bitmap->SetPalette(selected_palette);
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}
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Renderer::Get().UpdateBitmap(bitmap);
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LOG_INFO("Canvas", "Applied palette group %d, index %d to bitmap",
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group_index, palette_index);
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return true;
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} catch (const std::exception& e) {
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LOG_ERROR("Canvas", "Failed to apply palette");
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return false;
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}
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}
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// Drawing utility functions
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void DrawCanvasRect(ImDrawList* draw_list, ImVec2 canvas_p0, ImVec2 scrolling,
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int x, int y, int w, int h, ImVec4 color,
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float global_scale) {
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// Apply global scale to position and size
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float scaled_x = x * global_scale;
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float scaled_y = y * global_scale;
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float scaled_w = w * global_scale;
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float scaled_h = h * global_scale;
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ImVec2 origin(canvas_p0.x + scrolling.x + scaled_x,
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canvas_p0.y + scrolling.y + scaled_y);
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ImVec2 size(canvas_p0.x + scrolling.x + scaled_x + scaled_w,
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canvas_p0.y + scrolling.y + scaled_y + scaled_h);
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uint32_t color_u32 = IM_COL32(color.x, color.y, color.z, color.w);
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draw_list->AddRectFilled(origin, size, color_u32);
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// Add a black outline
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ImVec2 outline_origin(origin.x - 1, origin.y - 1);
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ImVec2 outline_size(size.x + 1, size.y + 1);
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draw_list->AddRect(outline_origin, outline_size, IM_COL32(0, 0, 0, 255));
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}
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void DrawCanvasText(ImDrawList* draw_list, ImVec2 canvas_p0, ImVec2 scrolling,
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const std::string& text, int x, int y, float global_scale) {
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// Apply global scale to text position
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float scaled_x = x * global_scale;
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float scaled_y = y * global_scale;
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ImVec2 text_pos(canvas_p0.x + scrolling.x + scaled_x,
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canvas_p0.y + scrolling.y + scaled_y);
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// Draw text with black shadow for better visibility
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draw_list->AddText(ImVec2(text_pos.x + 1, text_pos.y + 1),
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IM_COL32(0, 0, 0, 255), text.c_str());
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draw_list->AddText(text_pos, IM_COL32(255, 255, 255, 255), text.c_str());
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}
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void DrawCanvasOutline(ImDrawList* draw_list, ImVec2 canvas_p0,
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ImVec2 scrolling, int x, int y, int w, int h,
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uint32_t color) {
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ImVec2 origin(canvas_p0.x + scrolling.x + x, canvas_p0.y + scrolling.y + y);
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ImVec2 size(canvas_p0.x + scrolling.x + x + w,
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canvas_p0.y + scrolling.y + y + h);
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draw_list->AddRect(origin, size, color, 0, 0, 1.5f);
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}
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void DrawCanvasOutlineWithColor(ImDrawList* draw_list, ImVec2 canvas_p0,
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ImVec2 scrolling, int x, int y, int w, int h,
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ImVec4 color) {
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uint32_t color_u32 =
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IM_COL32(color.x * 255, color.y * 255, color.z * 255, color.w * 255);
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DrawCanvasOutline(draw_list, canvas_p0, scrolling, x, y, w, h, color_u32);
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}
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// Grid utility functions
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void DrawCanvasGridLines(ImDrawList* draw_list, ImVec2 canvas_p0,
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ImVec2 canvas_p1, ImVec2 scrolling, float grid_step,
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float global_scale) {
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const uint32_t grid_color = IM_COL32(200, 200, 200, 50);
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const float grid_thickness = 0.5f;
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float scaled_grid_step = grid_step * global_scale;
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for (float x = fmodf(scrolling.x, scaled_grid_step);
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x < (canvas_p1.x - canvas_p0.x); x += scaled_grid_step) {
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draw_list->AddLine(ImVec2(canvas_p0.x + x, canvas_p0.y),
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ImVec2(canvas_p0.x + x, canvas_p1.y), grid_color,
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grid_thickness);
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}
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for (float y = fmodf(scrolling.y, scaled_grid_step);
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y < (canvas_p1.y - canvas_p0.y); y += scaled_grid_step) {
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draw_list->AddLine(ImVec2(canvas_p0.x, canvas_p0.y + y),
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ImVec2(canvas_p1.x, canvas_p0.y + y), grid_color,
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grid_thickness);
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}
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}
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void DrawCustomHighlight(ImDrawList* draw_list, ImVec2 canvas_p0,
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ImVec2 scrolling, int highlight_tile_id,
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float grid_step) {
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if (highlight_tile_id == -1)
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return;
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int tile_x = highlight_tile_id % 8;
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int tile_y = highlight_tile_id / 8;
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ImVec2 tile_pos(canvas_p0.x + scrolling.x + tile_x * grid_step,
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canvas_p0.y + scrolling.y + tile_y * grid_step);
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ImVec2 tile_pos_end(tile_pos.x + grid_step, tile_pos.y + grid_step);
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draw_list->AddRectFilled(tile_pos, tile_pos_end, IM_COL32(255, 0, 255, 255));
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}
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void DrawHexTileLabels(ImDrawList* draw_list, ImVec2 canvas_p0,
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ImVec2 scrolling, ImVec2 canvas_sz, float grid_step,
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float global_scale) {
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float scaled_grid_step = grid_step * global_scale;
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for (float x = fmodf(scrolling.x, scaled_grid_step);
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x < canvas_sz.x * global_scale; x += scaled_grid_step) {
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for (float y = fmodf(scrolling.y, scaled_grid_step);
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y < canvas_sz.y * global_scale; y += scaled_grid_step) {
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int tile_x = (x - scrolling.x) / scaled_grid_step;
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int tile_y = (y - scrolling.y) / scaled_grid_step;
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int tile_id = tile_x + (tile_y * 16);
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char hex_id[8];
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snprintf(hex_id, sizeof(hex_id), "%02X", tile_id);
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draw_list->AddText(ImVec2(canvas_p0.x + x + (scaled_grid_step / 2) - 4,
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canvas_p0.y + y + (scaled_grid_step / 2) - 4),
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IM_COL32(255, 255, 255, 255), hex_id);
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}
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}
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}
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// Layout and interaction utilities
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ImVec2 CalculateCanvasSize(ImVec2 content_region, ImVec2 custom_size,
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bool use_custom) {
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return use_custom ? custom_size : content_region;
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}
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ImVec2 CalculateScaledCanvasSize(ImVec2 canvas_size, float global_scale) {
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return ImVec2(canvas_size.x * global_scale, canvas_size.y * global_scale);
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}
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bool IsPointInCanvas(ImVec2 point, ImVec2 canvas_p0, ImVec2 canvas_p1) {
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return point.x >= canvas_p0.x && point.x <= canvas_p1.x &&
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point.y >= canvas_p0.y && point.y <= canvas_p1.y;
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}
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// Size reporting for ImGui table integration
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ImVec2 CalculateMinimumCanvasSize(ImVec2 content_size, float global_scale,
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float padding) {
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// Calculate minimum size needed to display content with padding
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ImVec2 min_size = ImVec2(content_size.x * global_scale + padding * 2,
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content_size.y * global_scale + padding * 2);
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// Ensure minimum practical size
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min_size.x = std::max(min_size.x, 64.0f);
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min_size.y = std::max(min_size.y, 64.0f);
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return min_size;
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}
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ImVec2 CalculatePreferredCanvasSize(ImVec2 content_size, float global_scale,
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float min_scale) {
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// Calculate preferred size with minimum scale constraint
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float effective_scale = std::max(global_scale, min_scale);
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ImVec2 preferred_size = ImVec2(content_size.x * effective_scale + 8.0f,
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content_size.y * effective_scale + 8.0f);
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// Cap to reasonable maximum sizes for table integration
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preferred_size.x = std::min(preferred_size.x, 800.0f);
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preferred_size.y = std::min(preferred_size.y, 600.0f);
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return preferred_size;
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}
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void ReserveCanvasSpace(ImVec2 canvas_size, const std::string& label) {
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// Reserve space in ImGui layout so tables know the size
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if (!label.empty()) {
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ImGui::Text("%s", label.c_str());
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}
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ImGui::Dummy(canvas_size);
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ImGui::SameLine();
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ImGui::SetCursorPosX(ImGui::GetCursorPosX() -
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canvas_size.x); // Move back to start
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}
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void SetNextCanvasSize(ImVec2 size, bool auto_resize) {
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if (auto_resize) {
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// Use auto-sizing child window for table integration
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ImGui::SetNextWindowContentSize(size);
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} else {
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// Fixed size
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ImGui::SetNextWindowSize(size);
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}
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}
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// High-level composite operations
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void DrawCanvasGrid(const CanvasRenderContext& ctx, int highlight_tile_id) {
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if (!ctx.enable_grid)
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return;
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ctx.draw_list->PushClipRect(ctx.canvas_p0, ctx.canvas_p1, true);
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// Draw grid lines
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DrawCanvasGridLines(ctx.draw_list, ctx.canvas_p0, ctx.canvas_p1,
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ctx.scrolling, ctx.grid_step, ctx.global_scale);
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// Draw highlight if specified
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if (highlight_tile_id != -1) {
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DrawCustomHighlight(ctx.draw_list, ctx.canvas_p0, ctx.scrolling,
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highlight_tile_id, ctx.grid_step * ctx.global_scale);
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}
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// Draw hex labels if enabled
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if (ctx.enable_hex_labels) {
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DrawHexTileLabels(ctx.draw_list, ctx.canvas_p0, ctx.scrolling,
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ImVec2(ctx.canvas_p1.x - ctx.canvas_p0.x,
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ctx.canvas_p1.y - ctx.canvas_p0.y),
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ctx.grid_step, ctx.global_scale);
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}
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ctx.draw_list->PopClipRect();
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}
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void DrawCanvasOverlay(const CanvasRenderContext& ctx,
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const ImVector<ImVec2>& points,
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const ImVector<ImVec2>& selected_points) {
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const ImVec2 origin(ctx.canvas_p0.x + ctx.scrolling.x,
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ctx.canvas_p0.y + ctx.scrolling.y);
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// Draw hover points
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for (int n = 0; n < points.Size; n += 2) {
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ctx.draw_list->AddRect(
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ImVec2(origin.x + points[n].x, origin.y + points[n].y),
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ImVec2(origin.x + points[n + 1].x, origin.y + points[n + 1].y),
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IM_COL32(255, 255, 255, 255), 1.0f);
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}
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// Draw selection rectangles
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if (!selected_points.empty()) {
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for (int n = 0; n < selected_points.size(); n += 2) {
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ctx.draw_list->AddRect(ImVec2(origin.x + selected_points[n].x,
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origin.y + selected_points[n].y),
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ImVec2(origin.x + selected_points[n + 1].x + 0x10,
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origin.y + selected_points[n + 1].y + 0x10),
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IM_COL32(255, 255, 255, 255), 1.0f);
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}
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}
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}
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void DrawCanvasLabels(const CanvasRenderContext& ctx,
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const ImVector<ImVector<std::string>>& labels,
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int current_labels, int tile_id_offset) {
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if (current_labels >= labels.size())
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return;
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float scaled_grid_step = ctx.grid_step * ctx.global_scale;
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for (float x = fmodf(ctx.scrolling.x, scaled_grid_step);
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x < (ctx.canvas_p1.x - ctx.canvas_p0.x); x += scaled_grid_step) {
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for (float y = fmodf(ctx.scrolling.y, scaled_grid_step);
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y < (ctx.canvas_p1.y - ctx.canvas_p0.y); y += scaled_grid_step) {
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int tile_x = (x - ctx.scrolling.x) / scaled_grid_step;
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int tile_y = (y - ctx.scrolling.y) / scaled_grid_step;
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int tile_id = tile_x + (tile_y * tile_id_offset);
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if (tile_id >= labels[current_labels].size()) {
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break;
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}
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const std::string& label = labels[current_labels][tile_id];
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ctx.draw_list->AddText(
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ImVec2(ctx.canvas_p0.x + x + (scaled_grid_step / 2) - tile_id_offset,
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ctx.canvas_p0.y + y + (scaled_grid_step / 2) - tile_id_offset),
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IM_COL32(255, 255, 255, 255), label.c_str());
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}
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}
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}
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} // namespace CanvasUtils
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} // namespace canvas
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} // namespace gui
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} // namespace yaze
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