- Implemented new CLI commands for network operations, including `net connect`, `net join`, `net leave`, and `net proposal` for real-time collaboration.
- Enhanced the `CollaborationService` and `WebSocketClient` to support session management and proposal submissions.
- Updated `README.md` to include usage instructions for the new networking commands and features.
- Improved CMake configuration to include new source files for networking functionalities.
- Introduced a comprehensive networking system for real-time collaboration across the yaze app, z3ed CLI, and yaze-server using WebSocket.
- Added `WebSocketClient` and `CollaborationService` classes to manage connections, session hosting, proposal submissions, and automatic ROM synchronization.
- Enhanced the z3ed CLI with commands for connecting to the server, submitting proposals, and checking approval statuses.
- Updated documentation to include detailed usage instructions for the new networking features and collaboration workflows.
- Improved CMake configuration to support necessary libraries for networking, including JSON and OpenSSL.
- Revised the build instructions to clarify the use of CMake presets for building on macOS, Linux, and Windows.
- Enhanced the CMake configuration for the `yaze_net` library to include support for JSON, httplib, OpenSSL, and threading.
- Removed unnecessary lines and improved documentation for the verification script and build environment checks.
- Updated the `RomVersionManager` to remove redundant code related to ROM modification tracking.
- Improved overall clarity and organization of the documentation to facilitate easier setup and usage.
- Introduced `RomVersionManager` for managing ROM snapshots, including automatic backups, manual checkpoints, and corruption detection.
- Added `ProposalApprovalManager` to facilitate collaborative proposal submissions and voting, enhancing team workflows.
- Updated `CollaborationPanel` to integrate version management features, allowing users to track changes and manage proposals effectively.
- Enhanced documentation to reflect new functionalities and usage instructions for version management and collaboration features.
- Introduced `CollaborationPanel` class to manage ROM synchronization history, shared snapshots, and AI-generated proposals.
- Implemented UI components for displaying and interacting with collaboration data, including filtering and status indicators.
- Updated `README.md` to document the new collaboration features and their functionalities.
- Added necessary header and implementation files for the collaboration panel functionality.
- Added YAZE_SUPPRESS_WARNINGS option to suppress compiler warnings for cleaner build output.
- Updated CMakeLists.txt to apply warning suppression based on the new option.
- Reorganized CMakePresets.json to simplify preset names and enhance clarity, including new presets for quiet and verbose builds.
- Created documentation for the new CMake preset system, detailing usage and features.
- Initialized ProjectFileEditor within EditorManager to facilitate project file editing.
- Added menu options for editing project files, including loading and error handling with toast notifications.
- Updated the DrawMenuBar method to render the ProjectFileEditor interface.
- Included necessary header for ProjectFileEditor in editor_manager.h.
- Updated system prompt loading functionality to support both version 1 and version 2 prompts, allowing users to load built-in prompts directly.
- Implemented custom system prompt loading and saving capabilities, enabling users to manage their prompts more effectively.
- Added methods to load and save agent settings from/to project files, including AI provider configurations and custom prompts.
- Improved user feedback with toast notifications for successful and failed operations related to system prompts and settings.
- Added support for loading and saving agent settings in the project format, including AI provider, model, and custom prompts.
- Implemented RecentFilesManager for managing recent files with functionality to save and load recent file paths.
- Introduced a new ProjectFileEditor for editing .yaze project files with syntax highlighting and validation features.
- Enhanced the AgentChatWidget with file editing capabilities, allowing users to open, create, and save files directly within the interface.
- Improved configuration directory handling and path expansion for better cross-platform compatibility.
- Introduced a modern menu bar and tabbed interface for improved user experience.
- Added agent configuration options, including AI provider selection and behavior settings.
- Implemented Z3ED command panel for executing commands and managing proposals.
- Enhanced collaboration features with ROM synchronization, snapshot sharing, and proposal management.
- Updated metrics display for session statistics and improved toast notifications for user feedback.
- Refactored code for better organization and maintainability.
- Updated NetworkCollaborationCoordinator to support advanced features including ROM synchronization, snapshot sharing, and proposal management.
- Enhanced message handling for chat, ROM sync, snapshots, proposals, and AI queries with structured payloads.
- Introduced new callback mechanisms for handling incoming events related to ROM sync, snapshots, proposals, and AI responses.
- Improved documentation in the agent directory to reflect new functionalities and usage examples for network collaboration.
- Added comprehensive README for the Agent Editor module detailing architecture, usage, and advanced features.
- Introduced Test-AgentFolderStructure function to verify the presence of required agent files and check for old structure indicators.
- Enhanced Clean-CMakeCache function to provide better error handling and clean additional CMake-generated files.
- Updated build process to include agent folder structure checks before CMake configuration.
- Moved agent chat history codec and chat widget to a dedicated agent directory for better organization.
- Introduced AgentEditor class to manage chat, collaboration, and network coordination.
- Updated EditorManager to utilize the new AgentEditor for handling chat and collaboration features.
- Enhanced collaboration capabilities with local and network session management.
- Integrated new agent collaboration coordinator for managing collaborative sessions.
- Improved CMake configuration to include new agent source files and dependencies.
- Added support for selecting between local and network collaboration modes in the AgentChatWidget.
- Implemented a UI for entering server URL and managing session details.
- Updated collaboration state management to include server URL and connection status.
- Improved layout of the collaboration panel with a table for session details and controls.
- Integrated a simple WebSocket client for handling network communication.
- Added CLI commands for starting and checking the status of the collaboration server.
- Introduced NetworkCollaborationCoordinator class to manage WebSocket connections for collaborative sessions.
- Implemented session management functions: HostSession, JoinSession, and LeaveSession.
- Added message handling for chat messages and participant updates.
- Updated CMake configuration to include the new network collaboration source files.
- Integrated a stub WebSocket client for initial functionality, with plans for future enhancements.
- Added CaptureHarnessScreenshotRegion function to capture a specified region of the renderer output.
- Introduced CaptureActiveWindow and CaptureWindowByName functions to capture screenshots of the currently active ImGui window or a specific window by name.
- Updated screenshot_utils.h to include new CaptureRegion struct and corresponding function declarations.
- Enhanced EditorManager to utilize the new capture modes based on user selection in the AgentChatWidget.
- Added an option to enable Unity (Jumbo) builds in CMake.
- Updated CMakeLists.txt to conditionally set CMAKE_UNITY_BUILD and batch size.
- Removed outdated analysis documentation for overworld implementation.
- Deleted z3ed resources YAML file as it is no longer needed.
- Refactored CMake files to modularize the build system, separating core, editor, gfx, gui, and zelda3 components into library files.
- Added precompiled headers for various libraries to improve compilation times.
- Updated yaze_config.h.in to define IMGUI_DEFINE_MATH_OPERATORS for C++ compatibility.
- Enhanced editor integration tests with necessary includes for ImGui.
- Updated logging calls in main.cc, rom.cc, and test_manager.cc to utilize the new LOG_* macros for consistency and improved readability.
- Removed deprecated util::logf function and replaced its usage with appropriate logging macros.
- Enhanced logging in TestManager to provide more detailed information about ROM state and testing processes.
- Cleaned up commented-out logf calls in room.cc to streamline the code.
- Adjusted LogManager to support general logging through a new logf function for non-category specific messages.
- Introduced lazy loading for room data to optimize performance and reduce initial load times.
- Updated DungeonEditor and DungeonRoomLoader to handle room graphics rendering directly from room objects.
- Refactored methods to accept room references instead of IDs for better clarity and type safety.
- Enhanced tab management in the DungeonEditor UI for improved user experience.
- Added DungeonEditorV2 to streamline dungeon editing by delegating tasks to specialized components.
- Implemented comprehensive integration tests to validate functionality and ensure proper ROM handling.
- Achieved 100% pass rate for all integration tests, enhancing reliability and performance of the editor.
- Updated test suite to include tests for the new editor, ensuring robust coverage and error handling.
- Updated CMakeLists.txt to correct file paths for unit tests.
- Modified DungeonObjectRenderingE2ETests to inherit from BoundRomTest for better ROM management.
- Enhanced DungeonEditorIntegrationTest with improved mock ROM handling and added graphics data setup.
- Introduced a new MockRom class with methods for setting mock data and initializing memory layout.
- Added comprehensive unit tests for RoomObject encoding and decoding, covering all object types and edge cases.
- Refactored DungeonObjectRenderingTests to utilize BoundRomTest, ensuring consistent ROM loading and setup.
- Improved assertions in rendering tests for better clarity and reliability.
- Implemented `resource-search` command to allow fuzzy searching of resource labels.
- Added `dungeon-describe-room` command to summarize metadata for a specified dungeon room.
- Enhanced `agent` command handler to support new commands and updated usage documentation.
- Introduced read-only accessors for room metadata in the Room class.
- Updated AI service to recognize and handle new commands for resource searching and room description.
- Improved metrics tracking for user interactions, including command execution and response times.
- Enhanced TUI to display command metrics and session summaries.