Commit Graph

89 Commits

Author SHA1 Message Date
scawful
6374da6194 refactor(gfx): reorganize graphics includes and introduce new types
- Updated include paths for various graphics-related headers to improve organization and clarity.
- Introduced new types for SNES color, palette, and tile management, enhancing the structure of the graphics subsystem.
- Refactored existing code to utilize the new types, ensuring consistency across the codebase.

Benefits:
- Improves maintainability and readability of the graphics code.
- Facilitates future enhancements and optimizations within the graphics subsystem.
2025-10-13 00:09:34 -04:00
scawful
e5aff24bfc feat(editor): enhance card-based editor functionality and streamline initialization
- Updated EditorManager to support new card-based editors, including Emulator, Hex, and Assembly editors.
- Added centralized registration of editor cards with EditorCardManager, improving visibility management.
- Implemented methods to retrieve editor types from categories and manage card visibility dynamically.
- Enhanced initialization processes for various editors to ensure proper card registration and default visibility settings.

Benefits:
- Improved user experience by organizing editor cards and providing quick access to new editor functionalities.
- Streamlined editor management, making it easier to switch between different editing contexts and enhancing overall workflow efficiency.
2025-10-12 20:43:42 -04:00
scawful
be7303ea5b refactor(include): update include paths for consistency across source files
- Modified include paths in multiple source files to reflect the new directory structure, ensuring all references are correctly aligned with the updated project organization.

Benefits:
- Enhanced maintainability and clarity of the codebase by standardizing include paths.
2025-10-11 12:28:10 -04:00
scawful
411f842b20 refactor: Restructure Performance Profiler and Dashboard Integration
- Updated file paths for performance-related headers to reflect new directory structure under `app/gfx/performance/`.
- Introduced new `PerformanceDashboard` and `PerformanceProfiler` classes for comprehensive performance monitoring and reporting.
- Enhanced performance metrics collection and visualization capabilities, including real-time updates and detailed reports.
- Improved memory usage tracking and optimization status analysis within the graphics system.
- Ensured compatibility with existing components by updating include directives across multiple files.
2025-10-10 10:05:21 -04:00
scawful
e769cea1d9 feat: Introduce Debugging and Testing Guide with enhanced startup options
- Added a new document, E5-debugging-guide.md, providing comprehensive strategies for debugging and testing the `yaze` application, including logging practices and testing frameworks.
- Updated E2-development-guide.md to include a new section on debugging and testing, detailing quick debugging methods using command-line flags for specific editors and UI cards.
- Enhanced the main application to support command-line flags for opening specific editors and cards on startup, improving the developer experience.
- Refactored the Controller class to handle startup editor and card initialization based on command-line inputs.
2025-10-09 17:19:36 -04:00
scawful
9e5820a338 feat: Enhance graphics loading and editor synchronization
- Implemented default palette application during graphics data loading to ensure immediate visibility of graphics sheets.
- Refactored GraphicsEditor to queue texture creation without palette management, improving performance and clarity.
- Introduced NotifySheetModified method in Arena to handle texture updates across all editors, ensuring consistency in graphics rendering.
- Enhanced logging for better tracking of graphics sheet modifications and texture operations.
2025-10-09 11:18:43 -04:00
scawful
fdb0f18d6a feat: Enhance emulator functionality with card registration and UI improvements
- Registered multiple emulator cards (CPU Debugger, Memory Viewer, PPU Viewer, Audio Mixer) with the EditorCardManager for improved access and organization.
- Updated EditorManager to support the new Emulator editor type in context-sensitive card controls.
- Improved GraphicsEditor loading process with enhanced logging and palette management for graphics sheets.
- Refactored MessageEditor to streamline font bitmap creation and texture queuing, ensuring better performance and clarity in the rendering loop.
2025-10-09 10:54:11 -04:00
scawful
802e0568ba refactor: Simplify card shortcuts and enhance card control in editor
- Removed individual card shortcuts for dungeon and graphics categories to prevent hash table overflow, consolidating functionality into a Card Browser.
- Introduced a context-sensitive card control feature that dynamically displays relevant cards based on the active editor.
- Updated PaletteEditor to clarify its use of internal tabs instead of separate cards.
- Registered multiple cards in MessageEditor and OverworldEditor, improving visibility and management of editor functionalities.
2025-10-09 09:56:20 -04:00
scawful
b5ec0cb637 feat: Enhance emulator UI and performance features
- Added new UI components for the emulator, including dedicated panels for CPU and APU debugging, improving user interaction and debugging capabilities.
- Implemented a caching mechanism for rendered objects in the DungeonCanvasViewer to optimize performance and reduce rendering time.
- Updated the CMake configuration to include new UI source files, ensuring proper organization and build management.
- Enhanced the theme manager with improved color definitions for better visibility and consistency across the UI.
- Refactored the emulator interface to delegate rendering tasks to the UI layer, streamlining the codebase and improving maintainability.
2025-10-08 23:38:20 -04:00
scawful
ba70176ee2 refactor: Improve message parsing and dictionary handling
- Changed the type of dictionary variable from int to int8_t for better type safety.
- Updated the handling of dictionary entries in message parsing to ensure correct formatting and prevent parsing errors with command arguments.
- Refactored message data parsing logic to use index-based loops, improving clarity and correctness in handling command arguments.
- Enhanced the documentation in message_data.h to provide a comprehensive overview of the message data system and its components.
- Added new tests to validate the correct parsing of messages with commands and arguments, ensuring robustness against previous bugs.
2025-10-08 21:17:09 -04:00
scawful
6c331f1fd0 epic: refactor SDL2_Renderer usage to IRenderer and queued texture rendering
- Updated the testing guide to clarify the testing framework's organization and execution methods, improving user understanding.
- Refactored CMakeLists to include new platform-specific files, ensuring proper integration of the rendering backend.
- Modified main application files to utilize the new IRenderer interface, enhancing flexibility in rendering operations.
- Implemented deferred texture management in various components, allowing for more efficient graphics handling and improved performance.
- Introduced new methods for texture creation and updates, streamlining the rendering process across the application.
- Enhanced logging and error handling in the rendering pipeline to facilitate better debugging and diagnostics.
2025-10-07 17:15:11 -04:00
scawful
bcc8f8e8f9 refactor: Restructure file dialog handling and introduce utility classes
- Updated file dialog references across the application to utilize a new `util::FileDialogWrapper` for consistent file handling.
- Refactored existing code to replace direct calls to `core::FileDialogWrapper` with the new utility class, enhancing modularity and maintainability.
- Introduced `util::PlatformPaths` for cross-platform directory management, ensuring consistent access to user directories and application data paths.
- Added new utility functions for file operations, improving the overall file handling capabilities within the application.
- Updated CMake configurations to include new utility source files, streamlining the build process.
2025-10-04 23:26:42 -04:00
scawful
5419633c52 refactor: Improve code readability by applying consistent formatting and using absl::StrContains for string checks 2025-10-03 21:11:51 -04:00
scawful
100fc23a2e Remove PerformanceMonitor and update references to PerformanceProfiler
- Deleted the PerformanceMonitor implementation and header files as functionality has been fully integrated into gfx::PerformanceProfiler.
- Updated all relevant source files to replace PerformanceMonitor and ScopedTimer with their gfx counterparts, ensuring consistent performance monitoring across the application.
2025-09-29 20:30:31 -04:00
scawful
f210cd85b4 Integrate performance monitoring across various editors
- Added performance monitoring capabilities using ScopedTimer in the DungeonEditor, PaletteEditor, ScreenEditor, MessageEditor, MusicEditor, SpriteEditor, and SettingsEditor classes to track loading times.
- Enhanced the Load methods in each editor to include timing for critical operations, improving performance analysis and optimization.
- Removed unnecessary debug output in the Sprite class to clean up the codebase.
2025-09-28 22:32:07 -04:00
scawful
9b295d5d75 Refactor message_data for consistency in formatting
- Updated code style in message_data.cc and message_data.h for uniformity, specifically adjusting spacing around references and pointers.
- Improved readability by ensuring consistent use of `const` and reference qualifiers in function signatures.
- No functional changes were made; this commit focuses solely on code style enhancements.
2025-09-26 22:49:14 -04:00
scawful
c5ed249857 Add LoadExpandedMessages function to handle loading and parsing of expanded messages from a BIN file 2025-08-17 11:43:50 -04:00
scawful
dacd9551f0 Add message loading functionality and refactor message data handling
- Introduced yaze_load_messages function to load messages from ROM data, enhancing message management.
- Updated message data structures to use std::string_view for improved performance and clarity.
- Refactored message parsing logic to utilize modern C++ features like ranges and optional, improving readability.
- Adjusted various functions to streamline message handling and ensure consistency across the codebase.
2025-08-03 17:55:11 -04:00
scawful
b5f6930d38 Refactor window management and renderer integration for improved structure
- Replaced platform backend references with a dedicated Window class for better encapsulation of window and audio device management.
- Updated various files to include the new window header, enhancing clarity and reducing dependencies on the platform backend.
- Removed obsolete platform backend code to streamline the codebase and improve maintainability.
- Refactored controller and editor classes to utilize the new window management system, ensuring consistent handling of window creation and rendering.
2025-08-03 16:09:51 -04:00
scawful
951fc6a8a2 Enhance message data handling and editor functionality
- Updated ReadAllTextData to return a vector of MessageData instead of modifying an external list, improving data management.
- Added support for special elements in ParseMessageData to enhance message parsing capabilities.
- Introduced DisplayTextOverflowError function for better error handling in message saving.
- Refactored MessageEditor to utilize the new ReadAllTextData signature and improved expanded message handling.
- Cleaned up unused functions and variables in MessageEditor for better code organization.
2025-05-12 11:46:00 -04:00
scawful
ce6cde438c Refactor message handling and improve message editor functionality
- Combined TextCommands and SpecialChars into a single vector for streamlined matching in FindMatchingElement.
- Removed unnecessary logging in ParseMessageToData for cleaner error handling.
- Updated FindRealDictionaryEntry function signature for improved readability.
- Enhanced DrawCurrentMessage to strip newline characters from input before parsing.
- Added command parameter input in DrawTextCommands for better user interaction.
- Cleaned up unused ToString methods in MessageData and TextElement structures.
2025-05-10 12:52:34 -04:00
scawful
b872fd9672 Add message preview functionality and refactor MessageEditor
- Introduced MessagePreview class to handle message rendering and preview logic.
- Updated MessageEditor to utilize MessagePreview for drawing messages and managing font graphics.
- Refactored drawing methods to improve organization and clarity, including the addition of DrawFontAtlas and DrawExpandedMessageSettings.
- Enhanced message handling by integrating new dictionary entry lookup and improved bitmap updates for message previews.
- Cleaned up unused functions and variables to streamline the codebase.
2025-05-10 10:59:55 -04:00
scawful
179ab5bc40 Refactor dungeon entrance loading and clean up unused renderer object 2025-05-08 22:35:10 -04:00
scawful
2901c9a486 Refactor message handling and improve graphics rendering in MessageEditor
- Added SNES header include to message_data.cc for better integration.
- Simplified dictionary token formatting in ReadAllTextData function.
- Removed unused ImportMessageData function from message_data.h.
- Streamlined bitmap updates and rendering in MessageEditor, replacing instances of Renderer::GetInstance() with Renderer::Get().
- Enhanced message preview functionality with improved scrolling and drawing logic.
- Adjusted canvas sizes for better layout consistency.
2025-05-08 19:40:29 -04:00
scawful
f533ffb88b Enhance message parsing and editor functionality; add expanded message settings UI, improve message data handling, and remove import/export features for cleaner code structure. 2025-04-23 22:24:09 -04:00
scawful
c3d707901c Refactor MessageEditor to utilize gfx::SnesColor for font preview colors and replace custom TextBox implementation with gui::TextBox for improved functionality; adjust child window dimensions dynamically based on current font bitmap size. 2025-04-17 21:33:20 -04:00
scawful
a01d554f15 Enhance message editor with import/export functionality for messages, including file handling and UI updates 2025-04-16 22:34:34 -04:00
scawful
a1a48e9057 message editor housekeeping 2025-04-12 13:23:46 -04:00
scawful
e0b95d8071 Refactor message pattern generation in TextElement for improved readability and maintainability; update table flags in MessageEditor for consistency. 2025-04-11 02:58:23 -04:00
scawful
e38a7d7581 Fix formatting in ParseTextDataByte and optimize message handling in ReadAllTextDataV2 2025-04-05 17:50:49 -04:00
scawful
0a311356ea Add function to replace all dictionary words in a string 2025-04-05 17:25:49 -04:00
scawful
d332f45d2a Fix bug with FindDictionaryEntry return type to int8_t 2025-04-05 17:25:10 -04:00
scawful
3d3a88a9c6 Refactor message handling: replace TextElement return type with std::optional for better nullability handling 2025-04-05 17:24:11 -04:00
scawful
e7720019fd Implement Save method in various editor classes with unimplemented error 2025-03-12 15:16:32 -04:00
scawful
806885824a Refactor loading methods in EditorManager and OverworldEditor for improved clarity and consistency; add checks for loaded ROM in GfxGroupEditor and MessageEditor 2025-03-12 14:28:53 -04:00
scawful
412e617ce7 Add Load method to editor classes and update corresponding headers 2025-03-08 10:07:18 -05:00
scawful
6714f77514 Implement Initialize method in Editor class and override in derived editors 2025-03-08 00:31:30 -05:00
scawful
df2bc1035c Refactor MessageEditor: improve code readability and maintainability by adjusting formatting, updating variable names, and reorganizing includes 2025-02-27 17:44:22 -05:00
scawful
26cda69d44 Refactor common functionality into zelda3 namespace; remove references to core::common 2025-01-22 13:53:01 -05:00
scawful
43fc52dec7 Refactor SnesToPc and PcToSnes functions for improved readability and consistency; remove redundant core:: namespace usage 2025-01-22 13:45:58 -05:00
scawful
b245b10963 Refactor logging to use util::logf and add log utility header 2025-01-22 13:36:37 -05:00
scawful
50c9223a53 Add hex utility functions and refactor usage in editors 2025-01-22 13:28:21 -05:00
scawful
581f86bdb6 Add ParseSingleMessage function to handle message parsing from ROM data 2025-01-19 20:01:46 -05:00
scawful
911cac401d Refactor message data handling and improve variable naming for clarity 2025-01-17 23:30:41 -05:00
scawful
d9cc92edca Add ParseMessageData to message data helper fns 2025-01-09 21:23:14 -05:00
Justin Scofield
88198323b3 Refactor ROM handling and update Overworld methods
Updated MessageEditor, RoomEntrance, and Overworld classes to use WriteByte instead of Write for byte values. Refactored ROM class by removing Write and toint16 methods, moving constants, and updating operator[]. Modified Overworld methods to return absl::Status and handle errors. Updated Inventory and OverworldMap methods to use ReadWord instead of toint16.
2025-01-05 21:19:53 -05:00
Justin Scofield
2d9f4be91d Refactor and add default values to various structs
- Removed `FindMatchingCharacter` declaration from `message_data.h`
- Added default values to `DictionaryEntry` and `MessageData` members
- Marked several methods in `DictionaryEntry`, `MessageData`, and `TextElement` as `const`
- Updated `TextElement` constructor to take `const std::string&`
- Added string constants for text descriptions in `TextElement`
- Updated `TextCommands` vector to use new string constants
- Declared new function `FindMatchingCommand`
- Included `<array>` header in `message_editor.h`
- Changed `width_array` in `MessageEditor` to `std::array` with default initialization
- Removed `list_of_texts_` and `all_dictionaries_` vectors from `MessageEditor`
- Added default values to `GameEntity` members
- Initialized `sheets` array in `PseudoVram`
- Initialized `map_parent_` and `all_tiles_types_` arrays in `Overworld`
2025-01-04 20:05:46 -05:00
scawful
59e59f8a38 Refactor hex string handling: replace UppercaseHex functions with Hex equivalents 2024-12-30 09:48:19 -05:00
scawful
54c170373b Change Load2BppGraphics to standalone fn, add mutable_data accessor 2024-12-29 09:58:58 -05:00
scawful
e05e7c35db remove app namespace 2024-12-28 21:28:51 -05:00